
A Turn-Based Tactics game set in Viking-Age Norway. Build a settlement, forge alliances, and fight strategic battles. Manage a community of craftspeople, farmers, and warriors, as you grow strong on your path to vengeance in this story-rich saga.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 11 → 2.86/day in the week after.
About
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Take on the role of Gunnar, a young warrior forced into exile after his father, Jarl Gripr, is killed by the ruthless Steinarr Far-Spear.
With his home destroyed and his people scattered, you’ll guide Gunnar as he rebuilds his settlement, forms strategic alliances, and leads his warband in a relentless pursuit of vengeance.


Engage in turn-based battles where positioning, unit synergy, and terrain matter.
Use elevation, flanking, and environmental hazards to your advantage.
Each warrior has a unique skillset. Deploy them strategically to control the field and outsmart your enemies.
Recruit and train a variety of fighters, each with customizable gear and upgradeable abilities that shape your tactical options.


Oversee your Viking village as it grows from a small camp into a thriving stronghold.
Assign villagers to roles, manage resources, and upgrade buildings to unlock new units and equipment.
Scavenge the wilds, trade with allies, and gather key resources to craft authentic weapons and armor.
Upgrade your smithy, armory, and workshops to gain access to advanced equipment that directly impacts your combat effectiveness and village resilience.


Will you be able to lead Gunnar to triumph and restore his father’s legacy, or will the treachery of Steinarr Far-Spear be the end of your saga? The fate of your people lies in your hands.
Written by bestselling author Giles Kristian, NORSE: Oath of Blood delivers an unforgettable, immersive saga where your decisions will determine the fate of a people.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.99−40% | 2.9Kreviews | 58% | — | $2.8M |
| $20.99−40% | 53ratings | 68% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 240 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really enjoyed it. Good story, good gameplay. My team did seem a little OP by the end, particularly Sigrid's AOE, but I kind of enjoyed that it gave a bit of flavour to a race that valued female warriors and saw her taking a strong role in the revenge story arc. Would benefit from some endgame or DLC to take the longship out for a spin and go a'vikingr...... fingers crossed :)
Bom, apesar de tudo ele é um joguinho bom, ele é curto, tem alguns problemas de de crash, fps, mas no fim é um jogo bom que vale a pena comprar com um bom desconto, não vale preço cheio.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Jul 30 → 4.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Norwegian, Polish*languages with full audio support
| $34.99 |
| — |
| 77% |
| — |
| not modelled |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 242 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Рекомендую! Крепкая, хорошая игра. Интересный сюжет и его повороты. Крафтинг и строительство деревни. Для любителей жанра - обязательна к приобретению. Однако, есть и ложка дегтя. Ощущение, что концовку очень резко ускорили. Вначале темп развития сюжет захватывает. Заставили понервничать ночная атака на деревню и бой на мосту. Все шло по нарастающей, но, субъективно, потом к игроделам пришли боссы и сказали: "Пора в релиз". И пришлось ускоряться и делать концовку стремительной. Надеюсь, что студия не бросит проект и через дополнения наполнит получившийся мир новым интересным контентом - набегами на драккарах, грабежом далеких земель и штурмом франкских городов.
Вердикт: приемлемо, но только по скидке. Игра коротковата - проходится буквально за пару вечеров, и контента на полную цену здесь не хватает. Если надумаете брать - однозначно ждите распродажи. Её можно сравнить с Expeditions: Viking. Обе игры про скандинавов в одном временном периоде (в годы жизни Карла Великого) и в одном жанре (тактическая RPG). Но здесь, увы, Expeditions выигрывает с огромным отрывом: - глубже ролевая система - создание персонажа и отряда, вариативность прохождения квестов; - последствия решений - твои выборы действительно влияют на мир; - законченная история - в отличие от Norse, сюжет которой ощущается обрезанным. Единственное, в чём Norse обходит ветерана - это современная графика и красивая постановка кат-сцен (хотя у Expeditions она тоже не сильно режет глаз). Til Valhall, Арн.
This game has fun combat and a good story. The development of your base is lackluster and you find out it doesn’t really add any true meaningful mechanic to the gameplay. But be warned, endgame had a truly game breaking (known) bug that didn’t allow me to complete the mission and game. And it was so far into that mission that you can only restart it. So my journey, unfortunately, ended on a game breaking bug.
Very unpolished game experiece that feels like an Early Access. Exploration gameplay is clunky. Combat has potential, but there are glitches everywhere (player input, UI feedback, animations, colisions with terrain, silly pathfinding, unbalanced skills, weird AI, ...). The strategic layer is very shallow. In general UI/UX is not great, especially noticable in the the character and settlement management screens.
It is a very good turn based game. on the cons, I finished it in 19 hours, it has a linear story. on the pros it has a great story.
Cannot decide if i recommend it or not.. I am a massive tactical fan, and there are some great things about the game mostly just the voice acting and storyline, but the combat itself is insanely easy and past the first couple missions you couldn't really die if you tried since your people are easily upgraded and quickly and every mission past the first couple just gets easier. Excellent bones for a strategy game but absolutely missed the mark and released a full demo teaser of a game and called it complete and charged for it. Also the absolute biggest factor to consider is that there is quite literally zero replay value whatsoever. Once you finish campaign on "hard" Which is honestly a joke difficulty past the first two missions, there is no "super hard" or anything it unlocks that would actually make things challenging. No wave mode, no challenge mode, no modifiers to be added. Its a massive oversight to not even add a mode that halves all your units hp and doubles the enemy. Overall without being mean I would give it like 4/10 for all the missed marks of what could have made this a super interesting game and easy to get my friends to play. I don't even think I would consider buying any extra content for it as I honestly felt a little cheated out of my money for such a small game that would honestly be considered a large demo of a game with excellent cut scenes, and I wouldn't trust a dlc to not be just as small.
I had been waiting for this game for a long time. After its rough launch, I decided to wait almost seven months for the patches before playing. I'd say there's a beautiful game underneath, but that surface is still covered with a lot of rough edges. I haven't finished the campaign yet, so keep that in mind. I'll just list what I liked and disliked to give you an idea. *LIKES* -The cinematics are surprisingly good, especially for a studio of this size. I'd love to see what they could do with a bigger budget. -The story starts as a typical revenge tale, but I like the different layers that unfold as the story progresses. -The gameplay is above average, and some of the combat combos are genuinely fun. -The visuals are generally very nice. -The main characters actually have personalities instead of feeling like generic nobodies. -Simple but enjoyable city-building mechanics. -The music is good, although I wish there was a bit more of it. -The variety of quest types is good enough for a game of this scale. *DISLIKES* -There are still too many bugs: turn-passing bugs, compass bugs, character bugs, skill bugs... the list goes on. -The UI feels a bit clunky. -The dialogue during turn transitions doesn't really add anything meaningful. -Crafting and trading are too simplistic—it's basically just collecting a few materials and clicking "Craft." -I don't like how equipment classes are indicated. Whenever I want to craft something, I end up clicking through multiple menus just to double-check which class can actually use the item. -The enemy AI is pretty dumb. -Some cinematics randomly freeze and then suddenly skip to the next scene. It always feels like I accidentally clicked and skipped something, even though I didn't. -Switching between buildings to construct or inspect them is a pain. -The building status indicators are confusing. Most buildings have a green marker on the side, but sometimes it means they're available and other times it means they're already under construction. It's not very intuitive. Despite all these issues, I can see a lot of potential here. I'd really like to see what this developer could accomplish with a bigger budget and a little more development time. They came very close to making something great but fell short in several areas. Hopefully, the experience they gained from this project will help them make an even better sequel—or an even better next game. FINAL VERDICT (Personal Experience) 70/100
Fantastic story, great mechanics, some bugs in the game such as freezing cutscenes but it all played well, berserkr builds just go around the map one tapping most enemies so by mid-late game theres not much of a challenge even on the final boss i pretty much just double tapped, tranced, and double tapped steinarr.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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