
This is an idle turn-based combat game. While obtaining the best equipment, it doesn’t require too many operations.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
1.进游戏后先点右下角“点击小游戏”,界面出现后再上方点击“开启游戏”,让透明的按钮变成黄色,游戏会自动进行。最后点击下方被动伤害一栏“AUTO”,让红色变成绿色,会自动升级。然后让这个小游戏自动打就行了,丢一边不要管,你就源源不断的获得阅历和银两。 2.战斗加成可以获得双倍经验、提高物品掉率。 3.野外探索按照N1~N8的顺序打,这个大家都清楚,没必要多讲。 4.职业/技能。技能可以随时切换,前期没必要换,初始什么技能就用什么技能打,然后再“学习”一栏升级对应的技能。“修炼“一栏我个人是伤害→速度→防御→法抗→生命。(尽量保证自己先手,具体我没测试过收益,所以这个随个人喜好) 5.“寻宝”需要藏宝图,在除魔1、2获得,2难度太高要很后期才行,不推荐,打1就好。(初始存档白给10张图,直接用了,给什么看脸,当然也没必要去刷初始) 6.挑战N1~N5,每个挑战分为9个等级,高等级挑战获得的物品的品质、属性越高。(N1挑战8、9级打不过,可以去N2挑战打1、2级的,获得低级物品,撑起属性回头再去打前面9级的) 7.所有装备、仙器、精灵石、法诀红色给的属性最好,只有人物有套装有加成,宠物、精灵没有,人物装备的特效不必强求。 9.获得法宝后,可以根据法宝的特效去更换人物输出技能。 10.法宝一共能装5个,物理、法系带一个相对应人物技能的,剩下4个看个人喜好带,我是物伤减免、法伤减免、有概率完全抵挡伤害、物伤穿透&法伤穿透。 11.精灵佩戴的物品会为主人加属性,所以就是越高越好,简单粗暴。 12.精灵的技能,除了最后一个是10%治疗效果,前面4个全是10%伤害减免,后期太脆了。 13.宠物技能防御、敏捷、强壮、复生、保命、躲避、幸运、垂死一击、逆转乾坤,其他根据物理和法系的区别带对应的技能,强力+连击+冲击+破防,魔能+破魔+法术连击+束缚。 14.宠物魂珠刷出临阵磨枪,让宠物防御、敏捷、气势、魔能、强壮、强力技能效果翻倍。 15.宠物变身卡,物理:连击,物理攻击时,20%概率再次攻击。法系:疯魔,法术攻击时伤害结果提高50%,损失10%血量。 PS:以上攻略只针对我个人喜好,打完全成就没问题。装备、技能搭配没有经过任何测试,肯定会有更优解,仅共参考用。
梦幻要钱,神武要命;而你,我的朋友,你才是真正的英雄!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese, Korean
Hours played at review time, across 42 reviews with recorded playtime.
[h1]Unplayable[/h1] English in this game is a very poor translation. I mean worse than google translate.
垃圾游戏,挂机245小时飞升11,结果坏档了,这种挂机游戏坏档意味什么你TMD知道吗?
每次出新游戏 都和上一部没啥区别 换个名字 换几张图片模型 万年不变的套路
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why can't I equip this item? I don't know! but I do have access to a "click really fasst until you beat 1000 monsters" minigame
precisamos de portugues
流程冗长,中间还有断档,游戏过程不流畅
这款游戏,是以梦幻西游的基础下构思出的放置游戏。游戏设计不错的,个人比较推荐。目前转生点数几乎不加,肯定没有2%,我二转的时候盯着我的指数点,减去等级刚好和200级相等(单属性加点的话1级6点)。人物宠物一套二套装备换装很方便,不过宠物的变身卡(相当于就是宝宝)没有随着1和2进行相应的变动。打一个boss和打多个怪的人物法术以及变身卡和魂珠肯定是不一样的,希望可以进行各自玩法预设,不然每次换来换去很麻烦。 游戏整体比较好,打宝图其实就是抓鬼,希望调整下转生的bug,以及点修点技能的上限,不然提升太小了。到瓶颈后,就纯粹是挂时间了。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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