
Conquer Warring States Japan under one banner
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 15 → 0.6/day in the week after.
About

Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $38.99−35% | 2.7Kreviews | 74% | — | $3.9M |
| $59.99 | 873ratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 837 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
信長の野望は嵐世記以降やってなくて久しぶりに手を出しました。 [h3]マイクロからマクロへのスケール感が良い[/h3] 最初は大名自身で領地をちまちまクリックして開発していくが 領土が増えると各城は城主に任せて人材配置をすれば、自動で開発してくれるようになる。 さらに城が増えると、複数城をまとめる軍団長に領土と武将をまとめて任せれば勝手に人材配置も経営もしてくれる。 最終的には各軍団長が「●●に調略いたしたく」「〇〇を攻め取ってまいります!」とか具申してきて勝手に動いてくれるので、大名としてなかなか気持ち良い感覚になった。 ただ残念なのは前線はAIに任せると非常に効率が悪いので、自分でやったほうが遥かに楽、というところ。 [h3]人材配置ゲー[/h3] 武将が大量にいて、それぞれ能力値のほかに、特技や施設・戦法など多数の要素を持っている。 同じ一族や同じ特技を持つ武将を組ませると能力が上がるなどの恩恵があるので、 誰をどの城に配置するか頭を悩ませるのが楽しい(多すぎて最終的には適当になる)。 [h3]PKは必須[/h3] ●動揺:無いと敵兵が無限に回復してストレスがマッハ。 ●攻城戦:大勢力相手に守りやすくなる。楽しい。 ●交渉:「降伏するから所領安堵してくれ」とか「この領地くれたら忠勤しますよ」とか頼んでくる。楽しい。 かゆいところに手が届かないところは結構たくさんありますが、 総じて非常に楽しめています。
丈夫之志,奔流不息。 《信长之野望》和《三国志》的历史代入感实在太强,而信野因为是日本本土文化背景的缘故,内容上更胜之。 文案、立绘、角色塑造都称得上好,让人不由自主的想更多了解那一时期的历史。游戏内容整体上显得大气,最难得的是没有丑化失败者。 稍不如意的地方,是最喜欢的姬武将归蝶立绘和人设没有14好,不过片头曲归蝶出现的那几秒真的好美。 看完片尾很感动,人的野望不会终结。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 30 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese, Japanese*, English**languages with full audio support
| $38.99−35% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 837 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
系统简陋,数值崩坏,一份游戏卖两份钱
遊び方があからなかった
666
fsd
Greatest new strategy game released on the market, worth buying at large discount
总的来说已只能算刚刚及格的游戏,槽点稍微有点多,镜头稀烂和攻城战真的是头大。推荐完全是出于情怀
之玩了一晚上就不能退款,♥♥♥
真的神作
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1M | 570 | 84% | $59.99 | |
| $6.8M | 3.9K | 50% | $59.99 | |
| $2M | 997 | 50% | $59.99 | |
| $1.9M | 1.1K | 71% | $59.99 | |
| $806.6K | 1.2K | 87% | $24.99 | |
| $564.2K | 351 | 81% | $54.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.9M | 1.6K | 85% | $79.99 | |
| $3.9M | 102.4K | 82% | $2.49 | |
| $3.9M | 4.5K | 83% | $39.99 | |
| $3.9M | 7.4K | 65% | $14.99 | |
| $3.9M | 9.3K | 77% | $29.99 | |
| $3.9M | 7.4K | 66% | $12.99 |