
Not Survivors is a top-down survival Roguelike game. Choose from diverse adventurers, skillfully combine item and weapon effects to fend off hordes of monsters, survive, and secure victory.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I have played a lot of Survivors-like games. The core mechanics are simple and they may be cheap-looking games, but I find them fun. This game, on the other hand, is NOT fun. I am going to explain why I didn't enjoy this game. I am not going to talk about graphics and sound, since I have played games with worse quality in those areas, but they ended up being enjoyable. You can just watch the trailer, that is all you need to know about the game. First, a lot of survivors-like games feature some kind of progression. You start a run, get some resources (maybe materials or some kind of money), die, use those resources to make you stronger (like increasing stats, getting new skills/items), repeat the process. This game doesn't have any kind of progression/way to get stronger. You unlock characters and items by getting achievements. While some items are pretty good (like the Voodoo Doll and Elegy of Metamorphosis), there is no way to make your characters get stronger. Every new run is from the beginning. How strong a character is is how "lucky" you are with the stats and items you get in your run. And that wouldn't be that much of a problem if the game were balanced. I have completed the game (getting all the achievements). To do that, you have to beat the game with all the characters in Standard difficulty. One (minor) problem is that you need to beat the game on Easy difficulty with each character (15) to unlock their Standard difficulty. So you have to beat the game at least 30 times, a thing that wouldn't be that bad if the game was enjoyable. While Easy is quite an enjoyable difficulty (and it isn't too easy, I think it should have been the Standard difficulty), Standard is the problem. It is supposed to be the intended difficulty for the game. While you can beat it without much of a problem with a few characters, most of them will have trouble... if you play honestly. Here comes the biggest problem with this game: lack of balancing and infinite retries. First, I am going to talk about the infinite retries. If you Pause the game and return to the Title, an option to Continue the game will appear. This will let you restart from the beginning of a Wave (also called Round sometimes). You have to beat 20 waves to complete a run (you can later select Endless mode if you want to keep playing). At first, I thought this was some kind of bug and was something that was going to be fixed. But the more I played, it seemed like it was the intended way to play the game. The two main reasons to keep trying the same wave over and over are to select good stats, items and weapons, and to get a "no-hit" round. About the stats and items, when you kill enemies, they drop experience you have to grab (like most survivor-likes). At the end of the wave, you can select a stat to increase (of 4 chosen randomly) for each level up you got. Killing a mid-boss drops a chest. Generally, you can only get one chest per wave, unless you picked an item that can change the number of chests you can get. At the end of a wave, you can select an item (of 3 chosen randomly) for each chest you got. With weapons, you can select a new weapon at the end of every four waves. It works similarly to items; you can select 1 of 3 random ones. You can have two weapons equipped (some characters can only equip one, and another character can equip six). There is a special item that lets you use the two weapons at the same time, with a minor damage penalty. Getting "no-hit" for three waves in a row lets you select some strong level 4 items (you have 3 random choices like the chest items), but if you decide not to select an item and get a "no-hit" wave again, you can select level 5 items (most of them are the same as level 4 but with no penalties). Contrary to some reviews saying this game is easy, I can say that this game (on Standard difficulty) is hard, or a more properly word would be unjust. This game has bosses that serve as DPS checks. If you aren't strong enough to kill them, then it is better to start the run again. You may think that it would be easier to just run away from the bosses and let the timer run out, but good luck trying to do that with the last two bosses. If you don't have shields or any other way to protect yourself, they may kill you in one/two hits (once your HP drops to zero, even if you pause the game and return to the title, the Continue option won't appear). That means you have to restart a wave over and over to get the stats and items you need to get stronger. This is tedious and not fun at all. Good luck if you don't want to "cheat" and just play with what the game decides to give you in each run. This is like when people tell you to reroll in gacha games because a character makes the game easier, more enjoyable. If a game isn't fun with the characters and resources it gives you and you need specific characters to make the game "playable", then it is a bad game design (this is why I never reroll in gacha games). With a properly balanced game, unless you have horrible luck, you should be able to beat the game with the random things they give you. The only thing you have to do is adjust your gameplay style and plan ahead. Not Survivors isn't balanced at all. Most builds have to focus on high Power (Attack or Magic), Attack speed (the game is confusing, because Attack Power is just for Physical attacks, but other mentions of "Attack" are used for both types) and critical. Your goal is to quickly kill any enemy, especially bosses. Any other stat doesn't matter too much (you need some extra Speed to move aroung and evade things), since you can retry any number of times. You don't have enough levels to get a more tanky build (some characters can, like the Tree). Ranged weapons are a lot better than melee ones. Getting into close combat is just a way to get hit easier (meaning, more resets). The basic weapon like the AK-47 is too strong with a 2000% critical effect (I think it should only be 200% like most weapons, since the rare version of the AK-47, the M4A1, has the second highest Critical at 400%). I think I mentioned all the reasons why I think this game isn't fun and I wouldn't recommend it. As mentioned previously, Easy difficulty is actually enjoyable; you have the chance to experiment with more builds, there is no need to "reroll". If you like survivors-like games, there are a lot of other options. But if you like rerolling, a cast of "parody" characters (borderline copyright infringement), and pop culture references, then it may be your game. It is kinda cheap, so it isn't all that bad.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Russian, Japanese, Portuguese - Brazil, Portuguese - Portugal, Spanish - Latin America, Korean
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一共只能带两个兵器,如果不能找到那个同时使用两个兵器的物品的话,就只能用一个。选项也很少,来来回回就那么几个。
[h1]茫茫人海中,谁才是最终幸存者?[/h1] 精彩、精彩、精彩又经典的肉鸽类游戏——《非幸存者》来了! [h2]轻松又快乐[/h2] 玩这类游戏,我一直秉承一个原则,爽就完了! 正如经典中的经典,土豆兄弟一样,刷刷刷,刷刷刷,痛击怪物,刺激! 在《非幸存者》里,游戏一样轻松愉快,前期的怪物都很简单,简单打打,简单攻击,你就可以轻松过关。 游戏过程中,会爆出经验豆,血瓶,宝箱等道具。经验豆在单局结束后,会自动聚拢在玩家身上。 而血瓶和宝箱需要玩家手动收集。 每局结束,随着玩家升级,玩家可以获得各类属性加成。 比如:白色属性,速度+20,法术强度+4,暴击率+4%,闪避率+1% 同时还有绿色属性、蓝色属性、紫色属性。加成更高。 而游戏中获得的宝箱,大有意思了! 也是分为各种颜色,白绿蓝紫红。除了白色道具有+有-,其他颜色的多数加成比较多。 甚至还有一些武器,非常非常强力,什么神圣十字架、ma41、十字剑等。 只要拿到一把紫色颜色武器,轻轻松松打怪不是事! [h2]合理搭配才是通关王道[/h2] 游戏里,不仅要选的好,还要搭配的好。 你选个枪械类远程武器,你偏偏其他道具选的加法术强度,加击退。那肯定没什么用,反而适得其反。 你选点什么贯穿弹,加攻速,加攻击力,加暴击。那你肯定巨强。 再比如游戏还有非常牛逼的道具,可以让你双持道具。 我搭配了一个ma41+十字架。再刷到了一个近战武器攻击概率反弹。那我已经天下无敌了。 但是,为什么最后死了呢? 原因是选了一个绿色道具,加一堆属性,但是写了一行小字,每秒掉1点血。 真是醉了!!!!!!! 整体体验下来,《非幸存者》作为一款经典肉鸽游戏,轻松随意,简单易上手。 但是,游戏中,过多的装饰,在越到后期的时候,和子弹交织在一起。 画面元素特别多,有些影响游戏体验,如果能稍加修改,游戏可玩度肯定更上一层楼!! [quote]欢迎关注『 [url=https://store.steampowered.com/curator/45525570/] 桃你欢心 [/url]』 [b] 桃影扶风评百戏,落墨如歌写人间[/b][/quote]
半成品,内容很少,深度很浅,而且每个角色的标准难度都需要先打一遍简单,很蠢的设计
非幸存者 是割草者 整体中规中矩,适合3a大餐之余放松休闲调剂;不用担心卡点弹反,稍微走位获取经验变强构建即可...不用操心物资不足,左青龙右白虎我突突突就完事...不用费心搓招连招,自动射击自动砍刀看着表演就行。音画配合,氛围营造合乎中道,可以推荐。 后台需要自动静音。手柄在使用键鼠的时候要能不震动。适合手机操控,建议有手机版以带来更多可能收益。
[h1]简介[/h1] 《非幸存者》是一款强调武器特性的类吸血鬼幸存者游戏,同时本作的经济系统也采用了经典与实用并存的“土豆兄弟”商店方案。整体试玩下来可以说是上手简单好玩易懂,像素画风还能又多个可爱人物可选,可以说是又有自己特色,又有经典元素。 [h1]玩法[/h1] 本作开局可以选择人物,人物有特性,一些功能或者属性上的加成,都会自带一把初始的武器,后期可以更换。人物的成长分为两个方面,一个是升级后三选一技能、属性强化,一个是一轮战斗结束后在商店购买的各类物品道具。想要换武器要先购买锤子,才能去抽新的武器,武器可以装两把,使用Q进行切换,武器就是常规的物理、魔法、近战、远程,远程还包括枪械。在升级强化的手注意伤害分类、特性即可。 [h1]特色[/h1] 战斗由多个小关卡组成,每个小关卡坚持1分钟左右,BOSS战关卡的时间可能略长,不过试玩的时候没遇到厉害的能消耗掉全部时间的boss。每个boss战出场的时候还有一个CG,如果BD构筑的没问题,养成得体,基本上出场就被秒了。还有一个好玩的就是在商店买装备道具的时候,还可以买到无人机,和坚果护盾,坚果护盾会和无人机一样,环绕在主角的周围,无人机主要是攻击,坚果主要是帮忙挡伤害,有血量的,消耗完了就没了。这里还有一些植物大战僵尸的要素,比如豌豆射手枪,虽然伤害不高,但用来射击的时候会在地上种一个豌豆射手帮忙清怪, [h1]体验[/h1] 攻击可以使用自动或者手动,如果是玩霰弹枪,自动攻击会优先打靠的近的,有时候怪直接刷到人物脸上,单体怪会浪费一次攻击,这时候手动攻击的优点就明显了,可以最大化的使用霰弹枪的范围优势。而且有无人机后,就算怪刷到脸上也没什么,安全也会有保证。 [h1]总结[/h1] 总的来说,在《非幸存者》的时候看到植物大战僵尸的元素就觉得很有趣,而且后面发现不止植物大战僵尸,其他经典游戏的要素也都有乱入。而且游戏中的一些特殊的怪物会发射多种类型搞怪图案的弹幕,玩起来挺刺激的。玩腻了大作,玩玩这类单纯的爽游也不错。 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
有名なアニメやゲーム、漫画から取ってきた名前が出てくる。 プレイ中に条件を達成したアイテムがあると、プレイ中に出てくる。 ゲーム後に解放したアイテムが表示される。 全画面がうまく起動していない。ゲームオーバー後に音楽が切り替わらない。
非常有意思的像素风格肉鸽小游戏,玩起来很容易上瘾,手感也爆赞,上手也不难
太爽了!竟然有轮椅角色留给手残的新手玩家。极力推荐玩骑士。简单粗暴有手就能通关。 当然也有数十个以上的玩法不同的角色选择。上手简单,没有过多的机制说明,只需要升级加属性,选道具就好了。简化版的土豆兄弟,可以带2种武器,初期的话只能选择一种武器进行输出。但是玩到后期有个道具是可以同时进行2个武器输出。必选道具。 武器有远程有近战,流派多,这款游戏算是中规中矩的玩起来很轻松,难度不高的rogue游戏了。不错!
i cant select standard difficulty. the option is grayed out. plz fix
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Where this game's players are, estimated from review languages.
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