
Play as a hydra in this classic-inspired 16-bit 2D platformer with Super-FX-style 3D visuals!
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About
Chirax is on a mission to save stolen hydra hatchlings from knights!

Chirax, being a hydra, can grow up to 3 heads at once and launch them at her foes! She also functions as the health bar herself.

Platform your way through six worlds all with a cute hand-drawn pixel art style
Fight eight unique bosses!
Find cool power-ups and abilities! You can transform into a platform! And also a boat?
Fully compatible with Steam Deck and other PC handhelds!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a quality Yoshi's-Island-like. We need more Yoshi's-Island likes. <3 Especially when they're as good and as charming as this one. That's not to say it's copying its inspirations - of which is has quite a few! No; this is doing its own thing while still feeling nostalgically-familiar...a great blend~ This is not a terribly-long or difficult game, but it's totally fun from start to finish. It's pretty focused in that regard; every level introduces some new idea/s, aesthetics are never overused. It feels lean, controlled, the fat cut; as if it could be longer if it wanted to start reusing ideas and concepts, but it didn't really want to, so it didn't~ I can respect that. Thanks to some nice conversations I had directly with the dev (as well as myself discovering a test room), I'm aware there are many concepts and mechanics that were cut. Again, I can respect the dev's commitment not to pad out the game...as many devs would do the opposite. It does make we wonder, however, if this game might be worthy of a DLC later on? I do wish it was longer and I really wouldn't mind some re-use or expansion of existing elements in a harder setup, especially considering that there is actually some advanced movement tech that serves little purpose in the current levels. But I say all of this because of how much I enjoyed my time with it. It IS easy, its toughest levels far easier than Yoshi's Island's; it can leave you wanting more of a challenge once you've beaten the game. But that's really the worst thing I can say about it: That it leaves you wanting more, because it's fun~ I think it's still very much worth its asking price, but if you're hesitant about its length (in my listed playtime, I managed to both 100% the game as well as spend time recording a bonus video going over all of its secrets and tricks), I'd say to wait for a sale. (Oh, and I definitely appreciate the 100% reward, which I won't spoil here. It's not groundbreaking, but it gives you a reason to mess around revisiting the stages just to try out what you've earned.) This is not the dev's first game, but it is their first Steam game release. I hope it goes well for them! I see great potential in their future games, since they clearly know how to put their heart into what they make.
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Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Now just one look alone can show you what Chirax's fortress was inspired by - the SNES era of games and particularly Yoshi's Island. I think it captures the feeling of these games perfectly in terms of art direction and style, but also does a lot of unique things such as later on in the game where Chirax gets the ability to throw her heads into the background as an attack. The story is simple but cute, a dragon is trying to save her hatchlings from knights who are causing problems. I think the reversal of the typical dragon/knight dynamic was very unique and refreshing as well. The boss fights felt very climactic as well! However there are some issues I had with the game. Namely the heads being your health bar as well as an attack. It didn't cause me much issues in the early game, but it becomes troublesome at the final boss as he is difficult to hit and you are expected to dodge a lot of stuff at once and also not fall into instant death holes, making it take forever to actually kill him with just one head or worse yet, if you have no heads you cannot attack at all. I also found the flap mechanic was a little slippery. I can safely say that I encountered no technical problems or bugs while playing this game, and it ran beautifully on the steam deck as well. Overall, despite the flaws I outlined, it's a pretty solid indie platformer that deserves your attention.
Very charming tribute to Yoshi's Island with a lot of it's own original ideas and amazing music!
Incredibly charming, Super cute art style, banger music, very cool mechanics and easy to grasp controls, and you can tell it was made with a lot of compassion and love. Honestly would recommend this game to anyone who likes platformers, I had a ton of fun playing and streaming this game! (and even holding the world record on flight contest! 13395! high score!!)
Hii!! Welcome to my review!! I really like this game!! I picked this game up after watching a streamer show it off because it looked fun, and I was NOT disappointed. I really enjoyed my time with it. It's forgiving, but it's never boring. Every level has a unique gimmick to it. There's ZERO padding whatsoever; it's really tightly designed. The puzzles aren't too hard either. I was actually able to figure them out myself, and I felt real smart for doing so :D That makes it kind of short... I honestly wish there was more. (My play time is due to having left it AFK for a few hours due to getting sidetracked.) I had a lot of fun playing through it and I even 100%ed it, which wasn't too hard. I found it satisfying. I'd love to see more of this in future :D I'm also a HUGE fan of the boss fights. They're creative and fun to play, especially the later ones. They're quick to understand and they never feel unfair! They could do with a little bit of variety, since they each don't have many attacks, but I'm going back and playing them again because I like them!! I like the gimmicks and the gameplay enough that I'd want to mess around with it myself. This feels like exactly the sort of game that'd benefit from a level editor, though I'm guessing that'd be a lot of work to implement, so this is hardly a feature request. The controls are really tight and easy to get used to. The main gimmick of being a hydra is really fun (as well as adorable), and the game mechanics play neatly with your characters' set of abilities. I do have a bit of a complaint about the flapping - I could never get the timing down and sometimes I felt like it refused inputs, despite how responsive the rest of the game was. That's the only thing about the gameplay I'd change, though. Aside from the gimmicks, I think one of the game's strongest elements is its style. The graphics and spritework, and character designs in general, are really cute... There's also so many little funny details that make it so lovely to play through. The game isn't kidding when it says "Super-FX-style", as it uses SNES-style sprite scaling and simple 3D models in conjunction with the pixel art in a way that's really visually pleasing. It nails that "retro" look as well as it could ever!! I'd recommend turning on "pixel perfect mode". The music's also styled after the SNES, and I really like it. The songs are catchy and it's really well done! If I had one issue, it's that the story (or, what little there is) isn't resolved as much as I'd like. I could've done with a few more splash screens, but that's really not a big deal. I really enjoyed this game :3 Overall, I'd recommend it if you have the money!! It's a really fun time all around. Thank you Dreamcube, and well done on your first game!! :D
A short and very charming game which wears it's Yoshi's Island inspiration well, it captures that style wonderfully! The movement felt pretty good and I really enjoyed playing through the whole thing! Some of the worlds are quite inspiring with cool ideas and themes! It can be a little rough around the edges though, with some levels feeling a bit [i]too[/i] short. Though there are some nice twists, I really wish a lot of the mechanics were played around with more as they have a lot of potential! Overall, a really charming and enjoyable little game!
Really fun and creative platformer! I feel like a lot of indie games try to “stand out” by being really difficult and this game is rather forgiving in a good way. Platforming is still a challenge to overcome but never too much. It’s well balanced imo. I found a lot of the enemies and obstacles to have fun designs as well. The game is short and sweet but I’d absolutely enjoy more.
A very cute Yoshi's Island-like game! Absolutely fell in love with Chirax.
It's very cute!! I would say that style is this game's biggest strength. It's one of those games that are short and satisfying to 100% (took me about 4 hours since i accidentally left it on for 3 hours halfway through). The collectibles are fun to find, and the movement actually has more depth than it lets on at first... Recommended to anybody who likes cute games and platformers!!
What an adorable game. As someone who loved Yoshi's Island, I really enjoyed seeing how this game took inspiration from it. Instead of eggs, you throw your own heads though! There's an incredible amount of detail in here. Almost every stage introduces something new. Sometimes it's new mechanics, sometimes it's new enemies or bosses. The difficulty curve is quite nice as well. While world 1 starts out rather straight forward, already in world 2 the level designs start to get more intricate and finding the right path can be a challenge in itself. Sprinkled in is the hunt for collectibles and even a handful of mini games if you enjoy these things. It's all very charming and feels so 90s.
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