
Start from zero and discover the newest entry in the OCTOPATH TRAVELER series. Experience a story of restoration and retribution over the divine rings—an epic saga that unfolds across the realm of Orsterra.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Start from zero and discover the newest entry in the OCTOPATH TRAVELER series. Experience a story of restoration and retribution over the divine rings—an epic saga that unfolds across the realm of Orsterra.
Enjoy familiar features such as the series' HD-2D graphics, a fusion of retro pixel art and 3DCG; the player's ability to roleplay using Path Actions of their choice; and the Break and Boost system that can turn the tide of battle. Additionally, brand-new features such as character creation and town building allow you to create your own character and restore your hometown.

You are the protagonist of the story. Choose your appearance, voice, motions, and favorite dish with the new character creation feature!
Restore your hometown through town building. Invite companions and allies to live in a town of your creation!
Engage in exhilarating and strategic command battles. Choose from over 30 allies to form a party comprised of up to eight characters!
Use Path Actions to invite people to your town, engage in battle, and obtain items. Where you go and what you do is entirely up to you.
Equip action skills with the new skill system. These skills can be learned by allies and passed on to others.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−40% | 3.8Kreviews | 79% | — | $3.6M |
| $29.99−40% | 165ratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 928 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love this game :D
建议直接玩手游。
手游的换皮作品 优化了2代的系统 加入家园建设 但还是不如2代
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3/day in the week to Jul 30 → 4.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $29.99−40% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 930 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Es un juego hermoso, lo pase tan bien que me habria gustado que durase un poco mas y sobre todo que tuviese una traducción oficial al español, lo jugué con un parche hecho por fans que perfecto no es, pero gracias a ese heroe sin capa logré jugarlo sin grandes problemas. Ojala la secuela que se realiza en Solistia si venga con una traducción oficial.
Octopath Traveler 0 is an adaptation of the mobile game, reworked to remove gacha elements and fit as one cohesive story, taking place in the same world as the first Octopath Traveler, Orsterra. I think the game's flaws become more apparent knowing this. For example, some of the (recruitable!) characters feel irrelevant to the story, and some don't even have a proper questline other than the one where you recruit them. Additionally, I think a lot of the sidequests felt pretty weak (though all Octopath Traveler games have a chunk of those), but it becomes more apparent when the game is a 100+ hours adventure. I think trimming down parts of it would have improved the flow of the game. If you play it like a mobile game, a little bit every day, rather than long play sessions, it can be easier to manage. As for the positives, and the reason why I recommend this game, I will say that overall, I enjoyed the storytelling aspect and the life given to Orsterra a lot more compared to Octopath Traveler 1 specifically. I'd say it's the most fun way to enjoy Orsterra. The mechanics are more refined, there's more twists and turns in the story, and it feels more cohesive as a whole. The convergence of the seemingly separate storylines is done in a more convincing way than in the original game, and part of it is due to how much time they could take shaping out the main story. I recommend this game, but know to pace yourself or you might burn out on it! Luckily, taking breaks is fine, and the game eases you back into its story and mechanics quite easily even after a long break.
真的找回小时候玩日式RPG的感觉
I enjoy i like to build the base and level up the character, it remind me of game i play in past; Great game
挺好玩的 剧情和之前的八方旅人1和2差不多的感觉 多了个养成家园的系统 画面没有八方旅人2那么精细了 总体还是挺不错的 前期还是很吸引人的存在!
Hi it is a good music and story in the game with emotions and adventure and it is very good so i am over 1,5 hour in and not wanna stop playing it is so good and this is a larger game with a building tool that is a good finess to the game make your on town/ city as you like it ..... so just a good game and will keep playing it untill i finish everything of this game and keep as a good emotional memory for a so good game and rish story so far. i love this game even i maybe should start with the no:1 game but i love it and enough strong and reward is the resume of the epic journey the adventure that awaits along so keep a smile that you have play this game this serie to complete because i will and i recommend this game.
咱没玩过系列前作,但可以感觉到这个探索体验确实正反馈不是很好,场景细节挺多但是99%都是没有交互作用的贴图,探索要素基本就是npc+宝箱+闪光点。桌上摆的、墙上挂的、路边地里长的东西碰不了它一根毛线,贴图做的好看有什么用呢?难不成我一边跑图一边欣赏,结果漏掉宝箱,更甚者当我正在欣赏时咔嚓一下切进随机遇敌战斗里面,最高效的方法反而是全程盯着右下角小地图,然而这是很无聊的。反正我玩到中期,对提升强度最有用的坚果除了一次性探索点获取就只有特定剧情boss偷窃获得,即使全收集了并无爽感——这方面体验甚至不如某些rpgmaker小游戏,至少后者需要用脑子记地图路线,路边四处找交互物品,即使漏掉了许多也能攒钱购买大量提升属性的道具力大砖飞——而不是探索点三件套重复劳动
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $838.8K | 910 | 91% | $27.99 | |
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| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.6M | 11.4K | 84% | $12.24 | |
| $3.6M | 15.7K | 92% | $9.99 | |
| $3.6M | 7.2K | 83% | $19.99 | |
| $3.6M | 8.2K | 79% | $29.99 | |
| $3.6M | 3.7K | 92% | $29.99 | |
| $3.6M | 14K | 78% | $17.99 |