
The Spiritual. The Supernatural. The Skeptical. All are touched upon in Nostradamus: The Last Prophecy. The player is immortalized as a profiler of sorts in this treasure hunt game - a brilliantly vivid historical rendition of the acclaimed quatrains of Nostradamus.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 18 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 228reviews | 70% | — | $18.2K |
| $2.49−50% | 38ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nostradamus: The Last Prophecy is a historical point-and-click adventure developed and published by Microids that immerses players in 16th-century France through a blend of mystery, astrology, and political intrigue. Rather than focusing on action or spectacle, the game prioritizes narrative depth and atmospheric world-building. You assume the role of Madeleine de Nostradame, daughter of the renowned seer Michel de Nostredame, better known as Nostradamus. When unsettling events begin to unfold in Salon-de-Provence, Madeleine disguises herself as her brother to investigate, navigating a society shaped by superstition, religious tension, and the looming shadow of prophecy. This dual identity creates a compelling narrative framework, allowing the story to explore themes of gender roles, secrecy, and the tension between science and mysticism. The game’s structure follows classic point-and-click adventure conventions. Exploration takes place through detailed pre-rendered environments where players interact with objects, gather clues, and engage in dialogue. Progression depends on careful observation and logical deduction, as puzzles are closely tied to the unfolding mystery. Many challenges require combining items, deciphering coded messages, or applying knowledge of astrology and alchemy to advance. The integration of historical practices into the puzzle design is one of the game’s more distinctive strengths, lending authenticity and educational value to the experience. However, the difficulty curve can be uneven; some puzzles feel elegantly constructed and intuitive, while others verge on obscure, potentially leading to moments of trial-and-error frustration. Atmosphere plays a significant role in shaping the overall tone. The depiction of Renaissance-era France is conveyed through moody interiors, candlelit corridors, and carefully crafted environments that evoke both intellectual curiosity and quiet tension. Although the graphics reflect the technological limitations of its original era, the art direction compensates with rich detail and a consistent visual style. Character models and animations are somewhat stiff by modern standards, but they serve the narrative adequately. Sound design complements the setting with period-inspired music and ambient effects that reinforce the sense of immersion, though voice acting quality can vary and occasionally feels dated. The story unfolds gradually, favoring a slow-burn approach over dramatic twists. Clues emerge through conversations, written documents, and environmental details, encouraging players to piece together the larger conspiracy at their own pace. Political undercurrents involving the French royal court and the cultural anxieties of the time enrich the narrative backdrop. The use of Nostradamus’s prophecies as both thematic and practical elements in the gameplay ties the historical figure’s mystique directly into the investigative process. While the plot may not reach the intensity of modern cinematic adventures, its grounded, methodical storytelling rewards patience and attention to detail. One of the game’s notable aspects is its educational undertone. Elements of astrology, early scientific thought, and Renaissance philosophy are woven into both dialogue and puzzle mechanics. Players engage with concepts such as celestial alignment, herbal remedies, and coded symbolism, giving the experience a scholarly dimension. This approach sets it apart from more fantastical adventure games, grounding its mystery in real historical context rather than purely fictional lore. For players interested in history and intellectual challenges, this authenticity can be particularly appealing. However, the pacing and interface design reflect its origins in an earlier era of adventure gaming. Movement between locations can involve frequent backtracking, and certain interactive elements may not always be clearly indicated. These aspects can slow down the flow, especially for players accustomed to modern quality-of-life improvements. The relatively modest length of the campaign also means that the experience concludes just as some players might feel fully immersed, leaving a sense that the story could have been expanded further. Ultimately, Nostradamus: The Last Prophecy stands as a thoughtful, historically infused mystery that caters to fans of traditional adventure games. Its strengths lie in its atmospheric setting, intellectually driven puzzles, and the unique perspective of its protagonist navigating both societal and supernatural pressures. While dated mechanics and uneven puzzle clarity may limit its accessibility for contemporary audiences, those who appreciate deliberate pacing and narrative immersion will find a rewarding journey through prophecy and intrigue. Rating: 6/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English*, French*, Italian, German, Spanish - Spain, Russian*languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
bon jjeu
Impossible to play without it tabbing out every few seconds, disappointing
Good game and I enjoyed the time playing it
Fun game that takes you back in time to the age of Nostradamus. Well thought out puzzles and some frightening moments.
Very good game! We wish modern games had the same care and attention to detail with which this one was created...
Un peu deçu j'ai fais un petit tour du concept, les puzzles sont sympas, intuitifs et compréhensifs mais l'ambiance est un peu lourde et "Nostradamus" se restreint à un patch appliqué à une trame générique ce qui est un peu décevant (après je l'ai pas fini)
O jogo é legalzinho e mediano. Você aprende alguma coisa sobre astrologia e boticário. Os quebra-cabeças são intuitivos, e não são tão difíceis de se resolver para jogadores iniciantes nesse estilo de jogo (apontar-e-clicar e quebra-cabeças). A história é misteriosa e te prende até o final para querer desvendá-la. Mas mesmo assim é um jogo dispensável, só vale a pena para quem realmente gosta desse estilo de jogo.
3/10
fajna gra
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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