
From Moon Studios, the award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps, comes No Rest for the Wicked, a unique, visceral Action RPG set in a hand-crafted world with Souls-like combat. Featuring co-op for up to four players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 26.33/day in the week to Aug 5 → 31.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
From Moon Studios, the award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps, comes No Rest for the Wicked, a unique, visceral Action RPG set in a hand-crafted world, featuring Souls-like combat, where every strike matters, and every friend can join the fight.
Play solo or with up to 4 players in seamless online co-op. Face monstrous enemies, build your home, and carve your path through a world torn apart by plague, greed, and glory.
Precision, weighty combat where every fight matters. Now with multiple difficulty options so you can fine tune the experience that’s right for your play style.
A vast pool of loot to discover - collect weapons, armor, runes and more as you build your unique character
A main campaign story that will take you through a unique, hand-crafted world
A living island that evolves over time - new events, vendors, and challenges emerge as days pass.
Homebuilding and crafting systems that tie directly into gameplay.
Seamless co-op, no separate mode, no fluff. Just the full game, shared.
No microtransactions, everything is earned through play.

Share your world and progress with up to three friends in the campaign’s online co-op mode. Every quest, boss, and inch of Isola Sacra is yours to share, or explore alone at your own pace. It’s up to you to befriend, betray, or become a solo master.

Hone your combat skills within a Souls-like combat system that rewards strategy and timing. Battle gruesome creatures, enemy soldiers, and punishing bosses in heart-pounding encounters.
Feel the weight and speed of each weapon through unique move sets. Enchant weapons, craft rare armor, and create bespoke builds that fit your playstyle.
Choose your Realm Tiers: With multiple difficulty options, you can tailor the journey to your preferences, whether you’re here for the story or the full combat experience.

Harvest wood, ore, and food as you explore; craft meals that replenish health and boost stats; and make your way to the city of Sacrament where you can purchase property, upgrade your gear, and stash your loot.

The year is 841 TE. King Harol is dead, and the Pestilence, an unholy plague not seen for a thousand years, has returned.
You are a Cerim, a mystical holy warrior sworn to defeat the plague at any cost. But as rebellion, religion, and corruption collide on the isle of Sacra, every forest and dungeon you uncover may hold new surprises and challenges. Each location is hand-crafted and filled with hidden secrets and treasure that lurk in the most unlikely of places.

Take respite in the vast central hub of Sacrament where you can purchase property, buy furniture, and decorate it to make it your own. Fish on the shores of the river, till and harvest the land for ingredients to create meals that replenish health and boost stats. Acquaint yourself with the diverse array of vendors and townsfolk and restore Sacrament to its former glory.

Every inch of Isola Sacra, every creature you encounter, and every animation in No Rest for the Wicked is designed by hand, with incredible attention to detail. Feel the shifting weather and lighting as day turns into dusk, listen to the sound of the wind in the leaves, and take a minute to stop and enjoy a stunning vista - before you reach your next-heart stopping combat challenge.

No Rest for the Wicked has no microtransactions, no shortcuts, no pay-to-win - just pure gameplay.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2544 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ты платишь деньги, ответственно проходишь то, что придумал разработчик, а потом тебе нельзя играть потому что ты не там родился и в ответе за то, чего не совершал. Отлично.
Wait till it launches
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| $52.1M | 43.1K | 90% | $34.99 | |
| $53.5M | 53.1K | 97% | $47.99 | |
| $52M | 50.3K | 89% | $59.99 | |
| $53.9M | 322K | 89% | $13.99 |
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| $3M | 3.4K | 52% | $29.99 | |
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| $178.6K | 370 | 74% | $19.99 | |
| $15.9K | 75 | 65% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian*languages with full audio support
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game has been in Early Access for far too long. Having clocked over 200 hours, I can clearly judge the dynamics of its development. At launch, the project looked amazing and highly promising. It felt like all they needed to do was fix the optimization, tweak the balance, and drop the remaining story chapters. However, over the past couple of years, the developers have completely lost their way. They are abandoning the original concept, shifting the genre toward a half-baked MMO, and adding predatory mobile-game mechanics. Their recent decision to completely overhaul the class system was the final straw. It seems the developers themselves have no clear vision for what the game should be, shifting from one idea to another. Instead of delivering meaningful updates, they focused on marketing to maximize pre-orders, which inevitably led to another six-month release delay. Every new patch only makes the game less enjoyable, and fresh content has been missing for a long time. Verdict: Do not buy it right now. Wait for the full release next year (if it even happens), because the final product will look nothing like the current version. If you desperately want to play an unfinished, isometric souls-like, the current build might give you about 20 hours of gameplay. But is it worth the price? That’s up to you. Also, keep in mind: playing without a gamepad is virtually impossible.
从未因为游戏过于无聊打过差评,也没有因为优化打过差评。但是这个神人游戏制作人托马斯真的是把玩家当猴子耍,EA了两年半,憋不出来一个响屁,各种抬高玩家预期,各种跟别的游戏制作人碰瓷,像个怨妇一样抱怨微软,抱怨他曾经心爱的白月光diablo被做成了依托答辩。感觉他心思完全就没花在制作上面。后续也不知道会整出什么神人操作,真的天天闹嘛了在社区跟玩家互动,扬言要拿2026的年度。结果呢,轻飘飘的就把等了很久的1.0跳票了。这个差评是给这个制作人这种不良的做人做事的态度打的,这种人,很难把这个项目的后续给做好
why does the crucible the part of the game that is meant to be replayable has only a total selection of 4 different enemies and the worst enemies they could have picked too, enemies that no matter how much poise you have can fully stop your charged melee attack with a ♥♥♥♥♥♥♥ headbutt whilst your character is wearing over 200 pounds of armor but when i slam a 45 pound sword on a armorless guy he is aloud to attack through that?
活全家的制作人,天天论坛吹牛逼,饼是画了一张又一张,更新是一个有用的没有
Was really expecting a Diablo clone with maybe dodge-roll implemented. That way, you could say it was Souls-like, right? What I was greeted with was an absolutely gorgeous and intricate world that was both brutal and fascinating. The lore is top-notch and the play loop is absolutely satisfying. A few things I've noticed in my 30 or so hours of play: - You don't lose souls or coins or loot upon dying. You lose equipment durability. This is a fantastic new way to play the souls-like. You don't have to waste time backtracking to where you last died to pick up your valuables. Your valuables just... degrade. And you REEEALLY don't want that one weapon you finally got your mitts on to break. - Money is hard to come by, at least at first. There's really no big hidden ways to farm it. I'm sure there's a reddit post about how to do it effectively somewhere, but how you get your currency is through selling your loot or doing quests. This goes hand in hand as to why the item degradation works so well upon death. - I absolutely love how lived-in this world feels. Every path I take, I'm greeted with grit and grime from this forgotten isle on the fringes of a great Empire. Haven't felt this way about a game's lore since probably my first playthrough of Dishonored. - There's a challenge curve, for sure, but it seems to equalize after level 15 or so. Maybe it's just the player getting used to the game or maybe it's the game letting off the gas a bit, but either way, expect to die a lot in the beginning. I'm totally looking forward for this game to get out of Early Access in a few months. If you still get the chance to get this title %30 off, just do it.
BIGGEST SCAM
I was expecting a top down souls-like of sorts, and all that comes with that. Challenging combat, intriguing story and npcs, immersive world and deep character building. What I did not expect was the need to grind materials (Wood/Ore), the egregious inventory management, time gated city upgrades(requiring material grinding), and the absolutely boring loot/weapons/armors/spells. Also, the performance is nothing to write home about. The art-style is unique and beautiful but even that wasn't enough to keep me engaged. I found myself yawning and getting heavy eyes multiple times while playing this, add to that the boring material grind and inventory management and you have a recipe for uninstalling and buyers remorse. Combat Challenging, but I found regular enemies to be more of a nuisance than fun/engaging... especially when getting ganked by multiple mobs. This was infuriating at times. Bosses were fun, albeit very easy. Beating each one I encountered on my first try didn't necessarily feel good but confusing. Why am I steamrolling bosses but getting frustrated with normal enemies? Because enemy placement and balancing is atrocious. Story Incredibly mid and sleep inducing, as well as pretty much all of the npcs excluding maybe 1 or 2. Oh wow, there's a land that has a curse that turns people into necromorphs and you're some kind of bad omen/hero that people hate/like and there's some religious and political interference in the mix... been there, done that... BORING. Character building Feels awful imho. I am around level 20 and feel like I haven't even started to shape my toon. Doesn't help that the spell selection is shallow and weapons have ridiculous stat requirements for the most part so there is no easy way to test things out to give you some sort of direction in what you will be building towards. On top of this, you need to invest a lot of points into stamina just to be able to dodge/swing your weapon a couple times which is essential in a game like this... so forget about pumping those stats that a cool weapon you found requires... and don't get me started on the "equip load", I'm wearing rags and fat-rolling... feels great... Inventory management?! You get about 20 slots for weapons/armor, 20 for food, 20 for materials, etc. Why do I only get 20 slots for materials that you are required to grind a ton of? There are much more than 20 different mats, so if you find your 21st... better get your ass over to the stash and move them all over (individually). Out exploring and finding loot? Maybe even enjoying yourself? Better stop that and go manage your inventory for 10 minutes. What in the actual F does this add to the game other than frustration and a waste of your time? Nothing Grinding Materials and City Upgrading Not gonna spend a lot of time on this, it's boring af and does not feel rewarding or worth it in the slightest. I will definitely be coming back to see what gets changed in the 1.0 release and am really hoping this all gets ironed out because while I did enjoy myself at times, the overall experience was not good and certainly not what I was expecting.
这么早公布10月1.0,一跳跳将近半年,真有你的,这条差评不对游戏机制只对神人运营
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Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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