
Northgard: Definitive Edition is a critically acclaimed real-time strategy game based on Norse mythology. Lead your clan, uncover the secrets of a mysterious newfound continent and defeat your enemies to conquer the Throne!
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Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 1 → 6.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

After years of tireless exploration, brave Vikings have discovered a new land filled with mystery, danger and riches: Northgard. The boldest Northmen have set sail to explore and conquer these new shores, bring fame to their Clan and write history through conquest, trading, or devotion to the Gods.

Build your settlement on the newly discovered continent of Northgard! Assign your Vikings to various jobs and manage your resources carefully to survive harsh winters and ferocious foes. Expand your clan strategically by chasing conquest, fame, lore or trade victory.

Survive and conquer the unforgiving wilderness of Northgard by mastering the unique attributes of the many different clans that inhabit the continent! Each clan has its own unique specificities, bonuses and features, introducing new ways of playing and methods to achieve victory.

Conquest mode.
Choose your clan and fight through a number of unique scenarios and situations! Northgard Conquest is a standalone game mode that can be played solo or co-op, with a succession of various challenges offering a gaming expansion of +100 hours.

Multiplayer mode.
Play in multiplayer with or against your friends in various game modes! Pick the lobby you want and face off against other players to experience a unique level of challenges. If you’re a veteran at the game, test your might in ranked lobbies to prove you’re the real king of Northgard!

Story mode.
The Viking High King is murdered and his Regal Horn is stolen by a man named Hagen. This event kickstarts a saga that will take Rig, his son and heir accompanied by his right-hand man Brand through the new continent of Northgard to discover the reasons behind his father’s assassination.
Part II. Cross of Vidar
Separated and left with no choice after Ragnarök but to abandon their land, Rig, Liv and Svarn arrive in Neustria, land of the Southern Kingdoms, where they meet new leaders and become embroiled in a series of conflicts and alliances.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 994 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Skip Northgard. I waited nine years to finally play Northgard, because I cannot ethically support a game until it is complete. The devs kept churning out new useless DLC for many years. I did buy what I thought was the final DLC ages ago when the devs said no more, only for them to release even more. The biggest flaw in Northgard for me is that the devs had nine years to add more story, and instead all that I have is two rather short campaigns alongside of a mountain of cash-grab DLC which adds no story whatsoever, plus some game modes to be played once due to not seeing any real replay value from the samey gameplay loop. I have like 10 times the amount of time put into Starcraft 2 for its story alone, because the story was actually important to those devs. Flaws: -This entire game is mostly waiting, sitting alt-tabbed while the game plays by itself because it is just sooo slooow. -Scouts should not hurt while generating favour with other clans, and if playing politics, then they should not be listed as being hurt while “exploring another zone.” I can send scouts to other town halls to generate favour, but AI never does that to me, to generate favour with me. Where is allied victory, after befriending everyone? Why give us a diplomacy tab but no means to be diplomatic and ally mid-game or win together when not starting as allies? 100% relations, still get attacked by supposed friend. Diplomacy is overall useless and unfinished other than allowing you to get one giant unit once from a giant faction if first to 100%. -Almost every single map is an island, a noticeable design choice which I do not care for, thematically. I get that there are (paid DLC) water-centric clans and they need to not be completely useless (to sell the DLC), but other water-clan gimmicks in similar games have figured out how to do this other than make every map an island. -Across all modes, only combat wins feel worthwhile. All of the other win conditions are just “wait for bar to fill,” do not feel particularly fun as objectives, and end the game far too easily. More bad design. -Performance issues with longer games due to the bad code being unable to handle many moving parts like a decent RTS is required to. My final fight in Bifrost was 5fps with my army of >80 units. I received the pop-up requesting that I explain why the game is running so poorly several times, with a button to quit because the devs are so aware of their bad code that they wrote an invitation to quit the map when there is too much happening. Why give us the option to keep playing on normal mode, if the game cannot sustain big development? -Northgard as an RTS has one defensive structure, opting for the modern RTS approach of units being worth more than entire buildings combat-wise. More bad design, especially when games are so slow. -The soundtrack would have been far better with three extra songs. It is very repetitive many hours in with the limited selection. Northgard eventually becomes one of those games where you set the music volume to 0 and play your own music instead. There IS more music in niche Conquest and Bifrost levels, which should have been part of the playlist to fix the deficiency! Including “main menu theme” in the playlist is another bad choice. -The main character’s actor changed between campaigns 1 and 2, and the devs never bothered to redo the old lines with the new voice or just AI the new lines with the old voice, ruining consistency. The second actor’s pronunciation was deplorable, wrong all around, while the first actor pronounced correctly. -They ALMOST had something special with campaign 2 having two advisors to choose from per level, which SHOULD have resulted in a different gameplay experiences on the same map, but almost every level was still “kill the other guy,” making the advisor unimportant. A similar almost-good situation was with mythic beasts like ice snake and giant turtle, a small amount of needed fantasy in man-versus-man generic combat within the setting. -The atypical levels were just not fun, culminating in campaign 2’s final level. Any deviation from RTS convention in campaigns was unwanted trash like stealth missions, no building, or capture points, bottom-tier RTS fillers that everyone hates. Campaign 2’s final level is a moba. This was a hugely disappointing conclusion to the campaigns which I waited nine years for. It makes me wonder if the devs who made campaign 2 have even played any other good RTS. The final level is NOT the time to decide to not use ANY of the gameplay taught over all of the levels before then. More bad design. -Campaign 2 opens with “Big bad 1 is murdered straightaway by big bad 2, who says that he is too strong for us, ok see you in eight or so missions I guess.” When they reintroduced him at the end of campaign 2, he was not mentioned ONE TIME since the 5-second “I am big bad 2” introduction and exit. My thoughts were, who tf is this guy and why is he here? That is not good storytelling, and the hack devs left this rotten story unimproved nine years because they were too busy making more paid DLC with no story. The “twist” and the end was also as poorly implemented as the rest of the gameplay and story in campaign 2. -Nine years! You should have made every DLC at least a little campaign of its own, which requires no voice acting or additional resources, just creativity and an afternoon of effort using your already-made toolset. Instead, we have Clan of the Whatever x15 or some such, paid DLC that is useless to people who want story and campaign. -Bifrost mode was best gameplay, but also failed to deliver what it could have by not letting all earned perks carry over to the next stage, also being entirely without story. This should have been the third campaign! Simple setup: “And lo another mcguffin was in Bifrost, so we set out.” It would make the gameplay more impactful, if there was a story reason to play it. There is even a suggestion of this on the main Bifrost screen, like they were going to do something story-wise and then forgot about it? Hugely-missed opportunity. No option to save your game during single-player Bifrost was more bad design. You must be willing to set aside many hours of your time to play one round, which is unacceptable for a single-player game. The conclusion is also arbitrarily abrupt. Instead of go through map by map like a proper campaign would have, Bifrost just ends suddenly, after you were made aware that there were more maps to do since the first several levels are one of two maps. “Congrats, you beat the previously-unmentioned big bad 3, Bifrost over.” -Conquest mode slightly does better what I suggested for Bifrost, but still abruptly ends. A lack of “keep playing” function on Bifrost and Conquest seems like an oversight due to how easy that it is to get a fame victory and be done with a map so early. “Keep playing” option already exists in the regular game mode! Fame victory should have been at least 3x higher requirements. It would have been absurdly simple to code in some sort of “10% enemy health and damage” variable per level while you keep your own upgrades, to really keep the game going instead of abruptly ending after several rounds. Another no-brainer design choice which the no-brain devs overlooked because they were too focused on $5 USD clans with no story. If you can get Northgard and the one (1) story DLC Cross for under $10 USD, go for it, but I still would not recommend it unless you are aware of Northgard's clumsy delivery. Definitely do not buy any other DLC.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Russian, Simplified Chinese, Portuguese - Brazil, Polish, Spanish - Spain, Turkish, Italian, Korean*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Northgard is an interesting concept on an RTS game consisting of nothing but vikings. You would imagine it would have a stronger focus on combat but that doesn't really seem to be the case alot of the time. Making sure you have a strong economy, keeping track of the seasons, and watching your opponents and what their goals are. These are the things that come into play when you play this game, and it really nails down just how unforgiving things can be if you aren't on top of your people's development. I've played a fair share of RTS games and the campaign does a great job of teaching you what's what. I'm not going to defend the story as it's pretty basic but, honestly, it made a solid effort and I can respect that. The UI can be somewhat "involved" so it may take abit of time to get a grasp on where to look at this and that but it's really not too bad. All in all, solid as hell game. 8/10
For a game i used to love this has over time become a soulless cash grab
This game felt very bland and basic to me when it first came out. Then the barrage of DLC came and this one is just like all the other DLC loaders out there trying to pass itself off as a game. One of the many that Steam should have never allowed to do this but here we are...
I started my Northgard journey around 2022. What a ride it has been. Northgard scratched an itch I had for a game similar to Warcraft. Maybe it’s a weird comparison, but the campaign, the different clans, and their own perks reminded me of the many hours I spent playing Warcraft III. The story introduces you to all the main clans: Goat, Bear, Crow, Stag, and Boar. The best way to get into the game, before starting Conquests or going into multiplayer, is to play the Saga of Rig. Since I started playing, the main game has had a few additions. A new campaign with new clans, including the clan of the Lion, inspired by Western Europe rather than the Norse mythos, the game got us used to. As previously mentioned, the best way to get accustomed to the new gameplay of these clans is to play the campaign. It is definitely a new way to play the game, and it has a bit of a learning curve if you’ve been used to the other clans. Another addition to the base game is three clans that were DLCs before. The clan of the Snake is very fun, and I recommend playing it. I think it fits beginners due to its gameplay. Then we have the clan of the Dragon, which, if you thought the Wolf clan was barbaric, takes it up a notch and is fully focused on offence. Lastly, the clan of the Horse, which combines offence with a bit of strategy and defence. I wouldn’t call myself a fan of this clan, but it was fun playing with them. Northgard is a game that keeps on growing. The team releases new clans regularly; some are more fun than others. This new Definitive Edition of the game showcases everything you need to know about it, things that hardcore fans learned step by step. This is the perfect moment to become a Northgard fan. Shiro Games Studio has struck gold with this one, and I am glad to see a team devoted to bringing fun and diversity to their game.
Я люблю эту игру. Компанейская игра. В игре с 2018. Это не симулятор стройки. Тут кто успел тот и сьел. Вся логика игры на поверхности. Как в шахматы играешь. Кампанию два раза проходил. В начале 2019 было попроще выигрывать. Неокрепшые умы против любителей стратегий. Как же у них бомбило. Я доту забросил потому что полюбил Нортгард. Без сожаления могу возвращаться к игре. Всем удачи. Не бойтесь проигрывать. Все победы еще впереди.
Northgard is a great game. My husband and I loved classic Warcraft, and this game is so like that. We have been playing Conquest together for several year now. There have been some bugs here and there, but anymore we don't have any problems.
Мы начали играть в Норсгард ещё на пиратке больше года назад, игра очень нравилась в первое время. Совсем немного весила, приятная графически, рефлексивный геймплей, на первый взгляд всё было супер. С течением времени закрылись как и пиратские сервера (из-за чего мы купили игру), и вскрылись главные минусы игры. Первый, это покупка кланов, основная игра стоит 1200 рублей, каждый отдельный клан 200, что же выясняется? Чтобы получить полноценный игровой экспириенс и просто поиграть в игру, за которую ты уже платишь полную цену, тебе ещё необходимо отдельно внести шекелей. Я понимаю, что этого нахватались из бизнес модели старкрафта и цивы, мол, можно забрать у игркоов возможности и начать продавать их отдельно, но я никогда не был приверженцем таких "DLC", это просто бессовестно по отношению к игроку, который уже заплатил цену за полный продукт. Второй минус, это абсолютно слабейший движок. Для РТС, где есть режимы, в котором выходят 50-100+ крипов, игровой движок начинает просто умирать, мобы начинают дико тупить и едва ходят, ломается логика путей, они застревают, начинаются лаги. И это удивительно! Для меня, игрока в стратегии, который обожает к примеру Warcraft 3, где ты можешь хоть целый экран юнитов насрать и игра у тебя не залагает, Норсгардов движок даже свои собственные выпущенные режимы не способен нормально выдержать в лейте. Уже доказано не одной каткой. Третий минус, уёбищные сервера и багованный реконнект. Уже не раз сталкивались с друзьями с тонной проблем, я молчу про ВПН, это уже русская реальность его юзать, но я живу в Германии, и по сути не должен сталкиваться ни с какими проблемами, а сталкиваюсь! Оказалось, что в режиме Захвата система коннекта совершенно иная, нежели в Бифрёсте, и мы с другом 3 часа пытались разобраться, как нам подключиться друг к другу и не вылететь. И это ещё цветочки, сегодня, к примеру, мои друзья вылетели на выборе дара в Бифрёсте, то есть при вылете интернета на выборе бонуса игра просто ломается, софтлокается, и продолжается без других игроков, из-за чего всем приходится перезаходить, и один человек в итоге вообще не смог переподключиться. И таких мелочей непродуманных, непротестированных, просто вагон и маленькая тележка, разработчикам абсолютно ♥♥♥♥♥ на свою игру, существующие в ней проблемы и слабый движок, ничего менять и переделывать они не собираются, хотя ИМИ же продуманные вещи в игре не работают на сегодняшний день. Экспириенс изначально был крайне положительный, казалось, что игра имеет бешеный потенциал и тонну часов геймплея, но он сместился в зону полной неподдельной фрустрации от происходящего сюра и всех этих мешающих просто поиграть в игру вещей.
Northgard, arkadaşlarla girip saatlerin nasıl geçtiğini anlamadığımız oyunlardan biri oldu. Özellikle sohbet ede ede, şakalaşıp kafa dağıtarak chill şekilde oynanması aşırı keyifli. Rekabetli anları olsa da oyunun sakin atmosferi insanı yormuyor, tam tersine rahatlatıyor. Klan çeşitliliği, kaynak yönetimi ve keşif sistemi oyunu sürekli taze tutuyor. Arada bir girip birkaç maç atmak bile yetiyor; her seferinde ayrı bir eğlence çıkıyor. Hem strateji sevip hem de arkadaş ortamında rahat rahat takılmalık oyun arayanlar için kesinlikle öneririm. Puanım: 10/0
This is a great game, and a unique take on the genre. People these days are very hard to please. If a game strikes out and does something unique, then people complain about the learning curve. They complain that the game is not like other games or the mechanics are too difficult or tedious to master. Then, if the game is a carbon copy of something else, they rightly complain about it being unoriginal, and non-innovative. Can't please everyone. This is an RTS, albeit different to what your probably used to. In terms of being "incredibly slow paced", that really depends upon the level of challenge your facing in multiplayer or your difficulty level in singleplayer. There's a decent amount of challenge here in singleplayer if you play on extreme difficulty as I did. It's not starcraft 2 and you shouldn't expect it to be. But people complaining about the game being 'incredibly slow' and yet also complaining about the difficulty of the game, are really just telling everyone without telling everyone how bad they are at the game. This is in my opinion an incredibly easy and casual game if you're playing on anything except extreme difficulty in singleplayer. There is a decent RTS/micromanagement challenge if you're on extreme difficulty and optimizing managing economy with responding to invasions from wolves, or attacking enemies and microing to optimize unit health for fights. But yes, it is primarily an economy and planning orientated game, combat is rather limited in depth. The first campaign at least the first few missions were good. I wasn't a big fan of the latter missions or the second campaign, although the second campaign is interesting in introducing new mechanics. The best challenge you will get out the singleplayer experience is extreme difficulty in solo conquest mode. I can't report on the multiplayer experience, some have reported that servers are down and the game has been abandoned on that front. If multi-player is important to you, you might second-guess buying to this. But as a singleplayer experience for an more planning/eco based RTS, I can recommend this.
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