
OlliOlli mixes addictive one-life gameplay with over 120 tricks and grinds across 50 deviously crafted levels, 250 Challenges, Spots Mode and Daily Grind.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 865reviews | 78% | — | $255.8K |
| $12.99 | 3.7Kratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Somehow harder than actual skateboarding
Ingredientes para cocinar un bizcochuelo casero (6 personas): 3 huevos 1 taza de aceite neutro 50ml de leche 1 taza de azúcar 2 tazas de harina 0000 1 cucharadita de polvo para hornear ralladura de 1 limón o esencia de vainilla azúcar glas Paso a paso de la preparación: cómo cocinar bizcochuelo casero: 1. Batir el aceite neutro con el azúcar en un bol hasta que tome una consistencia blanda. 2. Añadir los 3 huevos. Mezclar muy bien hasta asegurarse de que quede bien incorporado. 3. Agregar la harina, leche y ralladura del limón/esencia de vainilla. Mezclar durante algunos minutos. 4. Tomar un molde, enmantecarlo y luego cubrirlo con un poco de harina. Esto es para que el bizcochuelo no se pegue. 5. Una vez que la mezcla quede homogénea, introducirla en el molde. 6. Prender el horno en una temperatura de 180º y poner el molde durante 45 minutos, aproximadamente. 7. Retirar el molde y esperar a que se enfríe durante varios minutos. 8. Una vez que el molde se termine de enfríar, retirar el bizcochuelo con cuidado. 9. Espolvorear con azúcar glas la superficie del bizcochuelo. 10. ¡Listo! Ya tenés un fabuloso bizcochuelo casero para comer en familia o con amigos!!!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
뭐지? 왜 난 영상 찍은 애들같은 퍼포먼스가 안나오는거지?
Nowy Tonny Hawk tylko że rapowy
Developers often like to get 75% of the way through creating a game and then ask themselves "What would it be like if we took everything that was fun about playing this game and threw it out the window, and only scored the player on the worst mechanics that work the most unreliably to really suck the fun out of the room and dissolve any feeling that what's happening on screen is a result of the player's inputs and whatever skills they've fine tuned up until that point." Such is the case in the Port 5 level of OlliOlli, so much so that the designers put "Sorry" next to this objective. Well, "sorry" but I'll go ahead and play something else and not pick up any more games in the series. Thanks!
skejbol
I went back to play the first and second games in this series after checking out and really enjoying Olliolli World and these games were not worth going back to. If you're interested in the series, don't start here, go straight to Olliolli World. It's a much more refined experience and way more worth your time and money. The art style is also much better in World.
my hands hurt
Very fun chill game < skate man
Fun gameplay for about 10 minutes, but gets repetitive very quickly. Feels like a flash game, so not really worth the price.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $208 | 13 | 92% | $0.99 | |
| $6M | 7.5K | 95% | $24.99 | |
| $136.5K | 8.6K | 97% | $0.74 | |
| $216.5K | 608 | 84% | $14.99 | |
| $131.7K | 2.8K | 92% | $1.99 | |
| $65.9K | 156 | 73% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $255.9K | 613 | 87% | $11.99 | |
| $255.6K | 632 | 90% | $19.99 | |
| $256K | 418 | 86% | $20.99 | |
| $255.6K | 1.2K | 94% | $14.99 | |
| $255.5K | 881 | 77% | $9.99 | |
| $256.1K | 1.4K | 70% | $6.99 |