
Lose yourself in the dystopian world of New York, 2329; immortality comes at a price that someone has to pay. In this interactive noir story, lead the investigation using advanced technology, as Detective James Karra who risks it all in pursuit of a serial killer targeting the city’s elite.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.71/day in the week to Jul 30 → 8.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About










Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 7.5Kreviews | 83% | — | $2.5M |
| $6.24−75% | 5.6Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 489 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Güzel bir hikaye, atmosfer ve akıcı bir anlatım olmuş. İndirimde alıp denemenizi tavsiye ederim.
About six hours of one of the most disappointing, waste of time, waste of potential I could have had. I have played for 12 hours, but the average playthrough is six hours, barely even that if you know where to look and don't waste time with extra dialogue bits. The entire plot can be summirized with: red herring existential crisis "capitalism le bad". The steam page never shows actual gameplay footage, so don't get fooled, you'll have no FPS combat here, just a bunch of quick time events and TWICE you'll ever use that gun. The investigation and clues panel, clever design and interesting; the investigation tools are the most creative ones I have seen, but all this is simply WASTED because the plot is a lie, a frustrating, @ss-backwards lie. We have to gatekeep gaming from the theater kids who think they have the right to write game stories only to make garbage like this.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $24.99 |
| 1.7Kratings |
| 90% |
| — |
| not modelled |
| $2.49−90% | 150ratings | 78% | #57 | not modelled |
| $4.99−80% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 489 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
rly cool game this was my first experience in games like that and ye you should try it the graphics story everything is on the top + hes not that expensive so yea better try it ps it was like moovie
[b]TL;DR -[/b] A narrative experience that rivals that of Bioshock, in my eyes. Play through it with as few spoilers as possible, but perhaps purchase on sale if you aren't certain whether it's your thing. A full playthrough will almost certainly take you eight hours or less, as well, so do with that information what you will. I bought this game a little over a year ago but never quite found myself interested in playing it. It was right after I'd practically burnt myself out on the cyberpunk genre, and Dune: Awakening had just released, which I immediately jumped into playing with friends. So here I am, thirteen months later, writing perhaps my first serious Steam review as the credits play for the first time. I went into this game almost entirely blind—my only prior knowledge being what's shown in the screenshots and trailers, along with a quick Google search to see how much time I'd need to dedicate to it—and I cannot at all say I regret it. I was faced with decisions I didn't feel confident in making, and rather quickly came to realize how readily I had immersed myself into this world. I was mumbling to myself during the investigation portions, trying to piece things together ahead of James, and at a few points even found myself lingering on decisions that felt monolithic for both James' character development and the conclusion of the story. I imposed a rule for myself when I first started, in that I'd never use the pause feature to "cheat" and give myself extra time to make decisions that had such restrictions tied to them, and I do feel like this improved the immersion for me a lot—not that it was something I'd struggled with regardless. From the opening cutscene to the closing credits, I felt everything from disgust to reflief to wonder. The vistas are incredible, and the little "inessential" clues scattered about the environment really helped to prompt both imagination and consideration in regards to upcoming twists or story beats. That all said, there are some things I'd like to touch on more directly—they could be negative or positive, depending on who's reading, so I'm not going to label them as either. [list] [*][b]Detective Themes -[/b] While Nobody Wants to Die has the 'Detective' tag, I wouldn't recommend coming into it expecting heavy puzzle themes. The truest focus of this game is its narrative focus, which I believe is done incredibly well, but the portions where you [i]are[/i] performing detective work are fairly simple and hand-holdy. [*][b]Do Choices Really Matter? -[/b] As you may well have seen in some of the other reviews, choices aren't necessarily as impactful as the game alludes to them being. While it's true that very few choices seem to truly affect the game's ending, I don't think I encountered a single choice that felt well and truly worthless throughout my first playthrough. Some of choices will still open up new lines of dialogue within their respective missions, even if they don't play a role in the resolution of the game. [*][b]The Ending -[/b] I don't want to say very much here, as I'm trying to avoid spoilers for just about everything I can, but I also don't think I'd be happy with this review if I didn't include some mention of it. While I'm of the mind that the ending I received with my first playthrough was fitting of the choices I made, and brought the story of Nobody Wants to Die to a conclusion I can appreciate, I understand that it may not be the ending some people wanted. Definitive as it is, I can understand how it could lead someone to feel incomplete—especially depending on which ending they got. [/list] I still plan to do at least one extra playthrough, as I've every intention of reaching 100% on my Steam achievements for Nobody Wants to Die, and I'd also like to see the other decisions and endings I've missed. In conclusion, though, I think this may well be one of the best narrative-focused games I've played in a long time, even if it does have a few cliché moments. I'd strongly recommend a playthrough if you can spare both the time and money.
Nice story, not worth 40 bucks, but at 6$ its perfect
game quite good, and also good philosophy the game want us to know, u guys should buy the game not bad at all
IT GOOD ONE
画面不错,剧情有点无聊
Really enjoyed the game. If you like mystery noir, I highly recommend it.
👌
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 150 | 78% | $2.49 | |
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| — | 0 | — | — | |
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Related
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|---|---|---|---|---|
| $2.5M | 25.4K | 78% | $4.99 | |
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