
Eight travelers. Eight adventures. Eight roles to play. Embark on an epic journey across the vast and wondrous world of Orsterra and discover the captivating stories of each of the eight travelers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1078 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
全体としては高評価。特に曲が良い。ストーリーも感動レベルではないが、結構練られていて満足できた。 戦闘は正直難しいと感じた。雑魚戦でさえ他の国産RPGと比べると手こずる印象だが、コツを知っているか否かで、難易度が大きく変わる。 ダメージよりもいかにブレイクを決めて敵のターンを無効にするかとか、ジョブやスキルの効果的な組み合わせ設計とか、ブレイクのための命中率・攻撃回数重視とか、バフ・デバフの活用が重要とか、終盤で気づいた。 イマイチな点は結構多い。 まずパーティー編成。最初に選んだキャラは4章をクリアするまでパーティから外せないのは良いとしても、固有ジョブを変えられない仕様とサブジョブ一つにつき一人にしか割り当てられない仕様のため、編成の自由度が狭く非常に窮屈に感じた。盗賊キャラしか開けられない宝箱があちこちにあるため、盗賊キャラが外せないみたいなシーンが多く、ゲームの中で一番ストレスに感じた。 次に自由なようで意外と自由じゃない旅。一般的なプレイ方法では、結果的にどのキャラもまんべんなく育てて、まんべんなく探索することになる。変態プレイや2周目以降ならこの限りではない。 他にも装備やスキルのセットに関するUIが不便とかNPCから装備を盗む前提の設計とかはやめてほしかった。 あとレベリングがとってもだるい。このせいで2章終わり時点でなぜかひどく億劫になり、1年以上放置した。 何とか頑張ってレベリングし、本編終了までは少々あっさりしているが、そこから上級ジョブを入手し、装備が最強に近づくと戦力が劇的に向上し、かなり楽しくなってくる。 裏ボス攻略まで進めることで、このゲームの面白さが増すように感じた。 世界中を冒険し尽くして、ようやく戦いの土俵に立てる裏ボスが実質的なラスボスである。 各主人公のストーリーはバラバラに見えるが、裏ボスを通じて実は巧みに繋がっている点も良かった。
过了第一章队伍等级严重跟不上,boss血爆厚,必须按网上攻略开宝箱刷级才能继续玩,画面很精致,剧情流于平庸,网上吹爆的有些配乐我个人感觉也一般。总体品质还是比较过硬,没什么bug,各个英雄的专有技能比较有趣,可以抓宝宝,偷钱偷东西之类的,趣味性很强,还可以和npc进行各种互动,可以单挑,招人帮忙打架之类的,是个水准较高的罐头产品。 这游戏刚开始售价很高,折扣价三百五,价格虚高,结果还大卖,但做成就时看人数比例就知道真实游玩的人很少,最近打骨折,买玩的人多了起来,成就人数比例才逐渐回归正常,感觉涉嫌洗钱。。。。。。现在五十几块入手就很合适了,喜欢刷刷刷的人可以买,可以玩很久,性价比非常高。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Jul 30 → 12/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you're a fan of pixel art, you'll love it. If you like cohesive stories, you won't. Its combat is its strongest point; it's addictive and the game's art makes it memorable. However, there are eight different stories and you'll only see their connections in the endgame. It might seem obvious, but use the compass in the corner of the map; it's your best friend for finding the subclasses. Experiment and create your own formations. It's not a bad game; in fact, it has very beautiful moments, though most are somewhat cliché. Think of it as tales of eight people. Pick the story you want and accompany them yourself, because their companions won't do it.
oia
pretty asf ! !
劇情非常之普通,八個路人之間的故事,角色支援技能類似,感覺硬要,玩了100小時以上,除了煩沒有特別的想法... 我覺得他真的不值這個錢,當初半價買的都覺得虧..
八方旅人或许算不上剧情跌宕起伏的神作,甚至整体节奏显得平淡从容,却用最朴素的方式,塑造出一个个有血有肉、鲜活立体的角色。八位主角,四段交织的命运,通关片尾曲响起时,一幕幕按自己攻略顺序闪过的 Boss 战画面,瞬间把一路的冒险回忆全部勾起,真的格外动人。 它的故事未必宏大惊艳,可地图上的每一个 NPC、每一段支线、每一处小任务,都有着属于自己的归宿与温度,让人真切觉得,他们就在另一个世界里认真生活着。这些故事里有无厘头的趣味,有不经意的温暖,也有让人会心一笑的温柔瞬间。再加上无可挑剔的配乐,让这场平淡却真挚的冒险,变得格外难忘。
I wanted to like the game but i jaust cannot. The stories are blander than a wet cardboard someone ejaculated over. I dont care, after the first 2 character intros i started skipping them. The only way to not be stuck at sponge bosses is spending your time googling and twerking for that sweet 0.1% 100x EXP boost. what moron thought this was a good idea? ♥♥♥♥ must go so hard if you are dumb as ♥♥♥♥.
剧情和对话有点无聊,除了不要对剧情有太多期待,其它方面还行
É um bom jogo, principalmente referente a arte relacionada aos bosses que te deixa ansioso para ver o próximo, exceto a Primrose, a história dos personagens são aquelas mais clichezinhas n acho ruim, gosto de um clichê se bem aplicado Não gosto da forma de up dos personagens, em que apenas os que estiverem na equipe (4/8) ganham XP, deixando os outros em determinado ponto completamente inúteis, o que fez com que eu nem me importasse com os demais personagens do jogo exceto as que eu utilizava, infelizmente Mas em um geral é um ótimo jogo, pra quem quer algo mas tranquilo, de boa, o jogo passa uma sensação tão relaxante enquanto jogo, que dá até um descanso extra após um longo dia de trabalho e esforço
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $5.2M | 10.5K | 80% | $14.99 | |
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