
The Dragonhood is a clicker RPG with roguelite elements and automatic battles. Collect eggs, hatch dragons, and loot stuff on a variety of 1 vs 1 adventures or 3 vs 3 dungeons. Complete quests and build your dragons the way you want with various evolutions, abilities, amulets, and more!
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Languages: English, French, Italian, German, Spanish - Spain, Polish, Portuguese - Portugal, Russian, Simplified Chinese, Turkish, Ukrainian
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
An interesting game about dragons with the ability to use many variations of builds on them. Upgrading is done by clearing locations. The game is not loaded with a lot of actions - just manage the amount of resources, invest and upgrading dragons not bad
This is, like, as close as you can get to an idle game without being an actual idle game — but I appreciate colorful dragons and the game is cheap. okay? It's just a game of grinding numbers, with the math being bearable (meaning you don't need to waste too much time to get a new egg). The dungeons are honesly fun, and I wish the game had more actual gameplay demanding synergies, skill choices, and the likes. As it is, you'll spend most of it assigning dragons to various locations to bring home loot to make numbers go brrr. But, again. Colorful dragons. The art looks AI-generated. I'm not proud. I like creature collection, what can I say.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The Dragonhood seamlessly merges the tactical intricacies of turn-based RPGs with the effortless appeal of clicker mechanics. Each decision you make profoundly impacts your dragon's destiny, while the freedom to construct personalized builds adds a strategic dimension. As a devoted RPG player, I was utterly enthralled from beginning to end. The game transcends mere entertainment, cultivating a genuine bond with your dragon. It's a captivating, multifaceted adventure that delivers a fulfilling sense of advancement.
[h1]与龙共舞?不如养龙派任务![/h1] 《The Dragonhood》是由Scrambled Games自研自发的一款以养龙为题材的融合了类地牢元素和自动战斗的点击式刷刷刷RPG。游戏的游玩机制虽然较为简单,但在经历了枯燥的初期之后,游玩体验直线提升,这时候怎么合理的安排手下阵容庞大的飞龙阵营才是你应该要头疼的事情! 游戏里有着种类繁多的各种龙,并且还有着普通、稀有、史诗、传说等等阶,并且还能再次进化,每次进化还能徐会新的被动技能,最为关键的一点是,并不是越高阶的龙就越好,在这里只要提升得当,再垃圾的龙都有用武之地,分分钟超越高品阶的传说龙也并不是难事。 虽说游戏的游玩机制较为简单,但操作上因为UI的粗糙其实还是需要玩家有一定的耐心或者游戏理解力的,毕竟游戏的新手教程那叫一个聊胜于无!总之我们需要做的就是每天安排各等级的龙去符合他战力的地点冒险,然后第二天记得看“日记”,这样派出去的龙才能回到巢穴听我们下一步的安排。 巨龙们通过战斗获取的资源我们可以反辅回他们身上助他们提升等级(除此之外没有其他提高等级的途径),再给他们安装上斩获的各种装备,每天获得的金币可以在公会里提高全局收益,大体就是这么个操作了! 整体而言,游戏其实还是相当不错的,但需要一点耐心,对于喜欢飞龙这个题材的小伙伴应该会更喜欢一些。毕竟携带一堆飞龙和玩一只飞龙的感觉肯定是不一样的! [quote]关注[url=https://store.steampowered.com/curator/36224058/]老实人鉴赏家 [/url] [url=https://steamcommunity.com/groups/laoshirenLSR]老实人评测[/url]:独立游戏爱好者聚集地,黄油绅士交流中心。 不错过游戏的亮点,不放过游戏的槽点,带给玩家最直观的测评感受。[/quote]
The game is very grindy. While many reviews call it a clicker game, I disagree. You're not clicking to hatch eggs or watch satisfying numbers go up — instead, most of your time is spent clicking through repetitive menus just to assign dragons to missions. You have to manually select each dragon for every mission, confirm the assignment, and then confirm the results. There's no “send all” option, no way to repeat previous assignments, and very limited sorting — only by “wounded,” “favorite,” or “rarity.” You can’t sort by level, type, name, or other stats, which becomes more frustrating the more dragons you have, especially when they’re all at different levels. The day system adds to the frustration. After assigning all your dragons, you still have to manually confirm that the day is over — even when there’s nothing else to do. It feels like a pointless delay in an already slow-paced, grind-heavy game. Upgrades are limited. You can increase your daily stamina, click damage, income, and a general bonus for your dragons, but that’s about it. Dragons can evolve up to Ascension 4, after which they must be reset — which is costly. Most dragons have two evolution paths, but each path has only three upgrades, and you’re locked into that path with no crossover. Dungeon mechanics initially seemed promising — finally something new! But they ended up being even more restrictive. You’re locked into the dungeon until you either win or forfeit, and gameplay feels just as repetitive as the main mission loop. This was never going to be a game with epic battles or zero grinding, but even within its genre, it lacks variety. There are no events — just a rotating set of repeatable quests. And then there's inflation. Prices in the store rise over time no matter what you do. You’re told to sell items to counteract it, but it doesn’t actually make a meaningful difference. There are no duplicate eggs, so you can only hatch one of each dragon. That means you’re permanently locked into whichever evolution path you chose, with no way to try the other. You also can't buy meat to level up your dragons or gear for them directly. Instead, there are two types of random currencies that limit how often you can explore or refine equipment unless you spend more gold. Speaking of gear, the refinement system feels overly punishing. It reminds me of gacha games where you combine items — in this case, three amulets — to make a new one of the same type. But the outcome is randomized. You could combine three 50% amulets and get a result that’s only 2% quality... or maybe 90%. I wish the system let you combine their quality scores directly, since amulet drops are pretty rare.
Muy buenas Pichones. El juego es sencillo de aprender y engancha cosa mala, el diseño del HUD parece de un juego de móvil pero a mi parecer eso no tiene que ser algo malo, el gameplay es muy intuitivo (me imagino que por eso no casi tiene tutorial). A mi la premisa me gusta, el juego cumple lo que promete y esta en Español para mi genial. **Os dejo vídeo de 50 min del juego viendo lo que ofrece: https://youtu.be/azIeiCOkGJs
Mixed review: + Core game loop is good + Nice skill/amulet solo and party balance – Uncomfortable user interface – No tutorial Total 3.5 / 5. Give it a shot if you like autobattlers and / or dragons ^__^
50/100 good ideas, poor execution [quote=Scrambled Games;813574154845452092][i][h3]Scrambled Games[/h3][/i] - [i]Development for The Dragonhood is over and I am currently working on something new, but thank you for your engagement! [/i] - [i]Sadly, The Dragonhood won't receive any updates and I consider it as a finished project. [/i] [/quote] Would be solid EA-title, BUT.. it´s not EA anymore. Since 7/2024, several BUGS that create a subpar gaming experience haven´t been fixed: - after 5 hours playtime, first 7+ dragons and Day60+ ..walls everywhere! - no wonder ~50% of players quit in first 5 hours - some items are "priceless" (can´t be sold) and clutter your Inventory forever! - Reforge Button is buggy (-> all gear vanishes from inventory) - enemies are unbalanced (some bosses are impossible even when 20+Lv higher) - UI & menus lacks standard QoL features (-> excessive annoying Clicking to close windows, check info boxes) - too many useless windows - Quests don´t scale well with the progression - extreme Inflation forces players to sink time for no reason - No Tutorial (learn by Trial & Error) - Lv70/90 enemies require you to be Lv 110-140 to barely survive - Dungeons are a complete joke unless it´s half your groups´ level >>> Overall a UNITY game with many downsides!! In 2025, not worth the price even in 50% SALE ;-(
Overall, it's quite an interesting, entertaining game to while away the time. I recommend it to all fans of the genre.
Еб***ий автолевелинг, хуже обливионского. Какой смысл поднимать лвл своих петов если враги качаются с лвлом гораздо сильнее?
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