
a small dream explorer.
Modeled estimate, not a reported figure. How we estimate →
About
explore atmospheric dreams of vagrant but familiar memories.
... no game. you walk around and explore brutalist but also dream-like environments.
... a dedicated sit [C] and howl [H] button because wolfgirls are super cool
move : [ WASD ] : [↑ ← ↓ →]
run : [ CTRL ] : [SHIFT]
jump : [ SPACE ]
interact : [ F ] : [Z] : [ENTER] : [Left Click]
pause : [ P ] : [ESC]
(additionally, a camera can be accessed through the pause menu [ ESC ] allowing you to take pictures with…)
notice: while this program does not contain conventional “horror” elements, themes of liminality, isolation and escapism may still evoke unsettling feelings or generally be difficult topics to some so please, explore with caution.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 735 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The adventure is too short. Recommended
A work of art, simply and absolutely. And I think that way because to me it manages to convey very complex feelings and emotions just by literally setting a stage for you to explore, and as you continue onwards you are suddenly flipped over to a whole different ambience, like a dream. And just like a dream, each stage can make you feel out of place, disconnected, the feeling that something is not quite right but you can't figure out why, some can even convey a sense of alienation, a loss of self, an unsettling sensation akin to something crawling on your back, as if each stage was a portent to eeriness. But, and this is an important but, just like a dream it also shows stages that convey familiar feelings, nostalgic places that you never knew, vibrant fields filled with playful atmospheres, and views that we may have once imagined out of our reach but that are now stretched under our feet, [i]Hiraeth[/i] but in a positive way. In summary, I just really liked it and felt that regular words weren't enough to describe what it felt to play it, on top of that every stage is accompanied by an amazing musical score that really sets the tone, everyone should play this at least once in their life IMO, also the game is very photogenic.
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Languages: English, Russian, German, Japanese
Hours played at review time, across 736 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Much like the game itself, it's hard to find a point to grasp onto for a "review" of any sort. It feels like a... deeply personal experience, and one that i understand all too well. And there's not really any thesis you can give for it without the context for it as a whole. It's easy to chalk it up to just another liminal space walking simulator- one among the hundreds plopped onto Steam to make a few bucks off the old Backrooms content creator trend. But i can promise that thought does this game more of a disservice than i could easily explain. Nophenia is an intensely personal art piece, speaking to a multitude of experiences common amongst queer people; social isolation, depression and anxiety (and debatably even schizophrenia through some imagery of its own), trauma, suicide, amnesia and dissociation, with spatterings of body horror that i can only assume is safe to attribute to this game(and the creator)'s undeniably trans sense of style and humor. Speaking from what i can only imagine is a similar lived experience as the game itself, the spaces in the game instilled me with a mix of potent emotions that felt like they were ripped straight out of my brain. The calm peace and safety in solitude, nothing but me and the the falling snow, or the waves at my feet, or the rain against my umbrella. The overwhelming tension and anxiety standing in the shadows of towering monoliths, representing structures and ideas larger than i could ever hope to control- the feeling of the need to simply run away in the face of something larger than yourself. The terrors of the sound of beating hearts and breath, desperately clawing for safety and familiarity in a fleshy darkness, or against blackened skies like a memory tainted in nightmares. The blissful haze of the early morning skies, a feeling i still struggle to explain for any more than its' place in memories that are beyond my reach. Each of those and more speaking to so many unspoken thoughts and memories inside me, with each and every space and moment embodying a memory, an emotion, a fear, i've experienced all on my own. And there's a beauty, a comfort in seeing it reflected, in seeing that experience and the impact and the things you see and feel are understood in that way. Not just in a literal sense, but a metaphorical one too; there is no story, there is no plot, you're given no background for Nia's life or trauma... instead, that history, those memories, that trauma is implied through overwhelming imagery full of emotion- imagery telling the right kind of viewer, "you aren't alone". I was the right kind of player, and the game spoke to me in a way that's exceedingly rare. The symbolic representation of memories, of change, of trauma, of passion, of death, of grief, of uncertainty felt like a window into my own empty mind- a vision of memories and feelings i can't reach anymore, almost as a way to tell me that i am still real. It's an experience that's going to stick with me for a long time, as a representative cornerstone of who i am and have been- my taste, my style, my interests, my fears, my past, my uncertainty, all reflected in one place. And i suspect i'll be returning to this place to remember myself- [i]see[/i] myself- for a long time.
this game was unfortunately disappointing to play, for as nice as the aesthetic choices are. i really liked most of the level designs but it felt like i was walking through a bunch of screensavers for no reason. it definitely WANTS to be yume nikki, mixed with a very very slight LSD dream emulator take (the randomized stage concept when going through doors, mostly, and one map had a little tribute to it) but it felt barren, with little reason to explore or spend more than a few minutes in a world. like really i just wanted to be done and so i'd be searching for the exit as quickly as possible, rather than taking my time and savoring each world. because there was no reason to. it's aesthetically impressive, but about as deep as a puddle.. i don't think it's bad if you expect going in that it's going to be a very simple, basic little walking simulator with no real goal in sight other than "look at cool stage now try to get out" - but if you expect something with more depth, more meaning, and more cool things to explore and find, you're definitely not getting it here. it's a damn shame because i love the aesthetic of this game....tragic
The only thing I wish this game had was some strange and unique NPCs around to at least have some of the worlds feel weirder.
Maybe you'll get something out of this. I did.
I just feeling alone running on all that world totally abandoned for god, nobody cant hear my screams or me crying, just the silent tortured me slowly and slowly, only for my only peace it's a beautifull white wolf with pink eyes, headpat me and cared me like a baby, probably saying "shhh... im here every its okay" it's so peak, sadly just end the game when that happend, I wish a dlc about this cute white wolf girl protect me and hug me on all the level feeling finally in the paradise, saved and happy. OH WAIT ITS A REVIEW ABOUT NOPHENIA UHMMM EHMM AWOOOOOOO??????!?!?!
a game that asks the brave question of "what if yume nikki was 3d and also creatively bankrupt?" in my experience, most of the areas youll go to youll get the gist of in 10 seconds then spend the remaining however-long trying to figure out how to get the hell out of there, a shockingly infuriating task most of the time buy at your own discretion if youre really desperate to play one of these walking around games but other than that dont waste your time
как будто гуляю по старым воспоминаниям
Its a very good game if you just want to look around and find all the different areas. 9/10 I think it just needs more areas. Also we NEED more games with this old ps1 look to it, it would be epic.
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