
What happens to the inhabitants of a game world after you have finished it? In the story-driven, 40-hour role-playing game No one lives in heaven, you will encounter over 200 unique NPCs with over 300 quests that can be solved in various ways. Philosophical and crazy.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 22 → 0.13/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99 | 69reviews | 83% | — | $16.7K |
| $1.99−80% | 72ratings | 68% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Gutes Spiel! Hat Spaß gemacht und ist mal was anderes.
Es macht einfach nur Spaß. Ich hätte nicht gedacht, dass dieses Spiel so umfangreich ist. Kann es nur weiter empfehlen und wünsche jeden viel Spaß :)
absolutely unplayable on steam deck. No inputs work couldn't finish the tutorial.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: German*, English*languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hi All, yes I would recommend this game it is a great RPG a true RPG for that matter, I did a review for No One Lives In Heaven on are channel when we where asked by SUR Entertainment to have a look at the game and I was very surprised when I started playing it, it has a unique story to this and a cool concept to it which makes it stand out from other's, this game got a 7.5/10 which is really high. If you like RPG games then this is one you won't be disappointed in.
Sehr gutes Spiel mit viel Humor! Wer die Grafikstil mag, ist hier goldrichtig!
An sich ein sehr durchdachtes Spiel, aber zieht sich in die Länge und ich habe noch nicht wirklich möglichkeiten gefunden den Charakter zu heilen. Ergo: Ich geh allen Kämpfen aus dem weg. 3/5
Developed by SuR ENTERTAINMENT and published by TopWare Interactive, No one lives in heaven is an RPG that deliberately distances itself from familiar fantasy conventions to deliver an experience centered on choice, introspection, and unconventional storytelling. Rather than sending players on a predictable quest to save the world, the game explores the aftermath of a completed adventure, placing them in a forgotten realm where the original hero has long since vanished. The remaining inhabitants are left to deal with the consequences of abandoned destinies, creating a setting that feels both melancholic and strangely humorous. This unusual concept immediately establishes an atmosphere unlike most role-playing games, inviting players to examine a world that continues to exist even after its supposed story has ended. The game's greatest strength lies in its commitment to player freedom. With hundreds of quests, a massive cast of characters, and well over one hundred possible endings, nearly every decision influences how events unfold. Conversations rarely feel like simple dialogue exchanges, as they often lead to unexpected consequences that ripple across later chapters. The story encourages exploration and experimentation rather than rushing players toward a single conclusion, making each playthrough capable of revealing different perspectives, alternate quest outcomes, and new narrative paths. Instead of relying on traditional good-versus-evil morality systems, the game allows players to define their own values through actions and choices, resulting in a role-playing experience that feels highly personal. Narrative depth is another area where No one lives in heaven excels. Its writing shifts effortlessly between comedy, satire, existential reflection, and social commentary, frequently breaking away from standard RPG expectations. The dialogue often questions familiar gaming tropes while examining ideas about destiny, free will, and the role players have in shaping fictional worlds. At times the humor is absurd, while other moments become surprisingly emotional or philosophical. This combination creates a story that rewards players who enjoy reading, thinking about character motivations, and uncovering hidden layers beneath seemingly simple interactions. The world feels intentionally strange, but its eccentric nature ultimately serves a meaningful narrative purpose rather than existing solely for shock value. The presentation reflects the game's independent roots with colorful pixel-art visuals that prioritize personality over technical spectacle. Although the graphics remain relatively simple, the environments are varied enough to keep exploration interesting, and the distinctive character designs help populate the world with memorable personalities. The soundtrack complements the atmosphere well, supporting everything from lighthearted encounters to more reflective scenes. Combined with the extensive amount of handcrafted dialogue and quest content, the audiovisual presentation reinforces the feeling that players are exploring a living world with its own history rather than simply moving through a series of disconnected locations. The game's ambition does create a few rough edges. The abundance of dialogue and branching narratives can occasionally slow the pace, particularly for players who prefer action-oriented gameplay over lengthy conversations. Some quest progression may require careful attention to previous interactions, and the RPG Maker framework imposes technical limitations on animation, interface design, and overall visual polish. Combat and exploration also take a back seat to storytelling, meaning players expecting deep mechanical systems may find the gameplay less engaging than the narrative itself. Even so, these shortcomings rarely overshadow the creativity and originality found throughout the adventure. No one lives in heaven succeeds because it dares to tell a story from a perspective rarely explored in video games. Its thought-provoking premise, meaningful choices, remarkable replay value, and willingness to challenge traditional RPG design make it a memorable experience for players seeking something beyond conventional fantasy adventures. While its unconventional pacing and dialogue-heavy approach may not appeal to everyone, those who appreciate narrative experimentation and player-driven storytelling will discover an RPG filled with imagination, ambition, and lasting impact. Rating: 7/10
Ein super underrates Game, wie ich finde. Ich habe dieses Spiel damals zu meinem One PC kostenlos bekommen und muss sagen ich finde es Super. Die dialoge und dessen Humor haben es mir bei diesem Spiel besonderst angetan. Ein großes Lob muss ich auch den Entwicklern zuschreiben für den Support. Ich habe vor längerer zeit ein Bug und habe diesem an einem Sonnstag gemeldet und Prompt eine Antwort mit einem überarbeiteten Spielstand bekommen sowas ist nicht selbstverständlich.
Ever wonder what the people in RPG's do when the game is finished? Interesting story with lots to do, So many quests & paths to keep you occupied. Plus hundreds (?) of different endings to seek out! https://youtu.be/8AtR6xtmwDM
Als ich "No one lives in Heaven" gesehen habe, fand ich erst nur das Spielthema lustig und war sehr skeptisch, weil ich eigentlich keine retrobasierten Spiele mag und genau das ist dieses Spiel und das will es auch um jeden Preis sein. Von der Story her, findet man sich in einem "Himmel" wieder, in welchem die NCPs aus einem 90er Jahre Spiel ihr Dasein fristen. Dies ist jedoch nur ein Bruchteil des Spiels. Mehr möchte ich dazu aber nicht verraten, nur so viel, dass das Spiel eine sehr umfangreiche Story hat, die sich selbst gerne auf die Schippe nimmt. Mit knapp 14 Stunden habe ich das Spiel noch nicht annähernd durchgespielt und bereits jetzt Punkte gefunden, um es noch einmal zu spielen, wobei einige Quests wirklich nur Zeitvertreib sind. Ansonsten darf man hier niemals vergessen zu speichern, sonst kann es auch mal vorkommen, dass die letzte halbe Stunde umsonst war. Graphisch orientiert sich das Spiel, wie gesagt, an 90er Jahre Spielen. Das Einzige etwas höher auflösende in dieser Spielewelt seid ihr selbst. Die Kämpfe erinnern stark an die alten Pokemon Gameboyspiele, sind jedoch nicht allzu schwer gehalten. An sich ist aus fast jedem Genre in diesem Spiel etwas verbaut worden und es macht wahnsinnig - und überraschend viel- Spaß. Ich kann es von daher nur empfehlen.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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