
Old World is a revolutionary new historical strategy game where you lead your dynasty over generations of rule against rival kings and queens. Wage massive wars, manage your court, and build a dynasty — or watch your empire crumble to dust. What legacy will you leave behind?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Aug 22 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Old World is a historical strategy game where you lead your empire through multiple generations, building a grand legacy to last beyond your own years. This is an era of great leaders, from the revered to the feared. Which will you be?

Marry for politics, raise your heirs, and manage your relationship with the families of your kingdom. In the fast and furious world of kings and queens, family matters.
Each of the 7 kingdoms has four noble families that provide various benefits when put in charge of your cities.
Manage family ties through events, actions, and marriages to keep them happy and reap additional benefits. Upset them, or make them too powerful, and you risk their ire.
Maintain a strong family unit, or distract yourself with more illicit adventures.

The world is full of great characters with distinct personalities, strengths, and weaknesses. Use them to forge your kingdom, defend your borders, and build ties with other leaders.
Seek out and recruit famed warriors, philosophers, builders, and more. Have them tutor your children, lead your armies, and further your reign.
Different personality archetypes allow your court members to perform different tasks in similar roles. Find the right combinations to take full advantage of governors, diplomats, spymasters, and even your spouse.
Characters develop new personalities and traits over time, growing old, gaining experience, and finally falling ill and passing away, leaving room for the next generation.

Unsettled tribes, barbarian marauders, and remnants of previous cultures are all waiting in the vast unexplored wilderness.
Discover artifacts and great heroes of the past at ruins scattered across the map.
Experience over 3,000 unique events inspired by history and mythology.
Contact with foreign dignitaries triggers event chains, stories, and courtroom drama.
Pursue ambitions and legacies related to conquest, development, faith, and more.
Historically inspired scenarios, weekly challenge games, and a choice between randomly generated and handcrafted maps to explore. Lead Carthage to victory as Hannibal in the Punic Wars, hold your own against Barbarian Hordes, or compete against other players in tackling fictional scenarios.

Why do things the way they've always been done? Old World brings a new take to key elements of the 4X strategy genre:
Go beyond the traditional resources. Buildings are made of wood and stone, not "industry." Population doesn't grow off "food" alone.
Orders are a resource shared across your realm. Instead of moving every unit once per turn, each unit can be moved multiple times until fatigued or Orders are depleted.
Technological advancement is not predetermined. Randomization helps keep technology trees feeling fresh with each new playthrough.
Quality of life improvements, such as the ability to undo mistaken commands and nested tooltips, ensure you're always making informed decisions.
Play with friends in countless multiplayer modes — from hotseat, to asynchronous, to cloud play.
Experience a Grammy-nominated soundtrack blending Arabic music with contemporary influences.
Mods further open up infinite options for new worlds, empires, and dynasties — inspired by our real world, and by works of fiction as well.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 6.9Kreviews | 83% | — | $7.4M |
| $9.99−75% | 208ratings | 84% | #139 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 920 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
столько хороших отзывов, + трейлеры к игре. думал будет очень крутая стратежка в стиле цивы, но увы это не игра а бред какой то
Old World to gra strategiczna, która na pierwszy rzut oka mocno przypomina serię Civilization, ale już po kilku godzinach widać, że twórcy poszli o krok dalej i dorzucili mechaniki znane z Crusader Kings. I to właśnie to połączenie jest jej największą siłą. Zamiast skupiać się wyłącznie na rozwoju państwa, zarządzamy również dynastią – mamy dziedzica, relacje rodzinne, wydarzenia i decyzje, które realnie wpływają na przebieg rozgrywki. To nadaje grze bardziej „ludzkiego” charakteru i sprawia, że każda kampania potrafi wyglądać inaczej. Dużą różnicą względem Civilization jest sposób zakładania miast. Nie można ich budować gdziekolwiek, tylko w wyznaczonych miejscach. Z jednej strony ogranicza to swobodę, ale z drugiej zmusza do bardziej strategicznego planowania i eliminuje chaos z nadmiarem osad. Na plus zdecydowanie zasługuje klimat. Muzyka jest bardzo dobrze dobrana i buduje odpowiednią atmosferę starożytnego świata. Do tego dochodzi rozbudowana ekonomia, która wymaga myślenia i planowania, a nie tylko klikania kolejnych budynków. System jednostek jest solidny - nie ma ich przesadnie dużo, ale wybór jest wystarczający, żeby prowadzić sensowną i zróżnicowaną wojnę. Gra nie jest jednak idealna. Momentami potrafi być mniej intuicyjna niż Civilization, a niektóre mechaniki wymagają czasu, żeby je w pełni zrozumieć. Dla części graczy ograniczenia w budowie miast też mogą być minusem. Podsumowując, Old World to bardzo ciekawa alternatywa dla klasycznych strategii 4X, szczególnie dla osób, które lubią większy nacisk na postacie i wydarzenia. Nie jest to rewolucja, ale solidna i wciągająca produkcja. Ocena: 7/10
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Korean
| $39.99 |
| — |
| 93% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 922 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Excellent game.
A nice mix of Civilization and Crusader Kings. After a few games, the game mechanics appear to be very polished and thought out. Both the warfare and city building is fun.
Old World erscheint im ersten Eindruck wie eine älteres Civilation-Spiel. Man baut seine Ressourcen ab, seine Wirtschaft aus und entwickelt dabei verschiedene Technologie-Stammbäume um einen Vorsprung gegenüber den CPU-Gegnern zu erhaschen. Nebenbei baut man sein Militär aus, Verteidigt es gegen Rebellen und erweitert sein Reich. So weit so gut! Den entscheindenden Unterschied setzt Old World bei der Inszenierung der Fraktion und dem Innenleben, welches sich in diese entwickelt. Mein persönliches Beispiel: Während man als Romulus (Fraktion Rom) zu Anfang familiäre Konflikte mit seinem Bruder, die bis hin zu einer Rebellion im eigenen Land gehen, kommen im späteren Spiel fraktionsübergreifende (zufällige) Szenarien dazu. Dazu gehört wie man auf Spionage-Aktionen der Gegner reagiert, ob man Handelsbeziehung eingeht oder ob man verborgene Schätze/Kulturen gefunden hat die man erforscht. Solche "Geschichten" die sich während des Spiels entwickeln, die teils historisch auch fraktionsspezifisch sind, sorgen im Verlauf des Spiels für eine echte Identifikation mit der eigenen Fraktion. Man muss mit ihr diese Szenarien durchstehen und schreibt so mit an der eigenen Geschichte. Ein deutlicher Unterschied zu allen mir bekannten Civilisation-Spielen und ein Punkt der das Spiel einzigartig macht. Für mich persönlich ist dieses "Geschichten"-Schreiben während des Spiels auch ein deutlicher Pluspunkt gegenüber allen Spielen der Civilisation- oder Total War- Reihe, weil es es schafft eine persönliche Ebene und einen echten Bezug des Spielers zu der eigenen Fraktion. Die Grafik ist letztendlich etwas altbackend. Wer jetzt sich aber nicht zu viel von der Grafik blenden lässt und mehr auf den Spielspaß setzt, der wird hier dennoch glücklich! Klare Empfehlung, wenn man auf diesen rundenbasierten Strategie-Spielstil steht und dazu mal die Erfahrung einer rollenspielmäßigen Fraktionsentwicklung mitmachen möchte, in der man sich verlieren kann und eine ganz persönliche Beziehung zu entwickeln kann.
Never really dove too much in to any game in the same genre as Old World (4X, World Simulator/Strategy) outside of dabbling in AoE 2 when I was younger. Starting this game was definitely overwhleming and difficult to make sense of at first. But, with the abundence of tutorial prompts (toggle-able), and the growing understanding of how the game's systems work, I began to get more engrained in Old World. The type of game where you set out to play for a quick 30 minutes and before you know it, half the day has gone by. Not sure how it compares to other popular titles that are similar, but this game definitely has me more interested in the genre!
Ritmo de abuelo, Libertad de Norcoreana, divertido como misa de domingo.-
I tried, and tried a lot, to like this game. First, let me mention that I played this without any DLC, which I think only introduce new factions, rather than new mechanics. So, what is this game (or, what does it try to be)? It tries to be a Role Playing 4X, some sort of a mix between Civilization and Crusader Kings. Unfortunately, it fails on both accounts. I would compare this game more to Endless Legend for the 4X part and Thea - The Awakening for the RP part. Yes, the RP part is superficial. Anyway, it's not that those games are bad but Old World just gets to a point where it gets repetitive and, although there are a lot of good UI features, there could be others that would make the experience better. So, since most people compare this to Civ and CK, I will adress three types of players: - Those coming from playing Civ but want to give a try to CK but feel overwhelmed, this game is a good entry point - Those coming from playing CK but want to give a try to Civ but feel overwhelmed, this game is a good entry point - Those who have never played a 4X before, well, this game although seeming difficult, it isn't and it teach you the basics of any 4x. Anyone looking for deep and rewarding strategy, should avoid this game.
This game is so misleading with the AI system. even on medium or less difficulty the system still cheats against your game play. have given this game multiple chances.
Для меня настали "смутные времена",так как седьмая часть любимой игры была "убита" врагами.....Но появился светоч во тьме в виде "Old World".Замечательный.самобытный проект.Рекомендую.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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