
Conquer Warring States Japan under one banner
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 15 → 0.43/day in the week after.
About

Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $38.99−35% | 2.7Kreviews | 74% | — | $3.9M |
| $59.99 | 873ratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 837 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
一开始的蹲坑很磨人,但最后的大决战非常爽
노부나가야망 시리즈중에 가장 사실적으로 그려냄.전투는 정말 사실 그대로..훌륭한 작품
一點遊戲性都沒有尤其是戰鬥部分 只想用內政拉長玩家的遊戲時間
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.9M | 7.8K | 90% | $19.99 | |
| $3.9M | 4.5K | 83% | $23.99 | |
| $3.9M | 7.4K | 65% | $14.99 | |
| $3.9M | 1.6K | 85% | $79.99 | |
| $3.9M | 102.5K | 82% | $2.49 | |
| $3.9M | 7.4K | 66% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 622 | 84% | $59.99 | |
| $6.8M | 3.9K | 50% | $59.99 | |
| $2M | 997 | 50% | $59.99 | |
| $1.9M | 1.1K | 71% | $59.99 | |
| $806.6K | 1.2K | 87% | $24.99 | |
| $564.2K | 351 | 81% | $54.99 |
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 30 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese, Japanese*, English**languages with full audio support
| $38.99−35% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 837 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很喜欢玩群雄逐鹿搜集武将
삼국지랑은 다른 재미가 있네요 일단 병사가 자동 리필이 되는데 이걸 놀리고 있으면 괜히 손해보는 기분이 들어 자꾸 전쟁하러 나가게 되네요 근데 이게 AI도 마찬가지인데 전체 맵을 보면 쉴새없이 전투를 하고 있습니다 그렇다고 내정 부분아 아예 허당인것도 아니고 어느 정도 신경쓰면 이익은 받게 되있어서 내정하는 재미도 살아 있네요
很好玩
好玩
tres bon jeu
完全唔識玩,應該講,無法代入為信長之野望,比較讓人失望,如果當作全新的遊戲,它的吸引力只更低
玩了100小时来评。相比起前面几代,重点放在代官-奉行-城主的管理系统上。对人事的管理分配占到比较大的比重,冷门武将也有了存在的必要性。战斗难度和挑战随规模递增,军粮设置合理,不会存在后期雪崩的问题。会展-威风机制给了玩家开挂的小后门,很实用,爽点完全放在包夹上。外交系统必要性也提升了。玩家可以把主要精力放在战略考虑和运筹帷幄上。各代里面最喜欢的。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.