
OlliOlli World is a bold new skateboarding action-platformer that’s bursting with personality. Flip and flow through the vivid and vibrant world of Radlandia, meeting colorful characters as you grind, trick, and air your way to discover the mystical skate gods on your quest for Gnarvana.
Modeled estimate, not a reported figure. How we estimate →
About
OlliOlli World is a bold new skateboarding action-platformer that’s bursting with personality. Flip and flow through the vivid and vibrant world of Radlandia, meeting colorful characters as you grind, trick, and air your way to discover the mystical skate gods on your quest for Gnarvana.
Traverse a delightful and weird world as you take on missions, challenges, and make new friends along the way. Customize your character’s looks, tricks, and style while you experience explorable levels with multiple paths that provide an array of opportunities for player expression. Experience the accessibility, depth, and player freedom as you dive into the signature flow state gameplay of OlliOlli World.
OlliOlli World marks the third entry in the critically-acclaimed OlliOlli series from Roll7, the BAFTA and multi-award-winning independent studio.

Take a trip across a lush skateboarding utopia that is filled to the brim with eccentric characters and vibrant locations that are begging to be explored. Find your grind in Inflatable Alley or blaze down Los Vulgas to discover new paths, fresh side quests, rad rewards, and epic trick opportunities. All perfectly complemented by a hand-picked compilation of IDM and Electronica tracks. 
Super tight controls combine with highly refined gameplay to ensure a silky smooth ride. Not a Pro? Don’t worry – OlliOlli World welcomes you with open arms, allowing new players to tear down streets and pull off sick method grabs without fear of faceplanting the curb.
Cruise through Radlandia's epic skate-haven and prove your skills to unlock special rewards that let you customize your character’s looks, tricks and style. Want to skate in your flip flops… go for it. Want to wear a bumble bee onesie …ok then… no judgement. In OlliOlli World as long as you’re on board anything goes!
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 896reviews | 93% | — | $449.1K |
| $19.99 | 2.5Kratings | 82% | — | not modelled | |
Engagement
Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[b]OlliOlli World[/b]'s art style is truly immaculate, The gameplay is fun, but falls rather short though after a few hours, often becoming repetitive, only propped up by the challenges each level brings.
Muito bom, é um dos melhores jogos de skate que já joguei é muito desafiante!!
its fun
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Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
| $19.99 |
| 221ratings |
| 88% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 59 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Roll7 keeps showing up and showing out and OlliOlli World is another easy example of why they've built the reputation they have. The jump from OlliOlli 2 to World was a bigger swing than people gave it credit for at the time. Moving from the flat pixel art into this rounded pastel world full of personality and character could have felt like a betrayal of what made the series work and instead it just felt like the game exhaling and having fun with itself. The tone is looser, the world is more inviting, and somehow none of that came at the cost of the mechanical depth that made the earlier games worth caring about in the first place. The skill ceiling on full completion is genuinely terrifying. Beating it is one thing, wringing every last challenge out of every line in every level is the kind of commitment that belongs in a different conversation entirely. Smart call leaving that alone and just enjoying the ride. For a game built entirely around momentum and flow the Steam Deck is a natural home. Short sessions, pick up where you left off, chip away at it between other things. That's exactly how a skating game should live on a handheld. Roll7 clearly understands something about making movement feel good that most studios are still trying to figure out. Rollerdrome proved it translates beyond skating. OlliOlli World proves the original formula still has room to grow. Whatever comes next from them is an automatic look.
Скейты для американцев
OlliOlli World c'est, en apparences, un jeu de skateboard très coloré et très enfantin. Y'a pas trop de scénario, on jour un personnage qui est peut-être le prochain "avatar" du skate, et on doit rencontrer toutes les divinités du skate pour atteindre le nirvana du skate. Voilà. Le gameplay est "simple" : on roule dans différents niveaux, le but étant de finir le niveau et de marquer le plus de points possible, en exécutant des figures. Pour ça on utilise le joystick gauche. Ça va des figures faciles (quart de tour de joystick) aux figures plus compliquées (tour complet, demi-tour en aller-retour etc...). Le jeu introduit d'autres subtilités par la suite, comme les grinds, les wall rides, etc... On a également un système de combo, qui permet d'accumuler encore plus de points. On a également, pour les completionnistes, des défis dans chaque niveau, et un "classement" de scores héros locaux, qu'on pourra essayer de battre. La principale raison pour laquelle je ne recommande pas le jeu, c'est le pic de difficulté MONSTRUEUX qui survient après le 3e monde. Jusqu'ici il m'a fallu maximum 10 essais pour avoir le meilleur score parmi les héros locaux + toutes les missions. Certains niveaux sont difficiles, mais jamais insurmontables. Mais à partir du 4e monde, le jeu introduit le concept de "manuals". Pour faire court, ça permet de continuer un combo sur terrain plat, même si les combos se font normalement sur des grinds, wall rides etc. Donc puisqu'on a virtuellement la possibilité de finir les niveaux en conservant son combo, le jeu s'attend à ce que le joueur le fasse. On a donc des écarts de score à atteindre qui passent de 200k points dans le monde 3 à plusieurs millions dans le monde 4. Il faut ajouter à ça l'augmentation massive de difficulté dans les timings de sauts, et l'absence notable de checkpoints alors que jusqu'ici le jeu en mettait à la fin de chaque section. Pour résumer, à partir du monde 4, le jeu passe de plutôt casu à "devoir refaire le même niveau plusieurs dizaines de fois pour réussir à le terminer en un seul combo". Si vous faites partie du peu de personnes qui pourraient aimer devoir tryhard le même niveau pendant 30, 40 minutes pour pouvoir le finir parfaitement, foncez, le jeu est exactement comme ça. Mais si comme moi vous vous attendiez à un jeu plutôt "casu" voire un peu difficile mais sans plus, passez votre chemin, le jeu arrête d'être amusant passé le monde 3
Fantastic skating game. My favourite aspects of it are easily the visuals and the gameplay. Like in [i]Rollerdrome[/i], Roll7 executes their cel-shaded art style flawlessly with diverse and vibrant use of colour. The gameplay is also very strong with a high amount of depth and room for skill expression. The sheer quantity of tricks and combos that you can perform is outstanding. My only real issue with the game is that, toward the end of the experience, I found it started to drag. I think making the game a bit shorter would’ve helped to prevent this. Also, whilst functional, the story and character elements are nevertheless unremarkable. RIP Roll7 </3
I wish it was me who created this game
god
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