
Eight travelers. Eight adventures. Eight roles to play. Embark on an epic journey across the vast and wondrous world of Orsterra and discover the captivating stories of each of the eight travelers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1078 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
玩过盗版专程回来补票了,论JRPG我永远爱一方五十
好玩且耐玩,但是剧情有点长了(幸好可以跳),前期比较难打且枯燥,但是后来越来越好玩,不想看的剧情也都跳了,而且还可以看简述,总体来说体验还是不错的,不过感觉可以出个经验包什么的可以直接给人物用加经验,有些角色平常不带的为了做主线还得特意带他刷等级有点麻烦。还有就是我太倒霉导致游戏体验不好,探查概率80%也能连续五次给我失败的来了,直接交一万块社保直接红温😡
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Jul 30 → 12/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
What i feel when looking at any scene in this game is the same as what a man feels looking at a sexy car
Great game. I've only unlocked half of the characters and a few of their stories really hit the spot, combined with a really enjoyable gameplay loop with tactical turn based combat, which is topped of with a really unique art style. Personally I recommend Japanese voice and English subs, since the voice acting feels more on point that way.
thumps UP!!!
Bewildering Grace I without a doubt the funniest move I the entire game. Why you ask? Let me give you some examples in what I have seen it do. 1. Heale one character 2. Poison player’s party 3. Blow up player’s party 4. Give combat 2x EXP 5. Weaken player’s party physical and magical defence 6. Weaken player’s party physical and magical attack 7. Give combat 5x EXP 8. Kill entire enemy force by summoning a boss that fight on player’s side 9. Heale all enemy combatants 10. Block all skill use for 5 turns 11. Restore a single character or all character’s SP 12. Death
C’est pas parce que tu me mets de la jolie musique dans les oreilles et de beaux graphismes devant les yeux que ton jeu a moins le goût de merde
玩法有硬伤,正反馈还是太少了。剧情平淡如水,算是老jrpg的剧情还能靠音乐美术救一救,但战斗太累。
[h1]A competent, turn based jRPG with no big surprises[/h1] Your ragtag team of cliché characters goes out into their generic adventures in a semi-linear (ie level-gated) standard fantasy world. No big decisions to make, no deep thoughts or dilemmas to ponder, just a smooth ride through a standard story. If you are familiar with jRPGs, you'll recognize a lot of tropes and formulas seen elsewhere. IMO that's fine, not every game has to reinvent the wheel. Pixel graphics are comfy and the perspective's tilt shift gives the world an impression of a miniature wonderland. The meat of this game lies in two areas: 1) The customization of your characters and party Choose one of eight dudes or dudettes as your MC and build a team of four from the other seven, as they join you in the early game. Abilities for a character's main job are fixed, but they can pick up another job with their own abilities later on and switch them at will. They can also learn passive skills from their own and other jobs, which adds another layer of depth. Discovering synergies and good party compositions is fun. 2) The battle system Every enemy has vulnerabilities, be it a certain kind of weapon or elemental attacks. Damaging enemies by these means depletes their shields; Once depleted they are stunned, skip their turn and take additional damage. On the other hand your characters build up "BP" every turn, a ressource you spend to enhance your abilities: Bigger dmg numbers, more attacks, longer buff durations etc. These two mechanics combined make for a interesting battle dynamic, an ebb and flow of building up BP, depleting enemy shields with cheap attacks and spending BP to do terrible, terrible damage once enemies are vulnerable. Enjoyable throughout the game.
好玩,只肝完了主线,角色剧情还没打完,都打了80+h
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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