
Grab your cards, it's time to swap! Battle your school pals in this roguelite deckbuilder where you'll trade for new cards when you win defeat them and rip open booster packs looking for rare cards. Conquer everyones dungeon decks to become Critter Champion of the Playground!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 11 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Will update when the game balances the cards further. Enemy scales unfairly. They can have nearly double your hp towards the end and more atk, and the only way you can achieve that is getting RNG lucky with your stickers. Sometimes enemy will use 2 energy cards first turn without ever playing an energy card. So is their deck full of rare energy cards that dont require a card turn? Terra decks feel underpowered as well. Some cards are way too niche and just pointless for the cost vs effect they activate. There are also a lot of overlapping effects that basically do the same thing but with different element so the mechanics dont feel as varied as they appear to be.
Fun at first as a new player but due to the "Forced boss battle" mechanic.. it becomes very rage inducing..losing makes you lose a card each time and because you *can't* choose any other battle in order to become better at the game and *can't* collect more cards to come back to said boss.. Because of this mechanic I cannot recommend this game.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h2] お手軽DCGでローグライクと構築戦 [/h2] モンスターカードを最大3枚、スキルカードを18枚、ステッカーカードを15ポイント以内で設定してデッキを作る。 ・モンスターカード アタック値、ディフェンス値、属性(弱点、抵抗)が設定されている。 属性が一致するスキルカードだけ使える。 アタック時や移動時に何かをおこなう特殊能力があるモンスターも存在する。 ・スキルカード エネルギーをチャージや、エネルギーを消費して技を行う。 アタック値やディフェンス値を参照して攻撃や回復を行う。 フィールドに影響を与える技も存在する。(留まり続けるとダメージ 等) ・ステッカーカード デッキには加えず、ローグライクでいうところのレリックのような役割をするカード 使用しているモンスターのレアリティに応じて、使えるカードのポイント上限が変わる。 状態異常を与えたときにより多くの効果を与えたり、単純に最大HPを上げるものなどが存在する。 デッキの方向性を決める部分になる。 スキルカードを駆使して、相手のモンスターをすべて倒すと勝つことができる。 火属性であればバーン、雷属性であればショックといった状態異常を扱える。 状態異常にかかっている場合に強く使えるカードもあるので、そういったカードを使ってデッキを尖らせていくと気持ちよく戦える。 [h2] ゲームモードについて [/h2] 大きく2つのモードがある。 どちらもキャラクターを選択して開始することになる。 キャラクターごとに特殊能力が付いているので、能力を生かして進めたい所。 ・チャレンジラン 3体のモンスターから1体選択して開始する。 野良バトル・トレーナーバトル・ショップ 等がランダムで表示され、選択して進める。 8回行動するとボスバトルとなり、2回ボスバトルを突破できればクリアとなる。 ゲーム終了時に内容に応じてカードをマスター化することができる。(マスター化については後述) ・クリッターチャンピオンシップ マスター化したカードを使ってデッキを構築し、3戦突破するモード ※ 「チャレンジラン」の終了時や、「クリッターチャンピオンシップ」の報酬としてマスター化が可能となる。 ある程度のカードが必要なので、最初は「チャレンジラン」から始める必要がある。 思い通りに作ったデッキで戦う構築戦となる。 [h2] まとめ [/h2] ローグライクとDCGがうまいこと融合していると思った。 また、それだけでなく構築戦も楽しめる形になっていて良かった。 キャラクターやカードも可愛く作られていて、取っ付きやすいルールも良かった。🙌 ナズロックモードやランダムモードなど、縛りを加えた遊びもできるので長く遊べそうな印象。 ルール自体はわかりやすいが全体に効果があるのか対象の1体だけに効果があるのか分かりにくいカードがあった、使ってみて確認するぐらいの気持ちで遊んだほうが良いかも。
This is a solid card game buried under terrible UI, insufficient game modes, and bugs. The sense of building/trading for a collection and the trickle back of cards to a master binder between roguelike runs works beautifully. The art and mechanics are excellent. But man, everything outside of the cards. • The game pauses entirely when out of focus. • Can't save an incomplete deck, which leads to a lot of annoying menuing, especially when trading. • Can only trade for up to 5 cards with up to 5 cards at a time. At first I thought this was a limitation on being able to trade, but you can do as many transactions as you want, so... why? • If you turn off manual paying of card costs, it'll sometimes use colored energy before colorless energy to pay generic costs. If you turn it on, it'll force you to pick even when the choice is obvious. • EXTREMELY clunky binder system... you either have to sort through a binder which includes blank spaces for every card you have not collected or you have to Next > through sections of each color. • So many annoying little things like not having shops immediately open in the middle of the screen when you click the node. • Vending machine is slow and has a janky system where you have to click > until you get to the type of pack you want, which resets between each pack you buy. • Card text updates to take the user's atk/def into account, but not buffs/debuffs or the opponent's def. • Weak, disappointing championship mode; as the endgame mode, you build a deck from the master binder only to fight against the same mediocre enemies as the roguelike mode, with their absolute garbage decks. A huge letdown after gathering together your collection and being able to make crazy decks. • Bug that extremely frequently occurs, making it unable to change page, forcing you to close and re-open the deck builder. • Bug where multiple menus can stack, in some cases softlocking the game. • Bug where the Logo gets stuck in the middle of the screen, forcing you to close and re-open the game. But the core game and roguelike loop is great!
好玩归好玩,但是卡牌描述怎么感觉跟实际效果不符? 电系的暗影袭击可以在对面有躲避的时候移除躲避并造成伤害,实战中用了四次全都没有达成效果 同样是电系的接地,可以将对面所有6层电以上的生物眩晕,也没有达成效果,不知道是翻译的问题,还是我理解不对,很困惑,网上讨论度太少,也没有可以询问的地方 ---------12/26更新------ 破案了,翻译的锅,这张卡是自己有闪避状态时候才能用,用完移除自己的闪避状态 在六小时左右,也就是在打第四个人物的肉鸽线的时候,感觉重复度已经很高了,期待后续的更新,目前的内容相对还是少了
Cute! Not huge or too complex (100%ed after about 20 hours), but this game very much captures the nostalgic appeal of gradually amassing a collection of trading cards. The game's biggest strength is that you're rarely locked into a strategy. You can (usually) see the elements of the next opponent, and can change your entire deck between every battle, which very much encourages making a dragon hoard of cards. Other pluses are the adorable critters (with artist credit!) and clear element identities. If the cards had flavor text, it would hit all of my weaknesses. The biggest miss is probably the sheer randomness of battle turns. You can see what moves your opponent will make, but sometimes an enemy will burst you down with 3 attacks on turn 1 before you can set up, and other times they'll use a card that does literally nothing. Losing to a fluke is made all the more painful by the fact that you lose a critter if you lose a battle, and then have no choice but to try the same battle again. Other minor gripes are with a lack of polish in some areas. I had a few overlapping menu glitches, and hiding the ability to click a button to move through the binder (instead of swiping) in the settings menu is awkward when there are so many pages to flip through. Overall, I enjoyed my time with it! If you don't already like roguelike deckbuilders and don't have any connection to the feel of old playground TCG gameplay, this probably won't make you fall in love, but it hits the mark pretty well for me.
Maybe I just don't understand this game... But I got to area 2 and the enemies had the same amount of monsters, Their monsters had roughly DOUBLE my HP, and they did roughly DOUBLE my damage per card. On top of that they had constant field healing. What is the player to do in this scenario?
This game is fine. It's not particularly bad, and as you can see from my hours, it's pretty playable and interesting. However, the reason that this game drops to a Not Recommended, is because the UI is horrible: - "Flipping" through your collection feels like it's built for a mobile device. - Once an hour or so the UI bricks and you just can't click anything, requiring an Alt-F4. - Some cards are terribly written and don't make sense until you play a couple of times with them. If there was a "Meh", review rating, I'd give it that, but I can't, and I definitely don't recommend it. It's fine.
It's very close to the feel of the Pokemon TCG while having very different rules. Even the Critters feel really well done! Highly recommend you try if you're a fan of Pokemon.
Русик был анонсирован в бетта тесте. И присутствовал кривенький перевод. Игра показалась интригующей. Купил. А на релизе разраб отморозился и сказал что русика не будет, а сделать промт или вернуть хотя бы тот что был - не хочет потому что боится претензий игроков к плохой локализации. Ну что сказать...
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Players by region
Where this game's players are, estimated from review languages.
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