
"Survive and thrive in the desert! Lead a group of colonists, build a thriving colony, gather resources, craft tools, and research technologies in 'The Last City' - a challenging survival strategy game."
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Update 7.24: It was brought to my attention that this doesn't even seem to be a game, but a demo toolset developed by another Unity dev and repackaged as a game, with nothing added, altered or credited. That's pretty low, man. ------- Let me be clear here - there's nothing[i] wrong [/i]with this game. It's an extremely stripped down, minimalist colony sim, with very little direct colonist control, no real sense of scarcity, urgency or danger. I got it on sale for 6 and a half bucks, and that was...still too much. This is a $2 game, guys, I'm sorry to say. I played it for .8 hours, and half of that was a call from my family where I paused it and left the room, and I still developed everything I could, had made everything I could, etc. Everything works fine, except for water pumps, which people will not build, water sources, which they won't gather from, and consequently, the distillery, which they can't use without water. The features say there's a night cycle, but it never happened, and I can't see what it would change. Enemies come from nowhere and with no warning, but it doesn't matter too much because colonists seem perfectly capable of stopping them. You could probably reasonable wrap up a full playthrough within ten minutes or so, and there's no real reason to play again that I can see. Again, it's fine for what it is, but it's priced for what it's not. If you can get it for two bucks, you'll have a fun five minutes and that'll be it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Bulgarian*, Portuguese - Brazil*, Hungarian*, Vietnamese*, Greek*, Danish* +91 more
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good simulator. Nice graphics. A lot of different crafting, and options for a developed colony. You choose which way the transport workers will take. The game has many different features, buildings and different content. I hope the game will continue to develop. It's hard to get away from the game. I recommend!
Even at 1$ it's a "meh" from me. Colonist do weird activities, I set 2 people to mine rock and then suddently there's 6 on it. There's "combat", but your pawn just look at the enemy for a while before deciding to attack back Colonist are made out of thin air, make a house and "poof" they appear. There's no music. "Making meat" is the same process as getting crops, you just spawn it in.
Well, here's another city-building simulator. Everything is trite and simple. There are: Builders, miners, skill tree. Build your village/city. That's the only thing that unites these games - it's graphics. Well, why this minecraft style? 21 century. Well, make those graphics that are pleasing to the eye, and not squares and pixels.
The Last City, another zombie apocalypse game. In which you need to build your base. Improve gear. Craft new things. Destroy zombies. There is also a change of day and night. What can be taken from the game. This is of course a drawing, and possibly a top view. And besides, the control here is, not as usual in other games, with only one character, and a whole colony of people is given under control. For which you need to extract water, build protection, grow vegetables for food. In principle, I have not seen this concept anywhere. Pretty not bad. You can buy at a discount!
Зашёл, начал добывать дерево, попытался остановиться - не получилось, в итоге люди добывали дерево пока не умерли от голода. Стоит своих денег - не стоит
セール中で格安で日本語対応とのことで購入しました。 が... [b] 英語しかありません。 そもそもオプションが存在しないので言語の切り替えができません。 無駄に全言語対応しているな...とちょっと不思議に思っていたのですが、詐欺もいいところです。 [/b]
Boring. That's it, boring, its such a stripped down basic game with no progression its just build like 10 things and that's it. I think the skill tree had like 10-12 things and that's pretty quick to unlock and once it is all unlocked you just watch people back and forth and nothing more??? don't waste your time or money even in the sale.
There is absolutely nothing to do in the game.
имба мне понравилась игра
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $28M | 51.4K | 85% | $29.99 | |
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| $837 | 10 | 20% | $2.99 | |
| $1.1K | 17 | 65% | $3.99 | |
| — | 0 | — | — | |
| — | 147 | 52% | — |
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|---|---|---|---|---|
| $5K | 113 | 75% | $3.99 | |
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| $5K | 178 | 70% | $0.99 | |
| $5K | 126 | 87% | $3.99 | |
| $5K | 107 | 87% | $1.99 | |
| $5K | 169 | 72% | $1.39 |