
Conquer Warring States Japan under one banner
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 15 → 0.43/day in the week after.
About

Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $38.99−35% | 2.7Kreviews | 74% | — | $3.9M |
| $59.99 | 873ratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 837 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
makes time fly away
終盤の作業となりがちな部分が「決戦」で一気に終われるのは、いい解決策。 外交や敵武将の引き抜きなどの駆け引きがもっと楽しめるとよかったが、全体としては良作。
過去作に比べゲーム展開が早い。評定・編成などのフェーズ管理ではなく鳥瞰RTS風に仕上がった作品。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.9M | 7.8K | 90% | $19.99 | |
| $3.9M | 4.5K | 83% | $23.99 | |
| $3.9M | 7.4K | 65% | $14.99 | |
| $3.9M | 1.6K | 85% | $79.99 | |
| $3.9M | 102.5K | 82% | $2.49 | |
| $3.9M | 7.4K | 66% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 622 | 84% | $59.99 | |
| $6.8M | 3.9K | 50% | $59.99 | |
| $2M | 997 | 50% | $59.99 | |
| $1.9M | 1.1K | 71% | $59.99 | |
| $806.6K | 1.2K | 87% | $24.99 | |
| $564.2K | 351 | 81% | $54.99 |
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 30 → 1.29/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese, Japanese*, English**languages with full audio support
| $38.99−35% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 837 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不是很喜欢这个游戏。 1、内政,建设,分为主城和其它城市。(我是领主,自然可以建设任何管辖下的任何城市,这个游戏不能。) 2、视野,镜头。 3、自动化。(玩策略游戏从来不喜欢自动化) 4、事件的激活。 10分满分,6.5分。
To be honest, I like what this game use to be but isn't anymore. This is a mindless easy and dumb (and keeps getting dumber) RTS vs what use to be a story rich historic turn based strategy game. Thumbs up only for hopes they get back on track and make more.
回本了
アニメーションまでこだわってる!
演出还是很不错的,游戏性就属于现代化的快节奏游戏了,游玩时长大概100多小时不会很腻。 隔壁到处破破烂烂的san14反而能玩几百小时
Desde Kessen 3 que a Koei não mama o Nobunaga com tanto empenho quanto nesse jogo. Ficou bem mais dinâmico do que os anteriores, lembra muito uma pegada do Iron Triangle, mas com um toque mais "Grand Strategy". O fato de eles terem parado o mercado de mosquetes e cavalos foi uma pequena decepção e falta refino na parte de Cercos, mas o jogo tá supimpa. Aguardem uma promoção e peguem, pq a facada é dolorida.
戰國粉絲不得不品鑒的一環,這年頭能玩的戰國題材游戲越來越少了TT 我感覺内政系統還是蠻容易理解的,合戰倒也還行,攢出一個大威風也確實很爽,整體上都沒什麽大問題 我唯一想吐槽的就是路過自家城池不補兵糧,明明創造都可以,新生卻不能補糧食。我玩伊達氏到中後期,主城和幾個出兵大城的兩三萬人連東北都走不出去,還怎麽跟近畿的豐臣大決戰啊? 修+15行軍天數的那個不僅佔建築設施位置,效果還微乎其微,還得點滿政策把行軍天數加到180左右才好些,嚴重限制擴張速度,我懷疑光榮就是爲了不讓玩家太快統一日本,故意增加游戲游玩時間:( 希望下一代能改改,爲數不多的戰國游戲我只希望光榮能認真對待,不要再因爲沒有競爭對手就擺爛出年貨了:(
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.