
The glory of Rome is at your fingertips in this city-building game where you must appease the gods, enact laws, and develop complex supply chains to meet the needs of your citizens.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.29/day in the week to Aug 23 → 4.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
As the once-great Roman Empire falls into decadence and decay, you lead a small band of citizens in search of new lands hoping to build Nova Roma – a bastion for all that was once good in the Empire. Starting from a humble village, you must appease the gods with grand temples, sate your citizens’ many needs, and build a society that will be the envy of the world for millennia to come.

A wise city planner knows how to harness the world around them. Erect massive dams and aqueducts to control the flow of water as you reshape the land into artificial watersheds and reservoirs, paying close attention to how your actions impact soil fertility, or how a particularly rainy season might flood your city. Seek distant resource deposits and build infrastructure to transport raw materials and processed goods across massive stretches of untamed territory. Will you strike a delicate balance between the growing urban sprawl of your city and the risks of rapid expansion? Or will your hubris risk the wrath of the gods and nature itself?

Contend with a growing list of needs and desires as more people flock to your city – from pottery and wine to bread and games, it is your responsibility to keep the people happy and safe. Watch them grow into artisans, gladiators and thespians, and guide them through life as they spend their days toiling, and their nights enjoying the fruits of their labor.

As you consider matters of taxation and technological advancement, do not forget the powers that stand above you - build grand temples to the gods, avoiding their wrath and seeking their blessings to bolster your capabilities and ensure the continued prosperity of Nova Roma.
Featuring intricate water and weather simulations and the ever-present threat of divine intervention, Nova Roma explores the cultural, and social trials of the era. Take charge of your small Roman town and grow it into a bustling metropolis that will stand the test of time!
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 303 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is great! Its so addicting and a wonderful sequel to Kingdoms and Castles. If you like city builders id recommend this game and even if you are looking for a new game to occupy your time, its great.
Game is really fun, i like the elevation compared to kingdoms and castles, is it possible to change/make your own family like kingdom and castles? I also love the water mechanics with dams etc, i played the demo aswell and the games came a fairway. Although not as relevent to a city builder as such id love the abillity to write your own texts/books on the city for history and such as with the added info of stuff like the fall of rome (479CE i think) i would love to write history that is an actual game mechanic e.g. (my city is solestone) The Solestone Dam, The Solestone Canal, etc. Diplomancy with other nations, say also fleeing the roman empire or even the roman empire would be nice except with maybe some better fighting mechanics than kingdoms and castles in the sense that breaking an important building actually has an effect. The Gods system also seems a bit bare bones at this stage in development. one last thing could you make it so the terrain editor and the dam planner can be used at the same time, floods and droughts can be simulated and aquedacts can be placed underwater so i dont have to drain my dam to place a new aquedact. Overall pretty fun Game love the water mecanics just a few updates and it would be perfect.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian +6 more
| $29.99 |
| — |
| 87% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 304 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great city builder, lot of potential once endgame continues to get more fleshed out. I really like the overall vibe and particularly the river/aqueduct mechanics. I have some suggestions: - New overlay highlighting the most recent seasons "lost to exposure" crops to optimize management, or maybe make this a Ceres power. - You should never, ever be able to accidentally destroy an aqueduct when deleting other stuff like roads. - More debatably, I don't think that the button for "enter delete mode" should be the same button as "delete the most recent building I selected and forgot about". I've also destroyed aqueducts this way. - I would love to have a separate editing environment for forums and bathhouses similar to the dam/terrain editing feature, where you can play around with setups before hitting build. - I would also love to be able to manually adjust the height of forum/bath tiles when placing, so I can have better control of steps and waterfalls. - Little placeable statues of the gods. - Diagonal roads. - "Sell all" button. - Some sort of "max request" button for supply/granary buildings. It's tedious AF having to micromanage supply chains by manually type in a number box on one screen that matches the number of squares you've clicked on another screen. It's really easy to mess up and not fun to do. - I would narrow the "resident dislike" radius of funeral buildings. It's restrictive to the point that graveyards naturally end up in the middle of industrial districts, which is kind of awkward.
To put it simply, this is an amazing game in the making. Solid thumbs up! It is one of 'those games' that you forget the clock and makes you stay up late, without regret. Looking forward to see this gem polished - when the time comes.
Such a great game, there is so much depth and so many things to keep you busy! The game can be played very chill or very challenging and I love that so much, definitely worth the money and time.
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nice game is very annoying with stuff that happens as in floods but that makes it intresting
Realmente lo estaba siguiendo hace tiempo y me decidi a comprarlo en oferta este verano. La idea es muy buena, la gestion es muy interesante, se centra mas en gestion, calidad de vida y equilibrio de recursos y cadenas de produccion; aunque si que le falta bastante, hay poco recurso para extraer aun, y poca cadena de produccion pero va por muy buen camino. Es clave tener una academia, donde mejoren los aldeanos, especificaciones y especializaciones de aldeano por sitio de trabajo, si un aldeano es 5 estrellas por ejemplo extraiga mas maiz y asi de esta manera puedas asignar trabajadores con especialidad y/o experiencia y/o formacion adicional para mejorar el recurso en cuestion o la eficacia de la fabrica. Mas tipos de cosechas, arboles fruteros, mas cadena de produccion de la sal, mas animales para ganaderia, hasta otros minerales para extraer para (metal oro, gemas preciosas para joyeria...). Mientras exploras mapa estaria bien encontrar monumentos, reliquidas, ruinas historicas que potencien algun atributo, para que te obligue a construir ahi alguna fabrica, casa, o sitio de ocio. El tema termas , piscinas, acueducto... es complejo, deberian valorar aclarar o valorar ser mas precisos en su explicacion. Es un juego que no puedes deshacer, por lo que por probar pierdes recursos, al no haber un tutorial claro de todo, puede hacerte perder tiempo de partida. Le pondria que esta al 20 por ciento maximo, se podria potenciar muuucho mas. Edificos hermosos eso si, la consutruccion, el movimiento de los aldeanos para arirba y abajo. Tiene mucho potencial
TONS of basic obvious bugs in the game. This game is BETA phase at best and falsely advertised. Discord channel is dead and I don't use social media, doesn't seem like dev cares about the players. I am seriously considering seeking a refund on the basis of FALSE ADVERTISING after only 9hrs gameplay.
Amazing game very difficult recommend watching multiple tutorials about it if you are familiar with Similar games such as kingdoms and castles
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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