
From Moon Studios, the award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps, comes No Rest for the Wicked, a unique, visceral Action RPG set in a hand-crafted world with Souls-like combat. Featuring co-op for up to four players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 26.33/day in the week to Aug 5 → 31.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
From Moon Studios, the award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps, comes No Rest for the Wicked, a unique, visceral Action RPG set in a hand-crafted world, featuring Souls-like combat, where every strike matters, and every friend can join the fight.
Play solo or with up to 4 players in seamless online co-op. Face monstrous enemies, build your home, and carve your path through a world torn apart by plague, greed, and glory.
Precision, weighty combat where every fight matters. Now with multiple difficulty options so you can fine tune the experience that’s right for your play style.
A vast pool of loot to discover - collect weapons, armor, runes and more as you build your unique character
A main campaign story that will take you through a unique, hand-crafted world
A living island that evolves over time - new events, vendors, and challenges emerge as days pass.
Homebuilding and crafting systems that tie directly into gameplay.
Seamless co-op, no separate mode, no fluff. Just the full game, shared.
No microtransactions, everything is earned through play.

Share your world and progress with up to three friends in the campaign’s online co-op mode. Every quest, boss, and inch of Isola Sacra is yours to share, or explore alone at your own pace. It’s up to you to befriend, betray, or become a solo master.

Hone your combat skills within a Souls-like combat system that rewards strategy and timing. Battle gruesome creatures, enemy soldiers, and punishing bosses in heart-pounding encounters.
Feel the weight and speed of each weapon through unique move sets. Enchant weapons, craft rare armor, and create bespoke builds that fit your playstyle.
Choose your Realm Tiers: With multiple difficulty options, you can tailor the journey to your preferences, whether you’re here for the story or the full combat experience.

Harvest wood, ore, and food as you explore; craft meals that replenish health and boost stats; and make your way to the city of Sacrament where you can purchase property, upgrade your gear, and stash your loot.

The year is 841 TE. King Harol is dead, and the Pestilence, an unholy plague not seen for a thousand years, has returned.
You are a Cerim, a mystical holy warrior sworn to defeat the plague at any cost. But as rebellion, religion, and corruption collide on the isle of Sacra, every forest and dungeon you uncover may hold new surprises and challenges. Each location is hand-crafted and filled with hidden secrets and treasure that lurk in the most unlikely of places.

Take respite in the vast central hub of Sacrament where you can purchase property, buy furniture, and decorate it to make it your own. Fish on the shores of the river, till and harvest the land for ingredients to create meals that replenish health and boost stats. Acquaint yourself with the diverse array of vendors and townsfolk and restore Sacrament to its former glory.

Every inch of Isola Sacra, every creature you encounter, and every animation in No Rest for the Wicked is designed by hand, with incredible attention to detail. Feel the shifting weather and lighting as day turns into dusk, listen to the sound of the wind in the leaves, and take a minute to stop and enjoy a stunning vista - before you reach your next-heart stopping combat challenge.

No Rest for the Wicked has no microtransactions, no shortcuts, no pay-to-win - just pure gameplay.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2637 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
YE, cool gaew3m
Acho que é um dos melhores jogos que já joguei. Além de ser extremamente bonito, é desafiador na medida certa. Único ponto negativo é o grind de materiais; cada minério e arvore dar apenas 2 unidades é osso, e a refinaria dos materiais também é bem cruel pra quem é imediatista. Mas tirando esse detalhe, o combate é perfeito, as armas são muito boas, muitas opções, tu pode fazer a build que tu quiser, é super de boa para renovar os atributos do seu personagem. Sem sacanagem, se teu PC roda, compra. O jogo oferece muito.
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| $52.7M | 31.7K | 64% | $59.99 | |
| $52.4M | 110.3K | 89% | $19.99 | |
| $52.9M | 113.3K | 80% | $29.99 | |
| $52.3M | 52.4K | 90% | $34.99 | |
| $53.2M | 136K | 90% | $29.99 | |
| $51.8M | 32.5K | 90% | $59.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $3M | 4K | 53% | $29.99 | |
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| $179.1K | 371 | 74% | $19.99 | |
| $15.9K | 75 | 65% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian*languages with full audio support
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Esse jogo é incrível, Fiquei preso nele por alguns dias, pena que acabou muito rápido, já que o jogo ainda não está finalizado, minha primeira experiência foi no beta online, e tanto eu quanto meu mano ficamos viciados, estamos loucos pelas novidades que estão por vir. 8,9/10.
This game is a lot of fun and I can't stop playing it. When I started, the difficulty was a bit too high for me, but luckily it can be changed, so I did my fist playthrough in easy mode. Then I felt more confident and started a second playthrough in normal difficulty, and while it's still quite challenging, it's absolutely doable. I doubt that I'll play on the hard difficulty, but I'm already happy that there are three difficulty levels. The level design is probably one of my favourite things of this game. It's absolutely fantastic. You're basically forced to explore the map, unlocking shortcuts along the way, so don't have to go the long way all the time. Sometimes you think that you've seen everything, and then you notice that there is so much more; even now, after two playthroughs, I'm still finding secret passages. I feel like the item system is both the biggest strength and the biggest weakness of the game. The attributes an item has are somewhat random, but you can transfer them from one item to another. This "build your own" item system is great for people who like to optimize their build to a T, but it can be quite overwhelming for someone who just wants to enjoy the gameplay. In an hour of playtime, you'll probably fill your entire inventory with gear twice, and then you have to go through every item and every attribute to see what you want to keep for later usage; the attributes have a random strengths, so you naturally only want to preserve the strongest ones, but the game doesn't tell you how good the roll was, so you have to look it up in a huge spreadsheet. If I had one wish for the release version, it's that the game displays how good the attributes are, because the way it is now, it is quite frustrating. Overall I can say that this game is for you, if you want to dive deep into the games mechanics. If you want to play something casual, this is definitely not the right pick.
⠀⠀⠀⠀⠀ ⢀⣠⣤⣶⣶⣶⣶⣶⣤⣄⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⣠⣴⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣶⣄⡀⠀⠀⠀⠀⠀ ⠀⠀⠀⣠⣴⣴⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣮⣵⣄⠀⠀⠀ ⠀⠀⢾⣻⣿⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢿⣿⣿⡀⠀ ⠀⠸⣽⣻⠃⣿⡿⠋⣉⠛⣿⣿⣿⣿⣿⣿⣿⣿⣏⡟⠉⡉⢻⣿⡌⣿⣳⡥⠀ ⠀⢜⣳⡟⢸⣿⣷⣄⣠⣴⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⣤⣠⣼⣿⣇⢸⢧⢣⠀ ⠀⠨⢳⠇⣸⣿⣿⢿⣿⣿⣿⣿⡿⠿⠿⠿⢿⣿⣿⣿⣿⣿⣿⣿⣿⠀⡟⢆⠀ ⠀⠀⠈⠀⣾⣿⣿⣼⣿⣿⣿⣿⡀⠀⠀⠀⠀⣿⣿⣿⣿⣿⣽⣿⣿⠐⠈⠀⠀ ⠀⢀⣀⣼⣷⣭⣛⣯⡝⠿⢿⣛⣋⣤⣤⣀⣉⣛⣻⡿⢟⣵⣟⣯⣶⣿⣄⡀⠀ ⣴⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣶⣶⣶⣾⣶⣶⣴⣾⣿⣿⣿⣿⣿⣿⢿⣿⣿⣧ ⣿⣿⣿⠿⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠿⠿⣿⡿
Isometric style dark souls. Full torture. I like.
Если кратко: играл на тяжелом уровне сложности Прогресс мало ощущается, убивают с двух ударов, ты ковыряешь тараканов которые вечно от тебя убегают. Разнообразие врагов большое, но имеют примерно три вида тактики, щитовик, дальник, чуваки которые прыгают на лицо и убегают Много дешевого урона, кто то прыгает, кто то стреляет, есть типы которые ты думаешь "о он далеко сосредоточусь на типах вблизи", а он дает леща из Сургута хотя ты в Москве, то что могут по порядку атаковать без окон нанесения урона, могут зажать, особенно если ты в латах и с большим дрыном, вообще неиграбельно, моб может станлокнуть первой атакой второй на костер отправить. Короче боевка так себе геймплейно, да и визуально раз уж тебе дали вид сверху хочется какими нибудь спецэффектами красивыми врагов раскидывать, но я такое оружие или руну не нашел или не попробовал потому что на разрабе гений и дает статы менять за редкую валюту, хотя б за монеты что б все можно было попробовать все равно ранний доступ, нет ты начал все вливать в ловкость вот и бегай с таким оружием. И кстати почти все умелки оружия мусор еще пока кастуешь отлететь можешь Визуал топ, конффетка, смак, шедевр в лувре. Система шмота мне не оч понравилась, уникальных шмоток я увидел три большой меч, рапира, лук, все остальное однотипное, вроде бы много всего, а вроде бы одно и тоже только уровни разные, да есть модификаторы всякие на броне и оружии и дт скучно короче. Эндгейм тоже скучный, мор этот или рогалик( ненавижу рогалики) где бегаешь 10 комнат с рандомными врагами, гадость задродская. Уровни запутанные, но в меру, много секретиков которые дают тот же мусор что и на главной дороге валяется так что если пропустите пару сундуков не беда. И так по мне игра на 6 из 10, хотели скрестить диблоид с соулсом, по итогу и получилось что то среднее в этих играх веселая нарезка демонюк основное занятие тут ты как в соулсах катаешься колбаской, а мобы за тобой прыгают и атакуют без остановки получая дешевый урон как в диаблоидах, по итогу проще всего взять моровой урон и вампиризм и тупо перебивать гадов без какой либо хитрости. Всякие супер билды на юту.... вк видео не искал думал сам справлюсь, может там и есть палки нагибалки, но не интересно когда в игру играешь тупо по рельсам как игроки пое нашли мету и поперли все под копирку Это было кратко Может на релизе еще раз зайду
Me encantó el gameplay, la historia y el arte del juego. Es muy divertido con amigos y en cuanto a dificultad es bastante desafiante. Se nota que el juego va de grindear materiales y armas, ya que además tiene un sistema de misiones diarias y semanales. Es increíble la cantidad de armas que posee el juego y cada tipo de arma tiene su propio estilo de ataque. Podría pasar muchas más horas jugandólo, pero esperaré a el lanzamiento oficial para evitar perder todo el avance en el wipe.
Excelente
amazing
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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