
Eight travelers. Eight adventures. Eight roles to play. Embark on an epic journey across the vast and wondrous world of Orsterra and discover the captivating stories of each of the eight travelers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1078 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Super jeu jusqu'à la fin, ATTENTRION SPOIL on termines les huits fins des personnages puis plus rien ? ah si des annexes non expliquées... puis une fin cachée qui réunie les 8, impossible sans farm et maximiser les personnages mais le problème c'est que c'est long et pas de sauvegarde possible... dommage il va prendre une évaluation négative sur la dernière heure de jeu sur plus de 100 heures
I wanted to like the game but i jaust cannot. The stories are blander than a wet cardboard someone ejaculated over. I dont care, after the first 2 character intros i started skipping them. The only way to not be stuck at sponge bosses is spending your time googling and twerking for that sweet 0.1% 100x EXP boost. what moron thought this was a good idea? ♥♥♥♥ must go so hard if you are dumb as ♥♥♥♥.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Jul 30 → 12/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
剧情是找小学生来写的吗,打游戏几乎不跳剧情,特别是rpg,但是玩这个游戏不跳就是在浪费时间
If you're a fan of pixel art, you'll love it. If you like cohesive stories, you won't. Its combat is its strongest point; it's addictive and the game's art makes it memorable. However, there are eight different stories and you'll only see their connections in the endgame. It might seem obvious, but use the compass in the corner of the map; it's your best friend for finding the subclasses. Experiment and create your own formations. It's not a bad game; in fact, it has very beautiful moments, though most are somewhat cliché. Think of it as tales of eight people. Pick the story you want and accompany them yourself, because their companions won't do it.
剧情和对话有点无聊,除了不要对剧情有太多期待,其它方面还行
八方旅人或许算不上剧情跌宕起伏的神作,甚至整体节奏显得平淡从容,却用最朴素的方式,塑造出一个个有血有肉、鲜活立体的角色。八位主角,四段交织的命运,通关片尾曲响起时,一幕幕按自己攻略顺序闪过的 Boss 战画面,瞬间把一路的冒险回忆全部勾起,真的格外动人。 它的故事未必宏大惊艳,可地图上的每一个 NPC、每一段支线、每一处小任务,都有着属于自己的归宿与温度,让人真切觉得,他们就在另一个世界里认真生活着。这些故事里有无厘头的趣味,有不经意的温暖,也有让人会心一笑的温柔瞬间。再加上无可挑剔的配乐,让这场平淡却真挚的冒险,变得格外难忘。
pretty asf ! !
Pretty much perfect as what it's meant to be. Everything from the graphics, to the mechanics are all an homage to snes era JRPGs in a way that highlights it rather than replicates it perfectly. It also imports shortcomings from that era, but not to a hugely detrimental degree and I think their inclusion was intentional as part of recreating the genre. The only full negative is the game's length could make in inaccessible for some. The intro is longer than most games.
I was hooked from start to finish, I adore this turn based combat system, easily one of my favourites. The OST is amazing too, the story is on the weaker side but there are a few character stories which are pretty good.
一、战斗系统贵在“简单有效”,“做加法”是愚者所为: 一做加法,就必然陷入“玩家到底要挨几下巴掌,才能换到一个枣子”的问题,即使不是因为“设计师表演欲作祟”,总不能大幅降低游戏难度——对游戏公司是“成吨研发资金换来一个臃肿的系统”,对玩家来说就是“眼花缭乱一通操作,伤害可能还不如250”。 “弱点”貌似“很有策略性”,如果它只是简单的“用对攻击手段就能增加伤害”,那我承认这个设计很棒。 但是哪有这么简单: 1、哪怕在能够顺利快速破防的情况下,普通战斗都需要三四个回合,可想而知怪物肯定被偷偷加了血量。 2、充斥着大量“带了N层护盾”的怪。 3、护盾没有衰减,破防状态只持续一两回,没被打死就自动恢复成满盾——boss战更离谱,盾越打越厚。 一旦“弱点”对应的攻击手段不能同时满足“群攻+多段伤害”,怪物又带了三四层以上的护盾,那么你有福了,小怪都能轻轻松松打出“boss战的史诗感”。 “弱点+常态化高强度护盾”实际上就是设计师给怪物安的“锁”,不管装备多好伤害多高,都得老老实实先解这把锁、先跨过这道硬门槛再谈输出。 二、剧情稀碎: 编剧压根就没好好写剧本,八个故事往八个方向发散,“过剧情的时候是一个人,打怪的时候掏出一堆人”没有任何合理解释。 为什么不设计成“主角从一个小事件开始一路旅行,在旅行过程中结识不同伙伴,在互相插科打诨、一起解决不同事件中不断加深同伴情谊,最终面临终极挑战”。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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