
When Sarah inherits her great-uncle's old country home, she has no idea about the dark secret she has stumbled upon, and the obscure world it will take her to.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
“Obscuritas is the kind of game that sneaks up on you, messes with your mind, and leaves you nervously glancing over your shoulder long after you’ve turned off the screen. It’s a psychological horror that draws heavily from the mechanics of Pineview Drive, so if you’ve played that, you know you’re in for a tense ride filled with creepy atmospheres and heart-pounding moments. The game throws you into a massive, eerie mansion—because where else would nightmares live?—and it wastes no time in playing mind games. You explore dark hallways, solve puzzles, and try not to panic as every creak of a door or shadow in the corner feels like a warning. Like in PineView Drive, fear is the name of the game here, and Obscuritas measures how scared you are, cleverly using it against you. The more you panic, the worse things get. It’s like the game knows when you’re about to scream and whispers, ‘Oh, you thought that was bad? Just wait.’ The puzzles are challenging but fair, and the slow build of tension makes every step feel like a risk. Unlike in many horror games, you’re not being chased constantly, which somehow makes the moments of terror hit even harder. It’s all about subtle scares—flickering lights, unsettling noises, and that creeping feeling of being watched. Obscuritas nails the atmosphere, creating an experience where fear doesn’t jump out at you—it seeps in. It’s perfect for fans of slow-burn horror, and especially for those who loved Pineview Drive’s ‘fear-driven gameplay.’ 8/10 would explore a haunted mansion with a flashlight and shaky nerves again, even if I need a week to recover!”
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Joguei pois já havia jogado alguns jogos desse desenvolvedor antes, Pineview Drive, The Nightfall e foram jogos excelentes mas esse daqui não.... O que acontece com obscuritas é o seguinte, o jogo começa muito bom e segue assim por algum tempo na parte da mansão, aquele clima de mistério gostoso, puzzles simples mas que te fazem pensar um pouco e talz, mas depois que você chega na parte do portal e vai pro outro mundo é que as coisas começam a desandar, é uma parte muito longa e desnecessária já que no final quando você começa a ligar os pontos e entender um pouco o que tá acontecendo o jogo te joga um balde de água fria. Não vou dar spoilers aqui mas.... confie nas reviews, não vale muito a pena. Nota 5
Hattet ihr schon einmal richtig Bock auf ein so richtig gutes Horrorgame, wo ihr vor lauter Angst direkt wieder ausmacht? Ja? Dann seid ihr hier an der falschen Adresse. Von Schlüsseldienst Simulator, mit seltsamen Puppen die dich gequälter anschauen als die Omis aus dem Altersheim, ''Horror'' Aspekte die ... naja aus billigen Jumpscares und Ear R*pe bestehen, Verfolgungsjagden die absolut schlecht gemacht sind, Monster die einfach nur fragwürdig sind und eindeutig einer absolut sinn freien Story, ist hier für jeden was geboten. Was man dem Spiel lassen muss, man merkt im Freizeitpark Kapitel, dass hier jemand saß, der sich viel mit der Thematik auseinander setzt und wahrscheinlich nie das Budget für Planet Coaster hatte um dies auszuleben. Die Fahrt mit der Achterbahn war mein persönliches Highlight und ich hasse Achterbahnen. Also Applaus an dich, Andre Bürger, du hast etwas erreicht mit diesem Spiel. Auch lobenswert war, dass es keinen Staminabalken gab, sonst wären wir wahrscheinlich bereits nach 30 min gequited. Die Musik war aber tatsächlich ziemlich nice in dem Spiel, dass muss man denen auch lassen. Fazit: Benutzt einen Guide, den scheiß wollt ihr euch echt nicht so antun. 6 Stunden Qual für ein schlechtes Spiel, sind es nicht wert. Müsst ihr aber wissen.
[h1][b] Reseña de Obscuritas[/b][/h1] [h2]Resumen del Juego[/h2] Obscuritas es una aventura de terror con rompecabezas donde la propuesta es simple: caminar, explorar, resolver acertijos y fingir que no te estás perdiendo en pasillos oscuros mientras algo “probablemente” te observa. Es un juego para un solo jugador, o sea: tú contra la oscuridad… y contra tu paciencia. La primera impresión es la clásica del terror indie: atmósfera por encima de todo, sustos más sugeridos que explícitos y una estructura que vive y muere por lo bien que conecten sus puzzles con la exploración. Si te gustan las aventuras donde el miedo está en lo que no ves (y en el mapa mental que nunca dibujaste), aquí tienes material. Y sí, tiene 20 logros, porque nada dice “horror” como optimizar tu pánico para que Steam te suelte una estampita digital por abrir la puerta correcta. [h2]Luces y Sombras (literalmente)[/h2] Lo Bueno: Atmosfera de terror enfocada en tensión y exploración Rompecabezas como núcleo de la aventura (no solo caminar y gritar) Experiencia totalmente single-player, ideal para jugar a tu ritmo 20 logros para exprimir el recorrido y presumir “valentía” Lo No Tan Bueno: 0 jugadores actuales: el verdadero jumpscare es la sala vacía Comunidad pequeña (113 recomendaciones): no es precisamente “imprescindible” Al ser aventura/puzzles, si no conectas con los acertijos, se te cae el chiste rápido Sin multijugador: si querías culpar a un amigo por morir, aquí no se puede [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]6[/td][td]Explorar + resolver; funciona, pero no reinventa nada.[/td][/tr] [tr][td]Dificultad / IA[/td][td]6[/td][td]El reto viene más de los rompecabezas que de “IA”.[/td][/tr] [tr][td]Contenido[/td][td]6[/td][td]Suficiente para una aventura, sin señales de ser enorme.[/td][/tr] [tr][td]Gráficos / Video[/td][td]6[/td][td]Cumplidor: lo oscuro tapa lo justo (a veces demasiado).[ /td][/tr] [tr][td]Historia[/td][td]5[/td][td]Funcional para empujar el misterio, sin prometer épica.[/td][/tr] [tr][td]Ambientación[/td][td]7[/td][td]Aquí está el gancho: tensión y mood por encima de todo.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]6[/td][td]Efectos correctos para sostener el terror sin deslumbrar.[/td][/tr] [tr][td]Música[/td][td]6[/td][td]Acompaña bien: más “inquietud” que melodía memorable.[/td][/tr] [tr][td]Voces[/td][td]5[/td][td]No es un juego que se venda por actuación de voz.[/td][/tr] [tr][td]Diversidad[/td][td]5[/td][td]No destaca por variedad de enfoques o estilos.[/td][/tr] [tr][td]Rendimiento[/td][td]6[/td][td]Sin datos de problemas graves: asumimos estable y normal.[/td][/tr] [tr][td]Rejugabilidad[/td][td]5[/td][td]Con puzzles, la sorpresa se gasta; los logros ayudan un poco.[/td][/tr] [tr][td][b]Total Puntuaciones (Bueno)[/b][/td][td][b]5.8[/b][/td][td]Aventura de terror competente: destaca por ambiente, no por ambición.[/td][/tr] [/table] [h2]Conclusión (Bueno)[/h2] Obscuritas es de esos juegos que saben exactamente qué son: una aventura de terror con rompecabezas que apuesta por la atmósfera y por tenerte incómodo mientras intentas ser más listo que el diseño de niveles. No es una revelación del género, pero tampoco un desastre: es “cumplidor con personalidad”. Ahora, lo controversial: que tenga 0 jugadores actuales no significa que sea malo… pero sí que llegas a una fiesta donde ya apagaron la música y alguien se llevó las botanas. Con 113 recomendaciones totales, se siente como un título que tuvo su momento y hoy vive en el rincón de “si te gusta el terror indie, quizá”. Si lo tuyo es el terror ambiental y los acertijos, vale la pena como experiencia compacta y solitaria. Si esperas un fenómeno o algo que te cambie la vida, mejor guarda ese dramatismo para el próximo susto. [h3]Recomendación de Compra (Recomendado con reservas)[/h3] Puntuación Total: 5.8/10 Número de jugadores activos al momento de hacer esta review: 0 Descuento máximo registrado: -90% Veredicto: [i]Una aventura de terror correcta: buena atmósfera, comunidad dormida, y puzzles que te van a caer bien… o te van a romper el ritmo.[/i] Si buscas una aventura de terror con rompecabezas y no te molesta jugar algo con poco ruido comunitario, Obscuritas cumple. Solo entra con expectativas realistas: vienes por la ambientación, te quedas si los acertijos te enganchan, y te vas antes de exigirle grandeza.
Al principio, el juego tiene potencial, se sienten bien los puzzles y la ambientación, sin embargo con forme avanzas el juego decae mucho, los puzzles se limitan a buscar llaves en habitaciones y las llaves abren otras puertas que abren otras llaves y luego lo mismo pero con un perro del mal, que no te deja jugar bien, luego hay otros niveles que es todo el rato W+Shift y otros donde no te explican bien el puzzle y te tienes que romper la cabeza y encima con esos malditos perros, me espere mas y al principio lo ví bien, pero me decepcionó
Un juego recomendado para jugadores que les gusta los acertijos (puzzles).
fa schifo
Very poorly optimized and frustrating as hell
Un poco meh pero ya que estoy sigo jugando
Obscuritas is a first-person horror adventure that attempts to blend psychological unease, environmental tension, and classic puzzle-solving into a single experience, placing you in the shoes of Sarah as she inherits a remote mansion and quickly becomes entangled in the dark legacy hidden within its walls. From the outset, the game tries to evoke old-school horror sensibilities — dim corridors, heavy silence, creaking doors, flickering lights — and for a time, it succeeds. The early sections of the game draw you in with a sense of uncertainty and dread, relying more on atmosphere than shock tactics. The house itself becomes a character, with shifting shadows and oppressive rooms casting an ever-present sense of danger as you move deeper into its secrets. The game is structured around three large chapters divided into nearly thirty sequences, and each section presents a different blend of exploration, puzzle-solving, and survival. As Sarah uncovers keys, mechanisms, hidden chambers, and cryptic messages, the mansion opens into a wider range of locations that include graveyards, underground tunnels, derelict amusement-park-like environments, and surreal nightmare realms. This variety is one of Obscuritas’s ambitions: instead of confining you to one setting, it wants to twist familiar spaces into threatening labyrinths. Some areas succeed at creating a haunting mood, using sound design, darkness, and visual distortions to keep you uneasy. A few puzzles genuinely challenge your observation skills and feel rewarding to solve, capturing the spirit of classic horror-adventure games. However, the atmosphere that works so well in isolated moments struggles to maintain momentum across the entire game, largely due to pacing issues and repetitive design. Obscuritas often forces you to revisit old areas, retracing your steps through familiar corridors while searching for yet another key, switch, or object. When this repetition is paired with the game’s dim lighting and slow movement speed, the sense of tension begins to thin out, replaced by monotony. What is meant to be cautious exploration gradually becomes prolonged wandering, reducing the emotional impact that the early game sets up. This backtracking-heavy structure is further strained by unclear objectives and trial-and-error sections, which can interrupt immersion and lead to frustration rather than fear. The technical side of the game also shows its limitations. While some environments capture a convincing level of detail, many textures and models feel dated, and the lighting system — critical for a horror title — sometimes looks flat or inconsistent. Character models and animations lack polish, and enemy encounters are sparse enough that when they do occur, they can feel awkward rather than frightening. The resource mechanics, such as managing flashlight batteries or matches, appear to be intended for tension-building, but the balance is uneven; these tools often feel either too limited or too inconsequential to influence gameplay meaningfully. Combined with occasional collision issues, audio quirks, and uneven performance, the technical shortcomings hold the game back from fully realizing its atmospheric ambitions. One of Obscuritas’s marketed features — a fear-response system that allegedly adapts the game based on the player’s reactions — never feels truly present. Whatever the underlying system may be doing, its impact on moment-to-moment gameplay is minimal, leaving the entire mechanic feeling like an unrealized idea rather than a defining feature. Instead of dynamically intensifying or shifting the tone, the game follows scripted sequences and set-piece triggers, relying on predetermined scares that lose effectiveness with repetition. Players looking for an adaptive horror experience will likely come away disappointed by how little influence their behavior seems to have on the unfolding tension. And yet, despite these flaws, Obscuritas still has moments where it shines. When the pacing slows into the right rhythm and the environment works in harmony with the soundscape, the game produces flashes of genuine unease. Its psychological approach — emphasizing dread, isolation, and the uncanny rather than constant jump scares — can be compelling for those who prefer slow-burning horror experiences. The mansion’s layout, the oppressive atmosphere in certain nightmare sequences, and the occasional clever puzzle show that the developers understood the core components of horror; the game simply struggles to maintain that effectiveness across its full length. Obscuritas is best appreciated as a modest, uneven horror adventure rather than a fully polished or groundbreaking title. It has an appealing foundation — a mysterious mansion, a vulnerable protagonist, a descent into twisted realities — but many of its ideas feel underdeveloped or hampered by technical limitations. For players with patience, a love of atmospheric exploration, and a soft spot for indie horror with rough edges, the game offers enough eerie moments and puzzle-driven intrigue to justify a playthrough. For those seeking consistently refined scares, tight pacing, or smooth design, Obscuritas will likely feel too slow, too repetitive, and too unpolished to fully satisfy. Rating: 5/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $97.1M | 270.4K | 96% | $19.99 | |
| $68.9M | 178.4K | 97% | $29.99 | |
| $58.5M | 148.6K | 97% | $19.99 | |
| $57M | 160K | 90% | $19.99 | |
| $50.1M | 279.5K | 98% | $9.99 | |
| $42.2M | 108.1K | 96% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $58.2K | 419 | 58% | $4.99 | |
| $58.2K | 92 | 91% | $19.99 | |
| $58.3K | 325 | 84% | $9.99 | |
| $58.2K | 129 | 91% | $8.99 | |
| $58.3K | 177 | 88% | $12.99 | |
| $58.2K | 189 | 99% | $10.99 |