
OFFBEAT is a music-tycoon game where you build the recording studio of your dreams. Collect and upgrade increasingly strange musical objects, complete jobs for cash, and record real, actual music.
Modeled estimate, not a reported figure. How we estimate →
About

The year is 198X, and you're a jobbing composer. You start out with nothing but a toy keyboard shaped like a tiger, and a brand new sequence-o-matic 4-track that your uncle bought from a shady geezer in the pub.
Word quickly spreads about the new producer on the block, and soon the commissions are rolling in. Things start humble, recording tracks for weddings, workout videos and corporate presentations, but before long you're getting asked to score fantasy movies, museum openings, and all kinds of crazy stuff.
Of course, you'll have to upgrade your kit along the way. Turns out, the local second-hand magazine is a treasure trove of objects that make interesting sounds, from singing garden gnomes and shredders-that-shred-sound-as-well-as-paper, to high-end synthesisers and musical effects. By the end, you'll have figured out a sound that's all your own.

But OFFBEAT isn't just a game. All the musical instruments are fully simulated, and the music you're recording is real. The game is secretly a complete audio production tool. Every piece of music you create in the game gets exported and saved locally on your computer as a WAV file, which you can use for whatever you want.
Music production can be costly and complex to get into, especially for beginners. We created OFFBEAT to lower barrier to entry and to offer a playful, low-pressure way to learn the basics of audio producion. The goal is just to be expressive and experimental, but by the end you'll have learned a little about synthesizers, sound design, composition and recording. Our hope is that when the game's finished, you'll have the confidence and expertise to carry on composing and recording music.

Game meets a real audio production tool.
Accept jobs, compose music, earn money.
Browse the Riches & Rags Catalogue to buy new synthesizers, then get Electric Lacey to upgrade and mod 'em.
Make music in a low-pressure and beginner-friendly setting.
Meet a whole host of weird characters.
Export your tracks as a WAV files onto your computer.
Share your tracks with the world, or just friends – up to you.
Play through chapters themed after different styles of electronic music.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 464 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
estava esperando um jogo assim desde punk-o-matic 2
Love it
This game is nailing the vibes!! It gently welcomes you into music production, but still leaves you the option to get into the nitty gritty if you have the experience or curiosity to. I can't wait to keep playing, I have LOVED the first 3 hours!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 464 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's fun (even though I am pretty bad at making music)
This game is a neat little thing that awakened ancient memories in me and now I'm bidding on a new keyboard for my home office as a result. 10/10, granted you'd probably need to be into electronic music!
👍
Whether you are brand new to music or are a seasoned producer, you will find something you like in this game. Definitely worth your time.
Bleeps, bloops, squonks, and bzzzzzt. Game of the century!
Babies first FL Studio.
vraiment cool, quelques bug de sauvegarde (j'ai du recommencé ma partie 2 fois :( ) mais sinon c'est très facile à prendre en main
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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