
Design. Simulate. Detonate. As a junior engineer at the Kurchatov Institute, you design atomic devices to satisfy the demands of the State. A hardcore physics game simulating hydrodynamics, neutron transport, and thermonuclear fusion.
Modeled estimate, not a reported figure. How we estimate →
About
NUCLEAR DESIGN BUREAU is a hardcore sandbox engineering game where you design and test nuclear devices.
You are a junior engineer at the Kurchatov Institute. The State gives you a target and a warehouse full of dangerous materials. Some directives limit what you are allowed to use. Your job is to build a device that does what the directive asks.
This game is built in the open. The campaign, the physics and the tools change based on what players build, where they get stuck, and what they ask for. That is the whole reason it is in Early Access.
HOW IT WORKS
- Receive a directive: Technical requirements and constraints, with material limits on some jobs.
- Measure it by hand: The criticality lab is first person. Set the core in its cradle, lower the beryllium reflector onto it, and watch the counter on the wall while the live k estimate climbs toward one. Push it too far and the dose lands on your hands, not on a number.
- Design: Paint materials straight onto the blueprint grid. Build the primary, the casing, and the supporting systems.
- Simulate: Hit the red button and run full detonation physics in real time.
- Refine: If it fizzles, fails, or wastes material, work out why and change it.
CORE FEATURES
- Physics-Driven Simulation: Shockwaves, heat, radiation, and chain-reaction behavior are modeled in real time.
- Criticality Lab: A first person room where you handle the real parts. Live Monte Carlo k-effective, a wall counter that lags the way the instrument actually would, and radiation exposure that shows on the operator instead of in a readout.
- Detonation Viewer: Observe detonations as they unfold, with live visual feedback on blast behavior.
- Campaign Directives: Structured mission progression with technical goals and constraints.
- Sandbox Mode: Unlimited experimentation with full design freedom.
- Iterative Engineering Loop: Build, test, diagnose, and optimize.
EARLY ACCESS STATUS (CURRENT BUILD)
The current Early Access build is playable end to end and includes the core gameplay loop:
- Design -> Simulate -> Detonate -> Refine
- The criticality lab
- Sandbox mode
- Campaign directives
- Save/load systems with ongoing stability improvements
This is an active development build. Expect balance changes, physics work, and campaign iteration during Early Access.
EARLY ACCESS ROADMAP (SUBJECT TO CHANGE)
Physics and Simulation
- Refining the detonation viewer (better shockwaves, damage radius and thermal radiation modeling, destructible buildings and targets)
- Finer grid resolution for stronger PCs and GPUs
- More to do in the criticality lab
Campaign and Content
- Expanding the campaign with unique challenges
- Many more directives/missions
- Voiced campaign
- Additional bomb concepts (high-radiation designs, clean bombs, neutron bombs)
- More advanced materials
Presentation and Audio
- More music tracks
Community and Meta
- Public leaderboard
- Statistics on every campaign directive, so you can compare how efficient your design was against everyone else's
DEVELOPMENT APPROACH
Design. Simulate. Detonate.
Early Access is where this game gets shaped in public. What players build, where they get stuck, and what they ask for decides what gets worked on next. Most of the day to day happens on Discord.
"The atom is not a soldier, Comrade. It is a force of nature. We merely tell it where to go."
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 93 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
loads of potential, I hope to see more things added
Simplifies enough to make the game casual while still providing a challenge to maximise effecency and make a big ass boom
A fun, light-weight sim/game. I honestly am impressed with how compelling the simulation is. I went into the campaign with a generalized understanding of what actually goes on with fission/fusion reactions ... only to realize that I barely had a clue. I genuinely cannot express how satisfying it is to see a design work. 10/10 - It's an absolute blast (yes, I did the thing, no regrets)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English
Hours played at review time, across 93 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pretty cool and fun, I found the physics very cool, and the game quite unique and interesting, definitely worth the $10. The only thing I think it needs is more variety of missions, with more unique and challenging restrictions to test your skills, and some quality of life things like limiting the simulation speed so it doesn't go too fast to see what you need to see.
The game is fun and interesting, but it absolutely reeks of AI. The UI is vibe coded and quite unintuitive in places. The pixel editor is very laggy at times and lacks some quite basic tools. All of the text from the documentation and quest dialogue to even the settings is straight from an LLM. The documentation not only has many GPT-isms, but is also quite unhelpful when trying to set up fusion. What saves the game is the price tag. It's totally worth it for 5€. Despite all of the downsides, it's a fun simulation of the mechanics of nuclear weapons and if that sounds interesting, you'll probably enjoy it. The game has potential and I hope the issues get worked on as development goes on. Maybe we'll even get some human-written text.
fantastic
It's megatons of fun.
recomiendo bastante, ahora mismo está bastante decente y la verdad me divertí bastante en la campaña
Finaly I can fulfill my lifelong dream of designing nuclear weapons.
Honestly for the potential, its amazing. I've learned I knew less about nukes than I thought I did. Campaign is a tad buggy but the sandbox works pretty good, remember to restart every couple hours to reset the physics engine.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.5K | 19 | 89% | $4.99 | |
| $170.5K | 207 | 92% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $285.2K | 1.4K | 86% | $9.99 | |
| $199.5K | 321 | 92% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $64.4K | 465 | 80% | $9.99 | |
| $64.4K | 117 | 95% | $12.99 | |
| $64.5K | 725 | 83% | $4.99 | |
| $64.5K | 153 | 71% | $14.99 | |
| $64.4K | 1.1K | 70% | $2.99 | |
| $64.4K | 181 | 40% | $9.99 |