
A sinister force now controls the city of Neutropolis. A once-thriving city full of beauty and light, Neutropolis has been reduced to a a stagnant pit of apathy.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Нейтрополис погрузился в мрак. Когда-то яркий и полный жизни город теперь охвачен апатией и застоем.
Gráficos NORMALITY ✅Aceitável 🔲Bom 🔲Ótimo Requisitos ✅Um PC Básico Atende as especificações 🔲Um i5 com uma GTX 750TI 🔲No minímo uma GTX 1660 🔲RTX 4090 História ✅Tem uma historinha 🔲Uma história bacana 🔲Uma história digna de prestar atenção 🔲Somente Multiplayer Jogabilidade ✅Aceitável 🔲Jogabilidade bacana 🔲Jogabilidade excelente 🔲 horrivel Complexidade ✅Fácil de entender 🔲Fácil de aprender 🔲Zuado demais Dificuldade 🔲Você escolhe a dificuldade 🔲Fácil 🔲Médio ✅Dificil Recomendações Finais Bom jogo , resolver puzzles conversar com personagens e explorar cenários Bem complicado de jogar Nota 5/10
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Normalidad: Aventuras en el Mundo del Sopor[/h1] [h2]Resumen[/h2] ¡Prepárate para ingresar al mundo de \Normality\, un juego que dirá mucho de tu paciencia y gusto por lo retro! Ambientado en una distopía donde ser normal es la ley, este juego nos hace reflexionar si en realidad queremos ser tan normales... pero eh, ¡vamos a jugar! [h2]Aspectos Importantes e Interesantes[/h2] Si eres fanático de los gráficos que te hacen sentir nostálgico por esos buenos viejos tiempos cuando tu tarjeta gráfica apenas rodaba Doom, \Normality\ te va a encantar. El protagonista, Kent, tiene tanto carisma como un zapato viejo, pero curiosamente eso lo hace memorable. Además, te involucrarás en misiones tan intensas como tratar de encontrar dónde dejaste las llaves de tu apartamento, ¡emociones fuertes garantizadas! [h2]Aspectos por Mejorar[/h2] Aquí vamos: los controles pueden ser menos receptivos que un político en época de elecciones. Navegar por el mundo de \Normality\ a veces se siente como intentar dirigir un barco con un remo. Y no nos olvidemos de la IA, que a veces parece que tomó unas largas vacaciones. [table] [tr][th]Categoría[/th][th]Puntuación (sobre 10)[/th][th]Comentarios[/th][/tr] [tr][td]Jugabilidad[/td][td]6[/td][td]Hay momentos en que sientes más frustración que diversión.[/td][/tr] [tr][td]Dificultad / IA[/td][td]5[/td][td]La IA no es que sea muy brillante, pero cumple.[/td][/tr] [tr][td]Contenido[/td][td]7[/td][td]Variedad decente, pero nada que te vaya a volar la cabeza.[/td][/tr] [tr][td]Video / Gráficos[/td][td]6[/td][td]Para los amantes del pixel, un deleite. Para los demás, un dolor de cabeza.[/td][/tr] [tr][td]Historia[/td][td]5[/td][td]¿Había historia? Ah, sí, algo de rebeldía y normalidad. Meh.[/td][/tr] [tr][td]Ambientación[/td][td]7[/td][td]Realmente logran que te sientas en una ciudad opresiva. Punto para ellos.[/td][/tr] [tr][td]Efectos[/td][td]6[/td][td]Efectos del montón, ni destacan ni molestan.[/td][/tr] [tr][td]Música[/td][td]7[/td][td]Sorprendentemente pegajosa. Lo mejor del juego.[/td][/tr] [tr][td]Voces[/td][td]4[/td][td]¿Tenían presupuesto limitado o qué pasó aquí?[/td][/tr] [tr][td]Diversidad[/td][td]5[/td][td]Tan diverso como un desfile de clones.[/td][/tr] [tr][td]Total Puntuaciones[/td][td]58[/td][td]Justo en el borde de la mediocridad.[/td][/tr] [/table] [h2]Veredicto Final[/h2] Compralo con descuento - Ya que, aunque no es una maravilla moderna, por un precio reducido podría valer la pena si te gustan las aventuras gráficas clásicas y tienes suficiente paciencia (o masoquismo). ¡A disfrutar con moderación!
Normality, developed by Gremlin Interactive and published by Funbox Media Ltd, is a distinctly unconventional adventure game that captures a very specific moment in gaming history when developers were beginning to experiment with 3D environments while still holding onto the foundations of classic point-and-click design. Set in the bleak, authoritarian city of Neutropolis, the game introduces players to a world where individuality is not just discouraged but outright banned, creating a dystopian backdrop that immediately sets a tone of quiet rebellion and underlying tension. You step into the role of Kent Knutson, an unlikely protagonist whose laid-back, almost apathetic personality contrasts sharply with the oppressive regime surrounding him. What makes Normality particularly interesting is how it merges traditional adventure mechanics with a first-person perspective. Instead of navigating static screens, players explore interconnected 3D spaces, interacting with objects, solving puzzles, and gradually uncovering the truth behind the rigid society. At the time of its release, this approach felt ambitious and forward-thinking, offering a greater sense of immersion than many of its contemporaries. However, this ambition also introduces friction. Movement and interaction can feel awkward, and the interface lacks the intuitive clarity that later games in the genre would refine. As a result, simply navigating the world or identifying interactable elements can sometimes be as challenging as the puzzles themselves. Puzzle design is central to the experience, and it reflects both the strengths and weaknesses of the game. On one hand, many of the puzzles are imaginative and rooted in the game’s world, encouraging players to think creatively and pay attention to environmental details. On the other hand, the logic behind certain solutions can feel opaque, leading to moments where progress stalls not because of complexity, but because of unclear reasoning. The game rarely provides direct guidance, which can be rewarding for players who enjoy experimentation, but also frustrating for those who prefer a more structured progression. This uneven balance gives Normality a reputation for being both clever and occasionally exasperating. The narrative leans heavily into satire, using its dystopian setting to comment on conformity, control, and the suppression of individuality. Kent’s character plays a key role in shaping the tone—his sarcastic, detached attitude adds a layer of dark humor that contrasts with the grim environment. Rather than presenting a traditional heroic journey, the story unfolds in a more subdued and personal way, focusing on small acts of defiance and discovery. While the premise is strong, the storytelling can feel uneven, with some ideas explored in depth and others left underdeveloped. Even so, the overall atmosphere remains consistent, giving the game a unique identity that lingers beyond its narrative shortcomings. Visually, Normality reflects its era with early 3D graphics that are undeniably dated by modern standards. Environments are somewhat sparse, and character models lack detail, but there is a deliberate aesthetic that supports the game’s themes. The city feels sterile and lifeless, reinforcing the sense of a society stripped of personality. While the technical limitations are evident, the visual design still manages to communicate the oppressive nature of the setting effectively. Sound and voice work add another dimension to the experience, though their impact varies. Dialogue delivery helps define Kent’s personality and the tone of interactions, but overall audio design remains functional rather than standout. Music and ambient sounds support the atmosphere without drawing much attention, maintaining the game’s understated approach to storytelling. In the broader context of adventure games, Normality stands out more for its ambition and originality than for its execution. It attempts to push the genre forward with its perspective and setting, even if it doesn’t fully succeed in smoothing out the rough edges that come with those risks. For players who appreciate experimental design and are willing to navigate its quirks, the game offers a memorable journey through a world that feels both strange and thoughtfully constructed. For others, its dated mechanics and occasionally frustrating puzzles may make it harder to fully enjoy. Ultimately, Normality is a flawed but fascinating title that embodies a willingness to take creative risks. It may not deliver a perfectly polished experience, but it leaves a lasting impression through its atmosphere, ideas, and distinct approach to adventure design. Rating: 7/10
Holy niche.
NOTA: 5 de 10 Aventura gráfica de "point & click" publicada en el año 1996 para MS-DOS. La versión de Steam funciona bien en Windows gracias al emulador DOSBox con el que viene integrado. Su principal diferencia respecto a otros títulos del género, era que los escenarios no se representaban mediante cámara e imágenes estáticas, sino que se podía mover al personaje en 3D con cámara en primera persona, tal como se había visto 3 años antes con la saga [u][url=https://steamcommunity.com/id/gequi_/recommended/208200]"Doom"[/url][/u] Animaciones, audio y música de aceptable calidad, sin destacar. Detallista, ofrece multitud de extensas descripciones en cada sitio y objeto. Poco más respecto a lo positivo. Las aventuras gráficas me cansan rápidamente y en este juego las razones son las siguientes: - Idioma de voces en inglés con una gran calidad, pero las cinemáticas no tienen subtítulos. En el resto del juego sí presentan subtítulos, pero no en español. - Gráficos ya un poco anticuados para su época con texturas muy pixeladas. - Conversaciones limitadas a dar respuestas mediante breves palabras clave, como en la saga [u][url=https://steamcommunity.com/id/gequi_/recommended/72850]Elder Scrolls[/url][/u]. Carece de la profundidad de un [u][url=https://store.steampowered.com/app/257350/Baldurs_Gate_II_Enhanced_Edition/]Baldur's Gate[/url][/u] en ese sentido. - Personajes con estética repulsiva y personalidades kafkianas. Disparatada ambientación e historia.
I've rented this game a lot as a kid from the library, but because I didn't really understand English all that well, I've never gotten very far. I was glad to go back and play through it. It's great to walk through the 3D environment from the game. I must say that if most of the early puzzles wouldn't have been lodged somewhere in the back of my brain, I wouldn't have liked to replay it as much. A lot of puzzles are just trial and error and make little to no sense. Still, it's a great adventure game to play through.
amazing point and click game, the ending is pretty weak but there's a lot of interesting puzzles and explorable areas.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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