
This game is a brand-new entry in the OCTOPATH TRAVELER series, the first installment of which was initially released in 2018 and sold over 3 million copies worldwide.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About



Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−60% | 17.5Kreviews | 93% | — | $17.4M |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1350 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
当年的我是怎么会原价买的这游戏的,是钱太多了吗,我只想穿越回去给自己一巴掌。
The story and characters are not that engaging. The characters barely interact with each other. The battle mechanics feel good. I feel like they did a good job in trimming most of the friction that usually exists in these turn-based combat systems. But the enemy art design is extremely bland. None of them really stand out, and this makes battles less engaging. There's WAY too much random encounters. I'm just trying explore the map and I get a battle every 3 steps. Games like this need to do what Bravely Default did and make the encounter rate tweakable so you can avoid it if you don't want to, and ramp it up if you want to grind.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 9.14/day in the week to Jul 30 → 18.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
26年玩暗雷真有点给我整力竭了
原本是在XGP上玩的,趁打折的时候入库弄了个白金。你要说多推荐那确实没有很推荐,但也不至于不推荐。长板就是美术很有意思,音乐很好。职业搭配很丰富,每个强敌都有不止一个解法。短板就是剧情实在是接不上,最后的反转没什么铺垫的,属于是排除法式反转。队友入队也属于纯走流程,盗贼那么应该小心谨慎的人,因为一只狗入队了。而且支线任务也是复刻一代折磨式任务。鸡毛蒜皮的小事,要昼夜不停地毯式搜索,最后获得一个白开水结局。总之,长板不错,短板看你能不能忍。
시대에 뒤쳐진 구닥다리 JRPG는 역사의 뒤안길로 떠나야할때
现在七十左右的价格符合游戏质量了,游戏特色在于精美的像素风格,宏大的音乐,还有大世界探索收集玩法,很多偷鸡门路爽过发育期,八个人物各有与NPC互动的方式,NPC也非常多让世界比较生动。 但是剧情非常一般甚至狗血,主题都是光明战胜黑暗,可能比较适合小孩子看,我最反感的是番外篇几个人物莫名其妙的黑化送死,很有小日子心理扭曲的风格。 回合制玩法方面自由度挺高的,八主职业+八副职业+几个隐藏副职业,搭配思路是3辅助1输出,然后补充破防。除了一场隐藏BOSS战都是几回合结束战斗。 游戏暗雷可以打mod解决
剧情太逆天了。
游戏挺符合我胃口的,但是这操作是不是太过分了?我就提前买了几个月,现在你给我说降到80了,把先买的当沙子了是吧,我很少打差评,但这真忍不住
内容很多 但是部分角色故事略显单薄
游戏还是挺好玩的,但是作为一个jrpg,这剧情百分之80的白开水加上百分之20的💩让人很难绷。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.2M | 17.2K | 85% | $17.99 | |
| $67K | 275 | 79% | $12.99 | |
| — | 0 | — | — | |
| $700.2K | 5.2K | 83% | $7.49 | |
| $282.1K | 537 | 80% | $28.99 | |
| $109.4K | 100 | 91% | $17.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.4M | 26.1K | 88% | $29.99 | |
| $17.3M | 14.1K | 84% | $49.99 | |
| $17.5M | 114.9K | 78% | $9.99 | |
| $17.5M | 26.8K | 60% | $24.99 | |
| $17.6M | 18.9K | 88% | $39.99 | |
| $17.2M | 31.9K | 90% | $29.99 |