
From Moon Studios, the award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps, comes No Rest for the Wicked, a unique, visceral Action RPG set in a hand-crafted world with Souls-like combat. Featuring co-op for up to four players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 26.33/day in the week to Aug 5 → 31.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
From Moon Studios, the award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps, comes No Rest for the Wicked, a unique, visceral Action RPG set in a hand-crafted world, featuring Souls-like combat, where every strike matters, and every friend can join the fight.
Play solo or with up to 4 players in seamless online co-op. Face monstrous enemies, build your home, and carve your path through a world torn apart by plague, greed, and glory.
Precision, weighty combat where every fight matters. Now with multiple difficulty options so you can fine tune the experience that’s right for your play style.
A vast pool of loot to discover - collect weapons, armor, runes and more as you build your unique character
A main campaign story that will take you through a unique, hand-crafted world
A living island that evolves over time - new events, vendors, and challenges emerge as days pass.
Homebuilding and crafting systems that tie directly into gameplay.
Seamless co-op, no separate mode, no fluff. Just the full game, shared.
No microtransactions, everything is earned through play.

Share your world and progress with up to three friends in the campaign’s online co-op mode. Every quest, boss, and inch of Isola Sacra is yours to share, or explore alone at your own pace. It’s up to you to befriend, betray, or become a solo master.

Hone your combat skills within a Souls-like combat system that rewards strategy and timing. Battle gruesome creatures, enemy soldiers, and punishing bosses in heart-pounding encounters.
Feel the weight and speed of each weapon through unique move sets. Enchant weapons, craft rare armor, and create bespoke builds that fit your playstyle.
Choose your Realm Tiers: With multiple difficulty options, you can tailor the journey to your preferences, whether you’re here for the story or the full combat experience.

Harvest wood, ore, and food as you explore; craft meals that replenish health and boost stats; and make your way to the city of Sacrament where you can purchase property, upgrade your gear, and stash your loot.

The year is 841 TE. King Harol is dead, and the Pestilence, an unholy plague not seen for a thousand years, has returned.
You are a Cerim, a mystical holy warrior sworn to defeat the plague at any cost. But as rebellion, religion, and corruption collide on the isle of Sacra, every forest and dungeon you uncover may hold new surprises and challenges. Each location is hand-crafted and filled with hidden secrets and treasure that lurk in the most unlikely of places.

Take respite in the vast central hub of Sacrament where you can purchase property, buy furniture, and decorate it to make it your own. Fish on the shores of the river, till and harvest the land for ingredients to create meals that replenish health and boost stats. Acquaint yourself with the diverse array of vendors and townsfolk and restore Sacrament to its former glory.

Every inch of Isola Sacra, every creature you encounter, and every animation in No Rest for the Wicked is designed by hand, with incredible attention to detail. Feel the shifting weather and lighting as day turns into dusk, listen to the sound of the wind in the leaves, and take a minute to stop and enjoy a stunning vista - before you reach your next-heart stopping combat challenge.

No Rest for the Wicked has no microtransactions, no shortcuts, no pay-to-win - just pure gameplay.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2572 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
TLDR: In my opinion, this is the best thing that's come out in a LONG, long time. I wholeheartedly recommend it. So, I'd like to say this is my first review, but I went to my account settings to double-check, and to my surprise, the only review I've left was for "Ori and the Will of the Wisps". A game from the same studio... So, first off, I want to express my deepest respect and heartfelt thanks to Moon Studios. You guys are creating masterpieces, at least in my humble opinion. Now, about the game. Pros: - The visual art, music, and atmosphere are Moon Studios calling cards. My eyes and ears are simply delighted. If anyone is interested in what musicians and visual artists are doing in the age of AI, just explore the world of this game (or at least watch cinematics). - The story is another of the studio's specialties. This time, it's quite dark, emotional, and very interesting. No spoilers here. - It's an action RPG with reaction elements (rolls, parry, blocks), which makes combat incredibly interesting and hard. It takes time to learn and master. - The game has fairly slow progression, crafting, and researching available items—there's always something to do. At worst, just farm the Crucible. - It has multiplayer, and even though i play alone - i can only imagine how cool it is to play together in this one. Cons: I'd really like to say there aren't any, the game has hit me so hard. Considering it is early access, I cant imagine how I'll feel when it releases. Okay, so from what I know of the cons, I can just make something up: - The farming of some crafting reagents is quite unbalanced. For example, thread. Wood and ore are fairly easy to farm once you find resource concentrations. Thread is a random drop, and quite unstable. Sometimes you get lucky and they come in droves, other times you waste a couple of hours farming the Crucible for 2-3 pieces. - Some item stats look pretty dull. But perhaps this is just my subjective opinion, and in reality it only allows for the potential for some very unique builds. Perhaps I'm just lacking in imagination. And that's all... Guys, I beg you – give the game a chance. It's 100% worth at least trying. At the very least, you'll find in it at least a fraction of the emotions I experienced. Peace and love to all.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian*languages with full audio support
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
great game but the resource grind is unbearable
Sponsor of kremlin's terrorism
needless grind for upgrades or consumables (you have to grind to get estus flasks because they're consumable) enemies scale a bit too much and your build if its optimized doesn't matter alot of the time because of it, and if your build isnt optimized you're going to feel it (Which is hard, because your build is rng) randomized loot that mostly doesn't feel actually good and is just kinda bad, you often encounter the same weapon just with different statuses or effects; The Itemization is like borderlands. And no matter what area you loot the items are generally the same very polarizing because atleast borderlands has designated rarities, while every item can be every rarity in this game. no vanity so you look stupid most of the time and clothes have unrealistic weights so you have to avoid putting on pants.
毫无诚信的制作人,天天画大饼吹牛皮,不好好把主线剧情做好,天天研究你那b可有可无的联机,游戏没做完就开始想上手机端,还去成立新工作室去做其他小游戏,纯种傻逼一个。 把奥日积攒的口碑败得差不多了 傻逼游戏公司还想开新项目 这b样还配上 傻逼东西 极其不推荐购买
真恶心这游戏,,制作人这个户口本上就一页的婊子还天天给玩家画饼,也不怕撑死玩家,之前说最后一次打折之后涨价了诱惑玩家购买,结果后面打折好几次,后面又说要出正式版了赶紧买不然没有创始人礼包了,刺激玩家购买,然后正式版延期。讲话和放屁一样,延期就是打磨游戏,到2027.3那就三年了几乎,这期间你更新了什么,永远在大放厥词,永远实现不了自己说的事情,这就是最垃圾的游戏,最垃圾的游戏公司,最垃圾的制作人。现在不推荐任何人购买这款画饼神游,千万别上当了。
给制作人的一个差评
等个没完没了,要不明确说要很久,要不就干脆点上线,每次都是不好意思对不起,消耗别人的热情。包容也是有限的,制作组一点都不坦诚。别做背信弃义的小人。
pc controls, especially WASD are extremely clunky, most of the time you are fighting poor controls and targeting in a world where you fall off every edge or get stuck on any terrain. dodging enemies (that have unlimited stamina and no cooldown on their movesets btw) and getting stuck on a tree and then getting stunlock by infinite attack spamms and die, feels horrible, this is not difficulty, its clunkiness. some people don't mind this, good for them. but this has nothing to do with "get good" if its no fun in the first place. oh btw, no dedicated jump button in a game were terrain traversal is necessary, you taking the wrong auto jump angle, fall 5 floors to your death, with durability loss, and you have to climb your way up again just to fall of a ledge because the auto grip didn't work? yeah no..... i was progressing steadily, I just got annoyed by constant game design choices, the game itself is not hard, moves are predictable, you got more then enough tools for the job. the whole stamina exhaustion and poise system punishes the clunky WASD movement even more, that sometimes you ask yourself, what could i have done to improve? nothing, you just got unlucky that a boss threw you into a tree, you got stunned, and then jeetet of a cliff because you couldnt control your dodge movement as precice as you wanted. for the X amount of time in a row. it just doesn't feel right. and no i will not go dust of my controller... i will come back when the game is released. maybe try to tinker with the controlls more, MAYBE yes try controller (i really dislike games that only feel right on controller). but as of now, i wish i could refund this...
强烈不推荐
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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