
Transform from a featureless nobody into a SLUG, a GHOST and a DRAGON in this new take on Action RPGs from the creators of Guacamelee! Discover 15+ distinct Forms, mix-and-match their abilities, clear evolving dungeons and... SAVE THE WORLD!?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 27 → 0.71/day in the week after.
About
When the ancient Calamity re-awakens, who can save the world? Nobody! (That’s you, you’re Nobody.) Master the art of transformation to become a Slug, Ghost, Dragon, and more in this new take on Action RPGs from the creators of Guacamelee!
Complete quests to discover and swap between 15+ varied and distinct Forms. Mix and match abilities in unexpected ways to unlock and complete even MORE challenging quests. Explore a vast overworld - on your own or with a friend online - while clearing shape-shifting dungeons in an effort to stop The Calamity and save the world!
Transform into MANY FORMS: Unlock 15+ distinct Forms, from Rat to Rogue to Robot, each with its own unique gameplay mechanics.
Mix & Match ABILITIES: Combine over 80 Form abilities to create powerful customized builds. Play as an Egg that can leave a trail of slime and shoot fireballs!!! We can't stop you!
Unconventional QUESTS: Help the strange inhabitants of this world deal with their troubles. Each Form also has its own set of quests, which you can complete in creative ways.
Evolving Dungeons: As you become stronger, procedurally generated dungeons increase in difficulty and complexity to keep you on your toes.
Local & Online Co-op: Invite a friend to play through all, or part, of your adventure together!
Endless Fun: Tackle an infinite, ever-changing endgame dungeon to unlock a new form, and build a glorious statue to celebrate your skills!
New Game+: Put your Forms and abilities to the test against leveled-up enemies and dungeons with remixed difficulty modifiers.
Awesome Soundtrack: New original music by acclaimed composer Jim Guthrie.

Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 6.9Kreviews | 91% | — | $3.2M |
| $7.49−70% | 7Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 848 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A good game overall, but it fails a quality check for a pc game. Anything without the ability to remap the controls isn't a finished product and I can't give a thumbs up to. Also, whoever designed the master archery quest, just go away.
不好玩
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.5/day in the week to Jul 21 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Japanese
| $24.99 |
| 3.6Kratings |
| 92% |
| — |
| not modelled |
| $24.99 | 32ratings | 92% | — | not modelled |
| $7.49−70% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 851 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Having loved the two [b]Guacamelee[/b] games, I wanted to love this game too and sank quite a few hours into it. However, while it still deserves a thumbs up, in my experience I found that for several aspects it does right, there are a few important ones holding it back. The quest system also works in pushing the player to make the best use of each form, and of the feature to mix and match their abilities, with a huge number of possible builds for every situation. There is something to do at any given moment, and every time you think you've seen it all, there's some new area to explore or a new quest to unlock. A good number of fast travel spots avoids excessive backtracking, and exploration is constantly rewarded. Even spending some time destroying breakable objects counts, as it can help regain mana and it's rare to not get some money or health out of it. But… Quests quickly devolve into an endless checklist. Form-specific quests are sometimes fun and flow naturally into the gameplay, but many others are just chores, like "collect food while using ability X and also with passive Y equipped"; oftentimes, the best way to complete them is to retreat to early dungeons and spend time there. A system ideally meant to prevent grinding, as experience is gained only through completion of quests, does instead require quite a lot of it. The random generation of dungeons helps keep any retry and replay at least partially fresh. But… After a while, dungeons will all look alike besides the graphics. It is not helped by all bosses, except the final one, being merely huge versions of regular enemies. In short, I found the gameplay loop to be not varied enough to support the quantity of content the game offers. At some point, I simply decided to take a straight path to the last main quests and finish it. It's small compared to the rest, but what's the deal with having to claim the experience for each completed quest, forced to enter the subscreen every time, rather than the collection happening automatically? Feels like mobile game design. Also irritating is the "nag screen" every time you enter a dungeon with a form with no open quests - even in cases where all form quests are completed for the time being! Still, [b]Nobody Saves the World[/b] has a solid gameplay core, especially how it weaves the recovery of mana, a tedious mechanic in many other games, into the flow of combat by having most signature abilities allow you to recover it by just attacking. It's really fun during the early to middle hours as you unlock form after form, and it offers something for everyone, from players who just want to finish a game as soon as possible (I've seen videos of the game completed in just 6 hours), to super-completionists, to everyone in between, without forcing you to see everything. I just wish it didn't "dilute" itself so much. Hoping for [b]Blighted[/b] to avoid the same pitfalls (provided it really releases in 2026).
Horse that shoot missiles
体量和玩法还是不错的,算是个不错的冒险游戏,就是有点恶心的是找最后一个魔力精灵,居然要从洞后面才能进去,要不是机缘巧合我都不知道在哪,地图又不显示
Ronaldo, brilha muito no curintiã
玩不懂 这游戏
Really enjoying this. Exploration is rewarded, fun light puzzles and different play styles. I like playing as a rat.
a chore to get through, and the last boss fight was the most anti-climatic, drawn out, and easiest battle ever. weak writing and boring gameplay.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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