
Survive and colonize Mars alone or in online co-op. Build and upgrade your base, craft equipment, mine resources, produce water, oxygen and food, explore an open world, and repair complex machinery in a technical survival sandbox.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 24 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Occupy Mars is a technical, open-world sandbox, survival game about Mars colonization inspired by the most promising technologies and companies that are working towards the goal of humanity becoming a multi-planet species.
Explore different regions of Mars while searching for valuable resources, discover mining sites, and find the best place to build a city. Remember that you need to find a relatively leveled area with good access to underground water in a place where temperatures don't drop too much during the night.

Build and upgrade your base, craft equipment, mine resources, produce water, oxygen and food, explore an open world, and repair complex machinery in a technical survival sandbox.

Manage your energy production and build your electricity grid. Make sure that there is enough water, oxygen, power, and food to survive.

Fix broken parts using realistic electronic components and tools. Learn the basics soldering, using hot air, measurement tools, and all the details necessary to fix your equipment.

Upgrade your vehicles and equipment in your garage. Organize your workshop and modify your rover. Change crane hydraulics, operate the robotic arm, dig for valuable resources, build mining rigs, and more...

Build greenhouses, oxygen tanks, fuel generators, connect all the pipes and cables, and remember about proper cable management. Grow your own food.

Experience an open-world sandbox game with a realistic day/night cycle and overcome real challenges that colonists face. Build solar arrays and batteries for energy storage, upgrade them, and find the optimal way to power your colony.

Occupying Mars is not always easy. Sometimes things will explode, break or not go exactly as planned. Learn to cope with "Rapid Unscheduled Disassembly.” Sometimes you have to really act quickly before you run out of air, food, or energy.

...but most importantly HAVE FUN on Mars!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 845 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
looks good just a few bugs but overall play is good
first start up and first landing i had big hopes with this game...but then the bugs came in tried to use the cable...startet flying all around the map and then died could not get my loot back and had nearly all items in my inventory and to my suprise the cable was stuck inside of me and killed me again as soon as i looked down, i still have hopes for the game and i think the devs care about there game so i still gonna give the game a thumbs up!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| $3.2M | 6K | 83% | $34.99 | |
| $3.2M | 4.4K | 87% | $24.99 | |
| $3.2M | 5.5K | 89% | $29.99 |
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| $0 | 7.7K | 91% | Free | |
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| $1.9M | 2.7K | 85% | $19.99 | |
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| $16.5K | 49 | 12% | $14.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish, Portuguese - Portugal, Danish +2 more
Hours played at review time, across 848 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
macht spass
es un juego con vastantes mecanicas en el juego muy bien optimizado , no lag,
最新测试版铀棒制作有问题,整整24小时制作进度居然只有2%!需要挂机50天才能做好吗?
This is a cluster**** of a game... Almost no introduction, weirdly complex systems that don't need to be complex while at the same time - no explanation. And then - to top it all off - The amount of times I've died *absolutely unnecessarily* like: Grinding down a solar panel. Died from electrocution. Jumped over a dune with the ATV - Physics weirded out, cracked helment. Died from lack of oxygen. Opened Airlock Iris - pressure drop killed me. But the coup the grace and the point that made me ALT+F4 was when I slept, and during the night my base got trashed by some weather event WHILE I WAS INSIDE. Breaking my savegame. Can't get out of the "unfinished" (broken) workshop - can't fix the workshop, can't add airlocks because I can't build through the invisible wall of the building I'm not supposed to be in and I CAN'T EVEN GRIND DOWN THE WORKSHOP to get out. Of course - The game does a savegame when you sleep. *AFTER YOU SLEPT AND THE BASE IS ALREADY TRASHED* Seriously what the everloving f**k.
Hat echt potential...ich mag es,abbauen ist etwas langwierig am anfang,aber noch ok und im co-op wirds dann ja besser! das einzige was ich komisch finde, manche Texturen der Basis die Wände und alles,sehen aus wie aus den 90ern xD aber ist ja auch ein EA.....
玩了四个小时我才会建造,目前还没找到建造基地的科技点,能不能有个新手引导啊,自己摸索的前两个小时一度想要退款,战役我也卡住了,过不去,基地里面怎么都走不过去,游戏确实是个好游戏,就是引导太差了,只有个提示框,没有其他任何的文字介绍或者动画指引,自己摸索太难了。 补充一点,电路板是不是科技给的太晚了,前期只能靠搜刮,打印机也无法打印,这样严重限制了基地的发展,能不能让电路板早点做啊,搜刮的太少了,根本不够用的。
Очередное творение на ранней стадии, которое не выйдет из него никогда. [h1]Сюжет:[/h1][u]3/10[/u] Все стандартно для подобных проектов. Враждебная для вас планета, вы одинокий и никому ненужный инженер. Выживай, развлекайся. Конечных целей нет, вы просто идете по древу исследований, расширяетесь, пока не упретесь в потолок развития, на этом конец. [h1]Геймплей:[/h1][u]7/10[/u] Строительство, исследование технологий, все по канонам жанра. Есть транспорт, джет пак. Нужно исследовать планету, собирать ресы. В основном это разная руда, которую нужно бурить в камнях и жилах. Так же присутствует много заброшенных баз, которые нужно разбирать (хотя они визуально не отличаются друг от друга). [h1]Атмосфера и мир:[/h1][u]2/10[/u] Обычный мир, который вас не удивит. Кругом песок, каньоны, кратеры. Пару интересных находок, пасхалок и все. [h1]Создание базы и наполнение:[/h1][u]5/10[/u] Золотой стандарт в виде столов, кровати и верстаков. Разные модули базы, гараж, теплицы и прочее. Вроде как всего много, но складывается ощущение пустоты. Мне, как перфекционисту не сильно зашло. [h1]Сложность и порог вхождения:[/h1][u]7/10[/u] Если вас не испугает вступление, где нужно убегать в капсулу, то есть шанс не рефанда. А так, довольно непростая игра, по началу вообще ничего не понятно, ничего не объясняют. Нужно учитывать электричество, воду, короче уметь считать хотя бы до 10 и не лепить все подряд. Потом проще. [h1]Графика и оптимизация:[/h1][u]2/10[/u] Оптимизация, графика говно. Без лишних слов. [h1]Итог:[/h1] [u]7/10[/u] Не смотря на все минусы, очень не дурно. Буду следить за ней, хотя обновления редко выходят.
Inmy opinion : this is not a user friendly game. I spend too much time trying to use the basics...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.