
This game is a brand-new entry in the OCTOPATH TRAVELER series, the first installment of which was initially released in 2018 and sold over 3 million copies worldwide.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best CN #94, worst KR #97 · 3 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−60% | 17.5Kreviews | 93% | — | $15.8M |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1395 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩
This is just one of my favorite games of all time. Not much more to say than that.
9分 游戏史上不可多得的佳作 自23年毕业,这款游戏就深深吸引我了,但其八方400,一方50的价格劝退了当时的我。时隔多年,终于有了尝试的机会,只可惜几年过去,我已经变得浮躁。只得走马观花,靠着模组取巧。 八方旅人2与1相比,得到了极大的优化,无论是便捷传送,还是丰富的技能组,职业组都值得尝试,按T键交换昼夜,更是为这款画面游戏提供了巨大加持。闻心而言,我不喜欢暗雷这个设置,在这款游戏里面更是灾难性的设计,但在模组的解决下,我从另一个角度发现这款游戏的乐趣。在打隐藏BOSS还有结局BOSS时候,一种成就感和爽感油然而生,在八位角色的加持下,靠着技能组合去爆发核弹一样的伤害;在做完阶段性的主线剧情后,又能品鉴到将近三十首的曲目。独特的剧情又使得每个角色具有立体性,而不是扁平化的公式剧情。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.8M | 22.3K | 94% | $12.49 | |
| $15.8M | 11.4K | 77% | $44.99 | |
| $15.8M | 21.6K | 92% | $39.99 | |
| $15.7M | 38K | 90% | $19.99 | |
| $15.7M | 48.3K | 86% | $12.99 | |
| $15.7M | 13.4K | 98% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.2M | 17.3K | 85% | $17.99 | |
| $67K | 275 | 79% | $12.99 | |
| — | 0 | — | — | |
| $5.1M | 5.2K | 83% | $49.99 | |
| $109.4K | 100 | 91% | $34.99 | |
| $87K | 539 | 80% | $8.69 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 9.14/day in the week to Jul 30 → 18.86/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一开始听说进HB慈善包才注意,画面最初吸引了我,但并不强烈,因为当时穷困潦倒,再之后偶然听到音乐之后便下定决心,连续一个周的游玩使我欣喜,城镇传送功能的忽略使我用双腿丈量了每一寸大地数遍,虽说剧情并不怎么好,但玩法,画面与音乐深切地打动了我,为八方的伙伴欣喜
oldschool jrpg with with improved and similar 16 bit graphics, for those who love turn-based battles
Very good game, gameplay is superb, story as other said can feel disconnected between the 8 characters but it didn't bother me much. Didn't like Agnea's story/personality.
Legit a hidden gem, loved each and every story.
wmmmm算是那种..我不会特别向任何人推荐的作品 这么说是因为烂的地方真挺烂的,首先主线剧情太儿童读物了 并且暗雷随机遇敌的机制不是所有人都接受得了的。 优点嘛......steam商店页面就显而易见了 可以的话我想打个中评,但steam没有
Octopath Traveler II is an amazing JRPG that gets held back for some minor problems Here are the good parts of the game - The battle system is really interesting, one of the best in all of the JRPG I've played, the breaking and boosting mechanics makes you think a bit during the fight - Great graphics, I love the look of the HD2D in this game, the bosses sprite are specially amazing - Interesting quests that don't hold your hand, you have to actually read the dialog and think to understand what to do - The Japanese VA is great - The characters story are very different from each other - The final battle is really fun Now here are the parts I didn't like - There is very little interaction between the characters, the main plot never acknowledges that you have a group of friends, there is an improvement over the first game (some duo stories), but It still feels a bit weird - Without the "Repel" skill you will get a lot of random encounters, It makes exploring in the early game bit annoying - There is a plot twist in the post game that I didn't like at all - The true final boss is ridiculously hard, there is a really helpful guide, but It still takes a while tl;dr Great JRPG with a fun battle system, but a bit weaker on the plot side
万般滋味,尽在不言中
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.