
Farm the dead to stay alive in DEADCRAFT, a new twist on the zombie survival-action genre! As a half-zombie, grow an army of loyal undead followers and build an arsenal to equip them to take revenge on the rulers of humanity's last city.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 3 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 153reviews | 71% | — | $64.5K |
| $19.99 | 1.4Kratings | 75% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
DEADCRAFT started out really positive for me, but the more you play, the more you quickly realize that there just isn't a whole lot to it and what there is has been recycled ad nauseam. The farming aspect is incredibly basic, crafting is monotone and the entire gameplay loop is repetitive in a bad way. That isn't to say that there isn't something good to be found here. In fact, I thoroughly enjoyed my first few hours with the game. You gather resources, fight zombies, are able to grow your own zombies and do fetch quests. It's a basic, entertaining gameplay loop - for a few hours. The game stretches those few hours to, from what I can tell, 25-30+ hours of the same things over and over. Though, as time goes on, skills will cost more SP and crafts will cost more and rarer materials leading to more grinding. Once I beat the first boss, I was ready for the game to be over soon, but some quick research tells me there is another 20+ hours of this. It's one of those titles that I would really want to like and there has been effort put into it, but it's just too repetitive overall. It's not helped by the very samey soundtrack and pointless restrictions - you can, for example, only have one sidequest active at a time, which slows down the game unnecessarily as you walk back and forth through the same areas. Crafting is also a bit too annoying as the menus aren't well structured and the inventory is WAY too restricted with no way to expand it ever, which means it will be constantly full. With a bigger inventory and the ability to have multiple sidequests active, I would have enjoyed myself a bit more. On a large sale, DEADCRAFT might be worth a look if you can stomach very repetitive gameplay cycles and like the general aesthetic of the game, but for me the game is too long for the little variety it offers and many of the small problems serve to just lengthen the game time unnecessarily.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
| $2.99−80% |
| 209ratings |
| 80% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm not really sure why people dislike this game. I'm currently 18 hours in, and about halfway through the story. I haven't run into any glitches, and I like the story as well. There are multiple types of weapons to use if you feel like the combat is getting stale, you can switch to a different weapon type. It's an RPG for $20 that I'd pay double for. I'm hoping they make a second game some day.
とても面白いゲームで満足しました。 やり込み要素のあるRPGゾンビサバイバルゲームといった感じで、随所にゾンビを使ったアイデアが光る作品です。 ゾンビを仲間にして戦わせたり、クラフトをやらせたり、あるいは種として畑に植えたり、組み合わせて強いゾンビを作りだしたり。 サイドクエストで稼ぎつつ、本クエストが目標となり「何をやったらいいかわからない」ということがないのでモチベが続きます。 拠点に設置した機械や施設、畑などは後から移動ができ整理整頓できるので助かりました。また、進むにつれて土地拡張もできるようになります。 クラフトも農園も十分な量でした。これを超えて沢山アイテム要素があり把握しきれないと逆にストレスになるので良かったです。 移動も街と街の間でワープできるアイテムがありますし、さほどストレスではありませんでした。 操作性も問題なかったです。 声優さんも聞き覚えがあったので(というか色んなアニメやゲームで大変よく聞く声)、豪華に感じました。 ぶっ飛んだ世界をぶっ飛んだキャラで遊べるおススメゾンビゲームです☆
I can recommend it though it is much more like a playstation 2 era game. Maps are small, but packed with quests. Characters are pretty wacky in a good way. Graphics are adequate. Sounds are good. Combat is good. Base building is good. What I could ask the Devs to do next time? Make it an open-world sandbox instead of following the Harvest Moon/Stardew Valley formula.
Very fun game. I really enjoyed how simple and fun the game is. The progression was nicely paced with abilities. I was craving a game like this and didn't know it till I played it. I hope they make another game with expanded zombie farming mechanics.
Better than reviews were saying. It's basically harvest moon with building a small army of zombies and action-rpg gameplay. The stamina had me worried, but it's really not a big deal. Just spend all your starting points, which come very quickly, on stamina, being less thirst/hungry, and then go for weapons. I love the voice acting, i wish there was more, and the gameplay while a mess-- it's very fun. Really surprised I like it 9/10.
+ simple survival and grinding + with yout own zombie army + weird ingredients + simple story + zombie thumbs up + oh...there is friendly fire + you can attack and kill innocent citizens + weird but cool characters + love japanese voiceover especially Jessie + jessie mode + some interesting things can be made + old foes, new friends + I think I saw Allmight somewhere? + lol Marriage (weird) + some interesting quests about surviving, death and tragic things - gameplay can be repetitive - sometimes zombies can hit friendly units in town, while fighting (turning the town against you) - or pretty much disturb you while getting away, or moving to certain spots - omg these npc quest will murder you - story pretty much low based - a lot of running around an teleporting (kinda) Conclusion: All in all its a pretty solid survival game, with interesting mechanics and skills. weird character in an apocalyptic world. Gameplay is pretty easy, no time limits (except Jessie Mode). You can enjoy it pretty much. This game have some faults and missing some QoL. But its ok and doable. Its pretty fun in its way. You should play it! Score: 80 13/10 Zombies everywhere 13/10 Planting! 1337/10 Jessie Madness
La mejor forma que tengo de describir este juego es que empezaron diseñando un juego de móvil, a mitad de desarrollo cambiaron a consola y el último día alguien recordó hacer el port a PC. El juego tiene algunas características interesantes pero acaban tan difuminadas por sus carencias y, sobretodo, por unas mecánicas más propias de juego de móvil free to play. Una lastima pero es lo que hay, no recomendable por encima de 5 €
マウスでまともに操作できへん。なんじゃこのゲーム。4K選択するのにゲーム起動しなおさなあかんは。あほか。二度と起動するか。
[h1]不一样的末日生存,不一样的丧尸题材[/h1] 《DEADCRAFT》(《创尸记》)是一款末日丧尸题材的模拟生存动作冒险类游戏。游戏融合了生存、养成和动作元素,让玩家在充满丧尸的末日世界里,通过收集物品、管理资源、制作装备、对抗敌人,并最终改变世界的命运。 [h1]后末日废土风格的写实画风[/h1] 游戏的画面采用了较为写实的后末日废土风格,整个世界的末日氛围相当的充足,被荒废了的城市、废墟一般的场景、各种被废弃了的设施,加上各种各样四处溜达的丧尸(在夜晚还会变成红眼丧尸,那模样就是用了狂暴法术一般),搭配各种丧尸此起彼伏的咆哮声,让每次探索和战斗都充满紧张刺激的氛围! [h1]真正的诠释“妖怪也是妈生的”![/h1] 《创尸记》的故事发生在一个因陨石坠落导致丧尸病毒爆发后的世界,整个人类文明已经崩坏,整个世界四处都是丧尸,哪怕是人类聚集地也是不法分子和资本集团支配,而我们的饰演的主角,是一个体内一半人类血统一半丧尸血统的“混血丧尸”,这种在母胎就被感染丧尸病毒却依然能保持理智没有变成丧尸的“天选之人”,必然就是这个糟糕的世界的救世主了! 游戏的故事线不仅围绕着生存展开,还涉及到对抗丧尸以及揭开丧尸病毒背后的阴谋。在这个过程中,玩家不仅要应对丧尸的威胁,还要与其他生还者展开对抗。在这个过程中,玩家还需要不停的探索世界,寻找食物和各种材料,并利用自己的特殊血统,用自己半丧尸的能力来击败敌人获取各种资源。 [h1]无论是哪个年代,勤劳致富的道理永远是真理![/h1] 只是游戏背景毕竟是末日世界,因此能搜刮的资源是真的少,依靠搜刮,连游戏中期都到达不了!在游戏里主要的资源获取方式还是靠游戏的模拟生存基地建设玩法!我们需要建立庇护所,使用通过战斗获取的SP点来激活技能天赋树。在学会各种生存技能后,使用各种材料来制作武器和生存相关的工具。当然,最最重要的还是能在这里种地!种地获取的农作物是我们最主要的收入!只需要把收获的农作物在火堆里烤烤,那就是发家致富的最大凭仗!这么说吧!当你学会种地了,你就再也不用为肚子饿和口渴等属性发愁了,再也不用当垃圾佬了! [h1]种瓜的瓜,种尸得尸![/h1] 而且我们的主角作为“混血丧尸”,还有着自己独特的“僵尸工艺”(游戏里就翻译为僵尸,没办法),在种田的时候还能加入一些神奇的黑科技,比如可以把尸体制作成种子,种上去后浇僵尸血,这样就能长出各种仆从丧尸,然后就能带着丧尸马仔去打天下了! [h1]人化防高,尸化攻高![/h1] 《创尸记》在战斗系统采用了即时战斗机制,玩家可以通过灵活的操作来进行攻击、防御和闪避。由于主角是半丧尸,因此战斗中可以使用丧尸能量使用一些特殊的丧尸技能,最大程度的提升角色战斗力。只是游戏设定丧尸化是会降低防御力的,这点似乎和我们理解中的丧尸不同,一般的丧尸防御能力怎么都不会比人类低才是吧?但是游戏里人类的防御力就是比丧尸化状态的高,有点不符合逻辑的样子。 [h1]都末日了,竟然还有通缉次序?不应该强者为尊么?[/h1] 需要注意的是。游戏里的敌人并不单单是丧尸,不同立场的人类也是我们需要留意的(主角一半状态是丧尸哇!你到底和谁是同类?)。而且游戏里有仇恨和通缉系统,你在和丧尸战斗的时候不小心攻击到其他人类,就结仇了!他会转身攻击你,你不小心把他给宰了,还会提高通缉点数(除非是恶贯满盈的那些人类),那么,你知道该怎么做了么? [h1]合理?好玩就行了!要那么合理做啥?[/h1] 整体来说,《创尸记》是一款相当不错的末世生存类游戏。游戏里那独特的丧尸工艺给这款不一样的末日生存游戏增添了许多不一样的色彩,也许其合理性会让些许玩家感到不适,但毕竟游戏嘛!只要好玩,合理不合理其实并不那么重要的! [quote]关注「 [url=https://store.steampowered.com/curator/45145702//]左邻右里鉴赏组」 [/url] [/quote] [u][b] 游戏好不好玩,只有玩过才知道! [/b][/u]
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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