
Open world zombie survival Coop game with base building, looting, crafting, vehicles, and exploration.
Modeled estimate, not a reported figure. How we estimate →
About
Open World Zombie Survival • Base Building • Looting • Crafting • Vehicles • Exploration • Co-op
*Inspired by classic survival games like: Surroundead, Dayz and Miscreated*
You’re not dead… but you’re getting close.
Survive in a brutal open world zombie survival game where every decision matters.
Explore abandoned towns, scavenge
for resources, build your base, repair vehicles, and fight to stay alive in a world overrun by the infected.
Explore a large open world filled with:
Abandoned cities and villages
Forests and hidden locations
Industrial zones and bunkers
High-risk areas with rare loot
Every location is handcrafted to reward exploration and risk-taking.

Search and scavenge for:
Weapons and ammunition
Food and medical supplies
Crafting materials
Rare survival gear
This is a true survival game where resources are limited and every item matters.
Build and upgrade your own survival base:
Store your loot
Craft equipment
Prepare for dangerous expeditions
Your base is your only safe place in a hostile world.
Find, repair, and use vehicles to:
Travel faster across the open world
Carry more loot
Reach dangerous zones
Fuel is scarce, and every trip is a risk.
Face different types of zombies:
Basic infected in safer zones
Stronger enemies deeper in the map
Dangerous variants in high-risk areas
Combat is tense, fast, and unforgiving.
Push deeper into dangerous zones to find:
Better weapons
Rare resources
Unique loot
Or play it safe and survive longer.
Dynamic events (airdrops, bosses, convoys)
Expanded crafting system
More weapons and gear
New biomes and map expansions
Open world zombie survival gameplay
Strong focus on exploration and immersion
No level restrictions only skill and preparation
Inspired by classic survival games like Surroundead, Dayz and Miscreated
- ROAD MAP -


Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Portuguese - Brazil, Russian, Spanish - Spain, Danish, Polish, Turkish, Japanese, Korean, Simplified Chinese +2 more
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 207 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It looks fun; I've played it for a while, but it doesn't support controllers.
I am nearly at around 3 hours playing this game at the time of writing this. Getting straight into it. Not Quite Dead has a lot of things going well for it right out the gate: -A dev who is communicating with the players and trying not only to listen for positive parts of their game, but also taking in the negatives and seeing if there are things that can be done to assist with it (This alone is a HUGE W and something that the gaming community should be supporting regardless of us enjoying the title or not) -Visually, it is solid. I am not saying it is 4k hyper realism nonsense. I am saying that what you see, is what you get, and what you get, is honestly not too shabby at all. Bonus points in my opinion for how awesome nightvision looks in this game -I LOVE how when you spawn in for the first time and on runs after that, you have the chance to spawn in with a different random loadout/item/however you want to call it. I have done a few permadeath runs and this gave me some hope that I may spawn in with a weapon or something -Entertainment wise, I have been streaming this and the folks who have been watching seem to like it just as much as when I play titles like project zomboid, 7 days to die, surroundead, and other zombie survival titles. That is saying something considering that usually we can all be quick to judge things at are not the usual I will stop there for now. There are many other good things with the game, but I am trying not to get too deep into the weeds. Feel free to tune in to the stream and ask questions if you want. RiftMath is the name there too. Now for the things that can be worked on in my opinion (and to be fair, MOST, if not all of this have already been seen and addressed by the devs) -Yes, it is true that the zombies have a chance to spawn randomly next too you, or disappear. I believe I saw just today that they put out a hot fix for it or are planning to do so soon. Again, they are listening and reading the reviews. -One very small complaint I have that I would love to see fixed is with the nightvision. As it stands, you cannot use it while you are in a vehicle. I think it would be very helpful and look pretty dang cool if we can use them while driving/flying. I was flying a chopper from one side of the map to another at night and when I tell you it would have made that experience such a billy bad A experience! lol again, nothing game breaking, just a small "this would be nice" improvement -The game DOES get a little jittery when you are driving the different cars/trucks around the map. I do not know what is causing it, but it definitely starts to get janky with that. And legitimately, those are the only downsides that I have found so far in this game. I have many suggestions that I think would be cool to add or work on, but it is very easy to be that person sitting on the sidelines enjoying the labors of others. Overall I think this title is well worth the pricepoint, and one that you can enjoy if you are a fan of the zombie survival genre. Hope this helps.
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Hours played at review time, across 207 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
very fun game even though it's still in early access, especially if you're looking for an action packed survival game.
Después de haber jugado una buena cantidad de tiempo el juego me gustaría dar un feedback en como lo he visto y los bugs que he podido tener. Espero que al ser un feedback en español aun se tenga en cuenta para los desarrolladores y su futuro desarrollo del juego. Para empezar he tenido algunos fallas en cuanto a los vehículos, habiéndo jugando en multijugador habia errores que al bajar de un vehículo estando como pasajero automáticamente moría y en ciertas ocasiones sin poder revivir. Otro tema fue al momento de intentar manejar helicóptero es que si tenias alguna falla en aterrizar quedaba boca abajo el helicóptero y aun presionando la "Z" no volteaba el vehículo y se quedaba estatico, como plus creo que el sistema de conducción tanto en vehículo y helicóptero deberia cambiar en ciertos puntos principalmente el helicóptero ya que la forma de manejarlo aun es confusa y algo complicado. Otro tema a tratar es el inventario, creo en lo personal que se podría agregar un sistema para catalogar objetos mas sencillo estilo "Arma" "material de construcción" "Comida" un poco mas generalizado y con este se pueda organizar mejor, ademas de poder agregar un boton en el inventario que sea de "organizar todo" o uno de seleccionar una categoría para una visualización rápida y eficaz, ejemplo seleccionar armas y poder organizarlas lo mismo con las demás. Además he tenido fallos o bugs cuando muero mi mochila de inventario desaparece del suelo y mis cosas se pierden aun cuando veo el símbolo de que aun estan ahi y me queda tiempo antes de que desaparezca por tiempo, es un error algo frustrante pues todo el inventario se pierde sin poder hacer nada y ves el tiempo de desaparición acabandose. Uno de los puntos importantes al hablar de balance de los zombies habiendo jugado en modo normal y Difícil, es que me parecen bien algunos de los zombies y su forma de golpe y resistencia sin embargo creo que debería modificarse para los zombies explosivos ya que siento que morir de manera inmediata aun con vida completa y armadura semidecente no tiene sentido para la jugabilidad si aun siguen respawneando zombies enfrete de ti y son de este tipo es instakill sin poder defenderte, creo que el moderar el daño que infligen estos zombies seria el mejor balance para ellos tener un daño considerable pero sin matar instantáneamente. Por último y creo que es el punto que mas me ha hecho la partida un poco agobiante es el morir y reaparecer demasiado lejos del punto en que mori, estoy de acuerdo en tener un punto de respawn como el saco de dormir y la cama pero en situaciones donde no tengo ningun punto cerca y muero aparecer en el punto de inicio en la partida y estar a 2000metros de distancia de mi inventario es algo molesto , creo que si es posible tener un funcionamiento de aparecer a una distancia en cuanto al punto donde uno muere , ejemplo morir en un punto y tener la opción de seleccionar en donde quiero aparecer, decidir si prefiero ir a mi último punto de reaparición, al despliegue inicial o aparecer a 200 -300 metros del punto donde mori y terminó mi mochila como lo tienen otros juegos con la misma dinámica. Por el momento el juego tiene mucho potencial y creo que es a base de prueba y error el poder mejorarlo y hacer un juego importante, espero mi opinión sea tomada en cuenta para los desarrolladores y si es asi me gustaría seguir apoyando en testeo del juego y mecánicas.
Not going to lie i had refunded the Game But choose to rebuy it again just because of the Dev. This Dev Clearly care's more for this game and all of our input than anyone i have ever seen and i have been on steam for 10 years. Hats off to this Guy keep up the good work . I am very excited to see what he does with this. Please work on Bandits coming into safe zones and killing you and the amount of land you must cover at a respawn is crazy far please shorten that up.
it is fun for a game that just came out has some bugs but its a good game. and best to play with friends to.
Fun and yes it's just like SurrounDead but unlike the SurrounDead developer who is letting his game die ! The developer on Not Quite Dead is very active and has already addressed a number of the issues and the game will only get better.
Da ist kaum ein unterschied zu SurrounDead
Игра по картинкам выглядит неплохо, но после часа уже становится неприятно. Это не выживание-фармилка по типу раста, фореста или майнкрафта - это тупо ходи, ищи какой-то лут, которого очень мало на маленькой карте, крафти и задание выполнено. машина доступна сразу после квеста, вертолёт тоже на карте спавнится. Оружия и еды везде тоже достаточно, Тогда вопрос - где выживать? Что экономить? Нет какой-то цели. предметов мало и они все однотипные. Можно строить дом, но интерьер тяжело ставить, т.к. текстуры мешают. На моем ноуте (конфиг указан) идёт не стабильно, на высоких около 60 кадров, даже раст лучше оптимизирован. Пока очень сыро, в роудмапе в описании игры указано много, но, боюсь, что это не поможет
The game is genuinely fun, and I can see a lot of potential in it, but right now I feel like I cannot make any real progress. I had a go and died a lot at the start, which I expected while learning the mechanics, but it quickly became more frustrating than enjoyable. It gives me strong vibes of another game - I won't mention which one - but the AI definitely needs more polishing. The biggest issue is the number of bomber zombies. They constantly sprint toward me, and I cannot loot, explore, or properly react without exploding every five seconds. I understand that the game is supposed to be challenging, but it feels like I am being overwhelmed before I even have a chance to learn or prepare. Every time I try to collect something or check an area, another bomber appears and wipes out all my progress. Retrieving your items after you explode also feels far too complicated. You die, lose your belongings, and then have to fight through the same overwhelming enemies just to recover them. This creates a frustrating loop where I keep dying while trying to retrieve the items I lost during the previous death. Instead of feeling rewarding, it starts to feel exhausting and discouraging. I really do think this game could become something great. The core idea is fun, the atmosphere works, and there is enough here to keep me interested. However, the bomber zombies need to be less frequent, the enemy AI needs improvement, and recovering lost items should be more manageable. The challenge should come from strategy and survival, not from being unable to do anything without exploding every few seconds. With better balancing and some polish, this could be a very enjoyable game, but in its current state, it is simply too frustrating for me to make meaningful progress.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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