
You have been appointed to fulfill an extremely dangerous mission, deep in enemy territory: to kill one man... the Emperor himself. Lead the revolution of the Orcs and Goblins!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 22 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 2.2Kreviews | 74% | — | $872.4K |
| $1.49−90% | 109ratings | 72% | #201 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 66 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nice AA game. Story rich, good combat and generally a fun game. Can feel dated at times but it's worth your time and money when on sale
以 orc 和 goblin 为主角的 RPG 冒险游戏。 剧情十分精彩。大致是被奴役的 orcs 反抗人类暴政的故事。大框架有跌宕起伏的阴谋诡计,小细节有被奴役的 orcs 的细致心境描写。看到有 orc奸 助纣为虐的时候,真的有哀其不幸,怒其不争的感觉。此外,主角 Arkail 和 Styx 的互动很有意思,一个 orc 战士和一个 goblin 盗贼,一路上聊天都能把人笑死。 战斗方面,是类似《博德之门》系列的可时停战术玩法。从当今的视角看很老旧很不方便,但是习惯之后还是有战术乐趣的。有一些很有意思的技能,比如经典 orc 扔 goblin,砸高台上的敌人。 场景制作方面是勉强及格的水平。很明显越到后期场景越粗糙。前期地图有专门设计狭窄通道,只能由 goblin 通过,到后期就完全没有了。场景美术非常奇葩,比方说第四章出现了外表西式、内饰中式的建筑,令人难绷。美术资源似乎都用在了一些奇怪的地方,比如下雨时物体表面的流水效果,还有只出现了一幕的海浪效果。感觉工作室就是做着玩儿,根本没有项目管理。 总结来说,低成本,小制作,却能带来比一些大作更令人印象深刻的 RPG 冒险体验。
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian, Spanish - Spain, Russian, Polish, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 67 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
For an old game this is really good, story was okay nothing really special but getting to play as monsters for once rather than humans all the time was nice plus you get to play as the most sarcastic goblin in this series styx i picked this gem up for 90p, runs nice no crashes which i was surprised based on the age of the game
excelente juego, muy buena historia
Bought this game in my quest to find a good game made by the studio Spiders (only tried Bound by Flame up to this point, didn't like it). At first I noticed the same issues in connecting the controller and the same start menu and in game menu as in Bound by Flame, released 2 years later. But then I noticed the goblin Styx, from the stealth trilogy I have yet to try, only to later find out that this game is his first appearance and Cyanide Studio decided to repurpose him in his own spin-off, so I decided to stay a little more. Of Orcs And Men is really interesting from the start, simple and interesting in its premise, tackling moral and racial themes from the "villain" perspective, the oppression of the orcs and greenskins in general. The writing is rough around the edges and with some unnecessary swearing and edgy banter between the characters, but decent overall and moderately focused on worldbuilding that doesn't feel overwhelming. The gameplay is pretty streamlined, with instanced zones and maps, long corridors mostly, guiding you through the story with some minor and not really that important (most of the time) decisions through dialogue. The gameplay itself is a weird dynamic tap target with real time pause, mimicking some sort of action combat, split between 2 characters, an only brawler/tank and a hybrid DPS/stealth/range guy. Yeah, Styx adds the stealth in this game too, a minor minigame of stealth, but a decent one. Do try it, it's a pretty interesting and different old RPG.
At first, I was struggling a bit, but I was nostalgic. Then I learned to enjoy the gameplay but saw some other problems. Now I'm missing only 2 achievements and by God, I can't wait for it to be over. The first problem I have that was really bothering me: stability issues. When I look at ProtonDB, other people don't seem to have them as much as I do, so YMMV, but for me, these were definitely quite annoying. I had the game freeze to a complete halt over a dozen times, which really doesn't make a run on Extreme difficulty enjoyable, especially with the autosave system. Said autosave system, in conjunction with the cutscenes, is the next part I have to moan about. You never get an autosave mid cutscene (neither do you get the opportunity to save manually mid cutscene), you don't always get an autosave right before one, and you frequently get an autosave immediately after cutscenes. Some cutscenes can be quite long, too. At the same time, you only have a single autosave slot, which means that a new autosave will overwrite the previous one. All of this together makes for a very annoying combo that is a bit tough to work around if you don't already know exactly which cutscenes trigger when. Want to explore all dialogue options but didn't save before? Welp, you'll have to either redo some fights or are just SOL. Missed an item or an achievement? Same thing. This is less annoying if you aren't trying to get all achievements in a single run and do your first run on easy difficulty, so that you can familiarise yourself with the game properly, but the fact that this is a problem at all, when it could've been solved quite easily in several different ways is certainly not speaking for this game. Still, though, it can be very annoying to, for example, fail in the final phase of the final fight and then have to redo the two phases right before because there's neither an autosave nor the opportunity to manually save inbetween these phases. Another thing that isn't speaking for this game is the graphics. This is a game from 2012, so obviously it's not going to look the best by modern standards, but I think this game looks worse than Skyrim (2011), BioShock (2007), and even Need for Speed: Most Wanted (2005). The textures are fine, but I find the very heavy recycling of assets to be quite distracting (For example: 3 different mages have the same head, 2 completely unrelated story characters in the first chapter have the same head, and one of the big antagonists has the same head as another story character from the first chapter). I've noticed a ton of clipping issues, even in cutscenes. Weapons just hover behind Orcs and character animations in cutscenes are often meh, sometimes really weird. Hard to tell to which extend this one is a Linux/Proton issue: Shadows look rough when they work correctly, the draw distance limitation for shadows is *very* visible, and they don't work correctly on some characters' faces. What I'm sure is not so much a Linux issue is lighting. I cranked brightness up to the max and there were still some sections where I barely saw anything, while my eyes were stabbed by blooming light in other sections. I'm also not very fond of how, of the relatively few women in this game, shading weirdly highlights their breasts or their breasts are just almost half exposed for no reason. Not particularly unsurprising for a game from 2012, but that doesn't make it better. Other gripes I have with this game include that you can't customise your controls almost at all (again, games already did this better before 2012), sometimes enemies can hit you from a weird distance, world geometry is iffy at times (which can sometimes ♥♥♥♥ you up, and can sometimes ♥♥♥♥ enemy AI up), character pathfinding sometimes just doesn't work, the two playable characters can body block each other and make no automatic effort to pass each other (which can be especially fun mid battle), ... Oh, and you can also make fights literally unwinnable, at least on the higher difficulties. There is no way to respec your characters, and some encounters are simply unfair on the highest difficulty. It feels to me like this game just wasn't balanced around Extreme at all. I'm running out of energy to rant, lol One important note: While this game also has some issues for a casual playthrough, if you don't plan on 100%-ing this game, I think it can still be worth getting this game on sale. I got it at 90% off, and I don't think the money's poorly spent. Despite my frustrations, I still had fun for the most part, and while the writing can be a bit meh at times, I did enjoy some of the plot points and character dynamics quite a lot. Honestly, if I had never touched Extreme difficulty to 100% this game, I probably would've had a pretty decent time and not nearly that much to complain about. I mean, the visual problems are still there, but I would probably be much more forgiving about them if the other problems weren't there, or at least substantially less annoying. If you're only interested in a casual playthrough, I think getting this game at >80% off can be perfectly worth it. If you're looking to have a fun time 100%-ing a game, though, I recommend you don't spend a single cent on this game.
I thought the combat was horrific but the story carried the game massively, I couldn't stop playing it, loved the world and the characters. Just stick the game on easy if you aren't willing to do a massive deep dive in the combat system (like me), if you're a Styx fan it's well worth it IMO.
Не рекомендую. Какая-то муть... - Линейно, до жути. - механики я не понял. Может лет 10-15 назад это и было чем-то разумным, но теперь все это выглядит не логичным. Нужно объяснять как этим пользоваться. Мне не хочется тратить уйму времени, чтобы понять как в игру надо играть... Остальное норм для тех лет.
I really liked this game, in spite of all the negative reviews, the combat system wasn't that bad, I actually found it to be a really cool and unique mechanic. However... why is the only saveable point before the final boss also before 2 filler fights and 3 unskippable cutscenes? I understand not wanting players to skip the final moments, but couldn't you add an autosave at the start of the end boss?
Absolute classic. Runs well and plays like it was designed to. Probably lacking some quality of life features people may expect now, but good fun for those who like non-traditional protagonists and the sort of gameplay we don't get much anymore.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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