
Of Ash and Steel is an immersive third-person open-world RPG created by a passionate team that values the essence of classic old-school RPGs and modern design. Explore the lands of a once-prosperous island, hone your combat skills, and survive in the unforgiving realm of the Kingdom of the Seven.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Sep 15 → 4.17/day in the week after.
About

45+ hours of main story, packed with dialogue, well-developed characters, books, and side quests.
Two major factions to choose from — each with its own unique storyline, quests, and exclusive rewards.
Combat system features three distinct battle stances, multiple weapon types, and active skills.
A vibrant, open-world island with diverse biomes to explore.
A wide range of professions to master, including fishing, hunting, blacksmithing (with the ability to craft your own one-of-a-kind sword), alchemy, and more.

Of Ash and Steel offers a challenging yet rewarding combat system. You are not a legendary bounty hunter or monster slayer by default. Instead, you must master the mechanics: manage stamina, time your attacks and parries, and determine which combat stances and weapon types suit you best. It takes time and practice, but the more you play, the more both you and Tristan evolve and gain an understanding of what is happening around you.
Learn to stand up for yourself using different weapons, environments, and active skills. Tailor your fighting style to suit you, from the agile rapier wielder to a heavy armour-clad knight, or create something unique!


Immerse yourself in a story full of twists, humor, and discoveries. Step into the shoes of a man who is destined to become much more than just a cartographer. Gain strength, survive, and forge alliances. Prove that even someone who has lost everything can become a significant force that can shape the fate of the whole world.
Talk to locals to learn about their daily lives, and help them with tasks. Watch how people’s opinions of you change as your character grows. Join one of the two major factions and complete its unique storyline to earn exclusive rewards. Your actions and choices will also affect the world and the characters around you.


Of Ash and Steel has no marker system, and quests won't lead you by the hand. Rediscover the joy of exploration and let curiosity be your guide; the world promises rich rewards for those who dare to uncover its secrets.
Listen carefully to what people tell you and pay attention to what is said in the quests to find your way. Read books and notes to learn more about the world. Mark interesting locations on your map, explore the island, and uncover hidden treasures!

Sums Steam only; GOG, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.49−35% | 7Kreviews | 66% | — | $3.7M |
| $23.99−20% | 142ratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 997 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Старая добрая ролевая игра в лучших традициях готики и ризан. Очень понравилась.
Косяки имеются но они технические, а в остальном игра классная, квестов вал качайся сколько влезет, сюжет интересный. Новой игры плюс не хватает. А вот за жука крадуна отдельный респект, бедный лорд и его замок не чего у него не осталось я всё по тихому унёс.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Aug 6 → 7.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Spanish - Spain, Japanese, Polish, Simplified Chinese*languages with full audio support
| Free |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 999 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Рекомендую, для фанатов РПГ старой школы
Playable now, so I can enjoy trying to exploit the jank. the game wants you to talk to everyone before walking around the map which I dont like.
Of Ash and Steel is a very mixed bag for me. I wish I could outright recommend it, because it is an earnest attempt to capture the magic of Gothic. This game does make a lot of missteps however. Quest design can be really good and fun at times, but way too often it turns into, "go to X area" and check each NPC to see if it's the person you need. This really needs fixing. Combat and progression are apparently getting a fix, so I won't dig into that. There is also just a lack of polish in some areas that I find needing addressing; mostly items placed incorrectly or some scenery just outright missing. There is a lot to like here though. The game has systems that feel deeper and more fleshed out than the Gothic games. The world is bigger and there is a boatload of stuff to do. I feel like I can live in this world more than Gothic, if the quest design lets me more. This game has managed to get me sitting for long sessions though. Hopefully these last issues will be fixed in time. The performance is pretty good, and besides object placement, bugs are pretty rare now. Quests just need a little work and a little more polish in general.
Игра хорошая, но играть в нее невозможно! Отсутствие карты и непонятные квесты просто убивают всякое желание продолжать игру.
Its great but you are locked to running around just a tad too long. I don't want to push forward on the main quest yet but the walking is taking forever. I Have already memorized every path to a settlement and its getting a little much walking around constantly. really wish there was a secondary trigger to unlocking fast travel based on levels or something.
Как видите, я пытался. Играл на максимальной сложности, без карты. Если кратко - меня победил размер и структура карты в комбинации с курьерскими заданиями. По началу, все было хорошо, пока мне не надоело копошиться в первой области (до мужика с телегой и его 4 колесами). Я решил пойти по главному квесту, который туманно намекал куда мне идти. По пути встречались монстры в 3 раза сильнее, на что потом уже забиваешь и просто носишься как дурак. Волки - отдельная история, наскипидаренные и непредсказуемые. Бродил долго и много, выполнял квесты, лазил куда не надо и вот он, главный город. Я просто охреневал от его размеров и хитросплетений. Когда мне нужно было в очередной раз добраться из его начала в конец, я рыдал. Карты у меня всё еще не было и я узнал в интернетах, что её выдают во втором акте. Ну ок, вступаю к Вольникам, по пути охреневая от размеров всей карты. И не просто карты, мне казалось, за очередным поворотом меня встретит минотавр. Приправьте это все изобилием побочных принеси/подай/найди бомжа. После вступления меня опять отправляют в какие-то дебри в другой конец карты и тут я пока сдаюсь. Я знаю, что после этого задания, вот вот будет карта. И да, я знаю, что я могу в любой момент включить карту в настройках. К техническому состоянию претензий не имею. Да, баги встречаются. Свет/туман иногда делают ерунду, но играть не мешает. Отдельно нужно сказать про мини-игры. Ранта - чистый рандом (прокачался до 5 уровня). Взлом - что это вообще? Рыбалка - половил в первом пруду только, разобрался. До заточек и укрепления не дошел, там вроде вообще мрак. Плюсы: + было интересно изучать карту, поначалу + нет заморочек с весом и ограничением инвентаря, всё как мы любим + старая школа воссоздана немного криво, но не плохо + прокачка вроде интересная, шел через ловкость и рапиру + боевая система нормальная. Она отличается в зависимости от того, с кем ты сражаешься. Большие существа побеждаются с помощью деревьев. А когда до меня дошло, что во время боя можно быстрее перемещаться в режиме бега - стало веселее. Минусы: - звуковые эффекты вымораживают. НИПы у точильного станка, мужики с молотками у каждого столба, бабы с метлами. КАЖДЫЙ из них издает мерзкий монотонный звук, который распространяется на пол карты. - слишком большой разрыв между началом игры и следующей точкой по сюжету, что порождает кучу вопросов, туда ли ты влез. - разновидностей монстров в целом достаточно, но если посмотреть в целом, то их всего 4: крысы, волки, комары, жуки. И стоят они конечно же на дороге. - палки и лужи, первый раз прикольно, а потом только бесят лежа на дороге и мешая твоей работе курьера. - странная торговля оптом Игра не плохая, возможно я выдохну, дойду до моей заслуженной карты, забью на все побочные квесты и всё будет хорошо.
Для всех любителей Готики
Я в восторге. Ничего не ждал от игры и получил весьма добротного продолжателя готики. Очень приятно было найти записку смотрителя маяка Джека) Начал играть в 1.08 версию и не заметил никаких проблем. Разве что порой неписи во сне в кроватях левитируют на метровой высоте. Но это лишь добавляет шарма) P.s. гг достаточно самобытен - это радует
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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