
Eight travelers. Eight adventures. Eight roles to play. Embark on an epic journey across the vast and wondrous world of Orsterra and discover the captivating stories of each of the eight travelers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1098 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
非常好,时不时的拿出来玩一次
拉完了(想赤石的可以试试)
你大爷的,降价降得那么狠是吧
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.2M | 13.3K | 93% | $19.99 | |
| $5.2M | 12.3K | 95% | $17.99 | |
| $5.2M | 15.5K | 92% | $14.99 | |
| $5.2M | 8.5K | 62% | $34.99 | |
| $5.3M | 22.2K | 96% | $9.99 | |
| $5.2M | 10.5K | 80% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.8M | 17.5K | 93% | $23.99 | |
| $61.1K | 322 | 79% | $8.99 | |
| $131.6K | 204 | 87% | $24.99 | |
| $67K | 275 | 79% | $12.99 | |
| $11.3K | 31 | 94% | $14.99 | |
| $665 | 11 | 82% | $2.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Jul 30 → 12/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
peak
我开局选的盗贼,第一章结束后踏上旅途,响起悬崖地区野外的曲子,带着漂泊与忧伤,画面感一下子就上来了,仿佛置身戈壁,风卷起沙尘在耳边呼啸,荒凉又寂寞。舞娘的主题曲更是神中神,我听到这首歌的时候,就像百思不解之舞突然来了四连JP/EXP 100倍一样震惊,直接被硬控了半个小时。怎么说呢,我的文笔很糟糕,这首曲子带有和沙漠地区野外曲一样的异域风情,节奏轻快,调子却有一种忧伤的感觉,如舞娘一般,历经磨难,颠沛流离,却依旧坚韧不拔,凭自己的双手双脚开拓明天的道路。还有很多好听的曲子,这里就不过多赘述了,只能说,不愧是画面和音乐各卖两百,玩法卖一百,剧情扣50的游戏呀。 正如上面所说,这作的剧情是硬伤,没什么槽点,但也几乎没有亮点,说好听点叫平淡如水,说难听点叫无聊到爆。不过,每当我被剧情搞烦的时候,都会有一个巨好听的音乐冒出来把我想打差评的心按回去。 总结,对剧情有要求的不要入,会踩大雷。如果你爱听音乐,那本作绝对是不容错过的此生必玩之一。
Octopath Traveler is a simple game. [h3]Story[/h3] The player takes control of 8 different characters depending if they recruited them and experience each of their stories. There's nothing really unique that stands out but that's fine for people who like simple and easy to understand storytelling, however this could be a flaw as well due to the story being average at best depending on the player's experience or even lower. The flaw I have with the story is the lack of party members interacting during each character main story, they do have travel banter from time to time on specific story occasion but it just feels added on instead of being part of the story. [h3]Gameplay, Progression & Quest[/h3] The gameplay is as simple as it gets, enemies have certain skills and game mechanics but mostly boils down to targeting their weaknesses to drop their shield into a Break state which will increase the damage dealt as well as incapacitating the enemy, as the game goes on more mechanics will be added to prevent certain bosses to Break easily which the player have to plan thoroughly before deciding the best way to engage. A game mechanic players can use is Boost on Standard Attacks or Job Skills, if it's used on a Standard Attack it hits according to the amount of time it's boosted, if it's a Job Skill it will increase the effectiveness, duration or damage of the skill, and finally Divine Skill which can be only use at max Boost. Each character have a unique talent but only a few stands out and half of them do the same thing but with different requirements such as Inquire/Scrutinize to obtain information on NPCs the former requires the character to have a high level while the latter is based off chance, Purchase/Steal to obtain items from NPCs from either buying with a chance to haggle or stealing with a chance to fail, Guide/Allure to lead NPCs to a certain location or have them fight in a battle the requirement is similar to Inquire/Scrutinize, and finally Challenge/Provoke to fight NPCs which have a difference as Challenge allows the player to control the Warrior Olberic to fight while Provoke only allow captured beasts the Hunter H'aanit caught from the world to fight including her own beast Linde. Progressing through the game the player can clear up to 4 chapters per character (There's also a "Final" chapter which require the player clear some side quest), the enemies will grow stronger with each chapter cleared so it's recommended to just clear them in parallel chapters. Multiple Shrines are located in the world which allow the characters to have a secondary job and there are different combinations players can use to build a stronger team synergy. Characters can also obtain Support Skills from unlocking Job Skills which can be mix around for a better combination depending their role. Questing is pretty much simplified as side quest generally doesn't feel like an RPG and it's mostly the use of the characters talents which will get repetitive over time, there are a few side quest that have different outcomes depending on which option the player choose to engage it with however it doesn't impact the world as much. [h3]Pro's about the game you may like:[/h3] + The simple storytelling. + Easy to pick up and play turn-based game. + Job combination team building synergy. [h3]Con's about the game that you may not like:[/h3] - The simple storytelling. - Lack of party member interaction during the main story. - Lack of RPG narrative elements. - Might be too easy for some people to enjoy. I do enjoy the gameplay however I don't think it's worth getting full price, only recommend getting the game on a sale. Overall Score 7/10
Buen Juego, aunque tienen muy pocas habilidades los personajes!!!
歧路旅人真是超经典的JRPG,好久之前就想玩了,这趁着打折赶紧入了,完了之后果然惊艳,每个人的故事都很丰富很有意思。
玩是真的好玩,用键鼠操作也是真的费手,UI太难用了。
Nie sądzę by ta gra się tak prędko znudziła, może jak ukończę wszystko, choć jest dużo do zrobienia a ja nawet połowy nie zrobiłem, ale jak dla mnie gra jest niesamowita, w lepszego jRPG nie grałem niż to. Historie różnych 8 Postaci którąkolwiek możesz wybrać jako Pierwszą i też Główną Protagonistę/tkę, którą później możesz spotkać innych 7 a maks. 4 mogą współpracować, historie różnie się zaczynają choć stopniowo się krzyżują z tego co mi się wydaje, więcej szczegółów nie mam ale jestem w Pełni zadowolony z tego produktu! Polecam.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.