
Of Ash and Steel is an immersive third-person open-world RPG created by a passionate team that values the essence of classic old-school RPGs and modern design. Explore the lands of a once-prosperous island, hone your combat skills, and survive in the unforgiving realm of the Kingdom of the Seven.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Sep 15 → 4/day in the week after.
About

45+ hours of main story, packed with dialogue, well-developed characters, books, and side quests.
Two major factions to choose from — each with its own unique storyline, quests, and exclusive rewards.
Combat system features three distinct battle stances, multiple weapon types, and active skills.
A vibrant, open-world island with diverse biomes to explore.
A wide range of professions to master, including fishing, hunting, blacksmithing (with the ability to craft your own one-of-a-kind sword), alchemy, and more.

Of Ash and Steel offers a challenging yet rewarding combat system. You are not a legendary bounty hunter or monster slayer by default. Instead, you must master the mechanics: manage stamina, time your attacks and parries, and determine which combat stances and weapon types suit you best. It takes time and practice, but the more you play, the more both you and Tristan evolve and gain an understanding of what is happening around you.
Learn to stand up for yourself using different weapons, environments, and active skills. Tailor your fighting style to suit you, from the agile rapier wielder to a heavy armour-clad knight, or create something unique!


Immerse yourself in a story full of twists, humor, and discoveries. Step into the shoes of a man who is destined to become much more than just a cartographer. Gain strength, survive, and forge alliances. Prove that even someone who has lost everything can become a significant force that can shape the fate of the whole world.
Talk to locals to learn about their daily lives, and help them with tasks. Watch how people’s opinions of you change as your character grows. Join one of the two major factions and complete its unique storyline to earn exclusive rewards. Your actions and choices will also affect the world and the characters around you.


Of Ash and Steel has no marker system, and quests won't lead you by the hand. Rediscover the joy of exploration and let curiosity be your guide; the world promises rich rewards for those who dare to uncover its secrets.
Listen carefully to what people tell you and pay attention to what is said in the quests to find your way. Read books and notes to learn more about the world. Mark interesting locations on your map, explore the island, and uncover hidden treasures!

Sums Steam only; GOG, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.49−35% | 7Kreviews | 66% | — | $3.7M |
| $29.99 | 143ratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 999 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I did play this game in versions 1.06 and 1.07 and left a negative review after playing for 15 hours. The game was (and is) very buggy, the more so, so more you progress in the story. What is more, the game is quite unbalanced and in many ways is very hostile to fun and enjoyment, many systems being designed to annoy players. Let me give you examples: * The game world is large (nice!) but designed to be a winding maze of mountain and forest paths, giving you no orientation. You are a cartographer, but you don't have a map unless you activate it in the menu (post patch 1.07). Coming to the big city, not a single road in that city is straight, you constantly have to guess where you are. The map is unhelpful here. Most of the time in this game, you walk around. The game is largely a walking simulator: Many fetch quests make you walk back and forth in this maze of a game. Came to city, low level, so you get offered errands. One guy sends you to some other guy at the other end of the maze, eh, city. And back. To make things more fun, second guy moves around. Looks like other people, so you run around just looking for the guy. Could really be anyone. Oh what fun times. (Patch 1.07 added “joint walks”, no kidding: these are people you can hire to walk you to the districts of the city, a slow stroll but at least you no longer get lost; it seems also that the patch added a lot of camps to rest at night and marked them helpfully with green lanterns, so the devs are not committed completely to annoying players of the game 😊) * The game is also an easter egg hunt simulator: All quests are designed based on vague hints. Druid tells you "Find my sickle." Go find it. Don't expect more info. No quest marker, no map, no good journal hints. Or main quest: Go find Knights. They are literally scattered across the whole world map, with only the vaguest of hints. You walk around endlessly searching for stuff you have no clue where it is/should be. Or find booze stashes on a farm. You really need to google every single quest for help or otherwise spend hours just walking around, trying to find stuff. This is still very sucky design, combined with the above having to walk insane distances to search and collect stuff. You google location of people, items, quests, because the whole quest system is soooooo bad. * Fast travel: will come late game via teleport circles. Patch 1.07 introduced wagons, but in the beginning of the game they are extremely expensive (I don't think you will be able to afford this considering how much back and forth all the quests are), and at least in the free hunter area, I found one of these wagons not in any of the camps, no, but somewhere in the middle of nowhere (and of course, no one tells you where they are). Let's hope the other fast travel points are easier to find. I tried the new patch and the game remains a huge walking simulator. * The game is also a huge running simulator: Combat is so massively broken and totally unbalanced. In the beginning, you see an enemy, you have to flee. Main character has the ripped body of a gladiator, but glass bones or some other medical condition. You cannot win against enemies, who regularly (until the end of the game can stunlock you to death). You swing the sword once, your stamina is gone. Combat in the wilderness is hectic and often wandering monsters join a combat, which leads to a contest who stunlocks you first. Unless of course, you run as quickly as the wind and let others deal with the situation (but of course, 10meters later, your stamina is gone, or you slip and fall in a puddle; no kidding!). Later on, you get better weapons and develop strategies to stunlock the monsters themselves. Combat never in my playtime was satisfying and either imbalanced for the enemy or me. (Spoiler: I robbed the guy in the castle for his legendary dagger in Act 3 and from then on, I stunlocked pretty much every enemy to death --- better them than me, but not very satisfying combat). * Broken minigames: Most minigames are quite unfun (lockpicking is very tedious, pickpocketing also unless you go heavy on dexterity). Yet you absolutely need those to earn some money and XP. * Broken leveling: devs are still messing around with the patches, trying to find a balance between skill points, attribute points, weapon requirements. Things change. Much of this ill-explained ingame. I don’t know, what to say, they enabled a cheat console in version 1.07, you can just edit any of your stats yourself. Kills immersion but at least you can try and play the game at your difficulty. And yet, here I am, changing the thumbs down to thumbs up and leaving a positive review. When I abandoned the game and the devs published patch 1.07 providing an ingame map from the getgo, I picked up the game again and played through the pain. I think I mean this quite literally. Maybe this is Stockholm syndrome, where an abusive other (the game) breaks down the player’s will (mine at least), but I started liking and enjoying the graphics and exploration in a low-magic fantasy setting, not unlike a modern Gothic/Risen. Do not misunderstand me, all the above negatives are still there as of this review, but maybe, you too, will enjoy playing the game after a while, if you know what to expect and work around all these annoying design features. Maybe you will see the same beauty in this mess that I do. I don’t know whether to thank the devs for this weird wild ride or see a psychiatrist to check out what is wrong with me, but ultimately, I enjoyed most of my time with the game, after these infuriating first 15h. Try it out, but don't say I didn't warn you ;)
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Every market we collect.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Aug 6 → 7.86/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Spanish - Spain, Japanese, Polish, Simplified Chinese*languages with full audio support
| Free |
| 0ratings |
| 0% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра конечно выглядит хорошо (графика на любителя) НО ПРОБЛЕМА с камерой или мышкой я не знаю Это не реально ПОЛЕТ космический. Выхода я не нашел УВЫ ((((
Awesome Game, some mechanics are a bit tedious.
Good game. For everyone who is waiting Gothic remake.
ГУД
Es hält was es verspricht, aber was ich immer noch nicht verstehe ist, dass bei einem storylastigem Game keine Pausefunktion im Untertitel einfügt ist, weil es in verschiedenen Sprachen übersetzt ist. Man kann kaum die Sätze zu Ende lesen.
Беготня, одна беготня!!!( У меня мизинец уже отваливается)) Короче для тех у кого дохера времени) Да кстати иногда пропадают ручные сейвы.
Купил на старте, удивился, что не хватает 32Гб оперативы для комфортной игры... Но понемногу правят, делают патчи, теперь хватает =) Ну а в целом - игра огонь, заходишь на 30 минут сделать квестик, а выпадаешь на 4-5 часов. P.s. чините дальше, косяков много, учитывая вводные - простительно, но судя по отзывам игру приняли тепло, не бросайте, есть над чем работать, но судя по вашим патчноутам вы их и так знаете. P.s.s фиксаните волков, это невозможный бой...именно с ними бои буквально рандом...
Во-общем прикольная индюшка, но только в начале и когда идешь по сюжету, а остальное это принеси подай. Простой сюжет, ну таких игр немного, а так норм чем-то размешать. очень сильно выводило на нервы туда-сюда бегать.
Jadą z aktualizacjami aż miło, trzeba będzie powtórzyć przygodę
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.