
Conquer Warring States Japan under one banner
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 15 → 0.6/day in the week after.
About

Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $38.99−35% | 2.7Kreviews | 74% | — | $3.9M |
| $59.99 | 873ratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 837 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩
If you want to experience the Sengoku period, this is the game for you!
比起大志 我還是喜歡大志的玩法 我至少不用因為兵糧的問題而推不過去一個勢力
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 30 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese, Japanese*, English**languages with full audio support
| $38.99−35% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 837 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
簡化太過頭,內政消失,武將互動也沒了,只是一堆數據人,連打戰都能交給AI,我只是盯著就破關了。 自創勢力沒有劇情,也不能把某歷史武將調到某勢力,隨機骰武將分配是啥鬼啊?自創勢力根本不自由,完全沒有額外的驚喜或變化。難道我是來看歷史事件的嗎?看看ACG對話就滿足了嗎?這麼多代了,誰不知道日本戰國歷史? 垃圾外交系統,同盟一直要援兵一直爽,我還要消耗信用度維持同盟,還要消耗信用度請他派兵,搞笑啊。 AI頭像,拿舊的頭像丟AI繪圖換個藝術風格,這樣也可以? 成本不斷cost down 價格越來越硬,內容越來越粗糙簡化,冷漠的系統,單調數據化的人物,這都能好評,難怪光榮吃相越來越難看。寵粉寵出來的,賣情懷,一直賣一直爽,躺著賺幹嘛認真做?
作为新人玩家这可能是我最早接触的信长野望系列游戏,初次玩这款游戏之时,第一次以少胜多打出大威风时的那种兴奋感,初次决战一战定乾坤以及历经艰辛终于用大魔王统一日本时那种成就感,的确让我这个接触信野没多久的玩家感到记忆犹新。历史策略游戏的魅力之处就依托历史,弥补历史上的遗憾吧。很不错的一款历史策略游戏,除了定价有些贵,其余的还算能接受
最高です
这作的威风系统是历代系统中最爽的,根本玩不腻
想做战国风云儿吗?推荐你玩最易难度 哈哈哈 然而玩了几天几宿最后累死。 地区统一就算通关吧。。 日本就是比三国牛鼻是呗 遍地超强宝可梦 你自己有三五个超强宝可梦 根本不够看,兄弟。
每代信长都是要玩的,新生做的很棒,如果定价低一点,应该会有更多玩家购买的;希望下一代尽快出来。
過去一で没入感が高く難易度もいい感じでおすすめできる
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1M | 570 | 84% | $59.99 | |
| $6.8M | 3.9K | 50% | $59.99 | |
| $2M | 997 | 50% | $59.99 | |
| $1.9M | 1.1K | 71% | $59.99 | |
| $806.6K | 1.2K | 87% | $24.99 | |
| $564.2K | 351 | 81% | $54.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.9M | 1.6K | 85% | $79.99 | |
| $3.9M | 102.4K | 82% | $2.49 | |
| $3.9M | 4.5K | 83% | $39.99 | |
| $3.9M | 7.4K | 65% | $14.99 | |
| $3.9M | 9.3K | 77% | $29.99 | |
| $3.9M | 7.4K | 66% | $12.99 |