
Nodebuster is a short, experimental incremental game about busting nodes and destroying reality.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 224 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
just straight up boring gameplay stays the same, upgrades are barely noticeable
This game scratched my brain in just the right way. A lovely incremental game that doesnt overstay its welcome.
Best game to play if you're bored or over caffeine area. Helped me calm the ♥♥♥♥ down destroying some nodes, it's peak as ♥♥♥♥
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 225 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
As a game developer, this game is such an inspiration. The artwork, game feel, UI interactions and visual effects in general are all so on point, so satisfying. The game loop is really cohesive and constantly makes me want to go another run to get more upgrades and see what is next. Exploration of the skill tree and of the higher prestige levels are engaging, especially when you start feeling OP. I believe I'm close to finishing the game, and I highly recommend it if you're looking for a satisfying experience that's perfect for quick sessions while still feeling surprisingly cozy (the soundtrack really helps with that).
Very fun incremental with steady progression the whole way through, great for the price! 4 hours of playtime to 100%
This game was a weird slow burn for me. Might be the worse sunken cost effect I've ever felt. It wasn't fun: at some point I just felt "ok, now this is picking up, let me just finish it" and that continued to the end. Not saying it's bad. It's not for me. For a depiction of what playthrough feels like: imagine staring at an open popcorn pan that shakes and flashes whenever corn pops. A certain amount of corn kernels go in, when they pop they get replaced by new kernels coming in and leave particles/residue behind that you collect. And that's what you do again and again - stare at the shaking and flashing kernels in this cycle for hours.
Fun lil' game a lot like Digseum. It's an idle clicker, but, like Digseum, it's a ramp-up clicker game. The game ramps up how strong you are super faster so that you can finish relatively quick. It's not meant to go on forever like other games in its genre; the game has an end. I love that it's designed to see you finish and say goodbye in just a few hours! The music is so chill too 🤌
nice game
pretty fun game, cool idea and decent progression and upgrades. only took about 3-4 hours as well so nothing crazy to finish.
Never had more fun being lazy in my life
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $19.3K | 159 | 94% | $2.99 | |
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| $2.5K | 17 | 65% | $4.99 | |
| $3.9K | 28 | 54% | $3.99 | |
| $2.7K | 32 | 97% | $2.99 | |
| $320.9K | 1.7K | 93% | $4.99 |
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|---|---|---|---|---|
| $1.6M | 10.5K | 86% | $7.99 | |
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