
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $16.7K — a different platform, not this one.
What happens to the inhabitants of a game world after you have finished it? In No One Lives in Heaven, the NPCs have been left alone for years and you are the first person to meet them again. Have you ever wondered if Pacman has a private life when he's not eating dots or if Mario and his princess are having marital problems after Bowser is defeated? With a lot of humor and a pinch of philosophy, you'll explore how the characters of old games would fare today if they were abandoned. All your decisions have consequences and influence the course of history. Will you manage to change the fate of the NPCs for the better, or will you yourself become a prisoner of the game? Is your humanity strong enough to stand your ground? No One Lives in Heaven does not give you a role to play. You are not a chosen hero, nor do you have to fulfill a prophecy to defeat an evil force. The role you play is you, and the destiny you decide is your own. 40-hour campaign with high replay value over 100 different endings and an almost infinite number of possible playthroughs, depending on the choices you make humorous dialogues and complex answering options over 200 unique NPCs with over 300 individually designed quests and a multitude of side activities for hundreds of hours of gameplay fun voice over from the American spokesman for Coca Cola, IBM and Chrysler Includes Real Time DLC!
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $1.99−80% | 72ratings | 68% | — | not modelled |
| $11.99 | 69reviews | 83% | — | $16.7K |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,557 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 315 | 94% | $24.99 | |
| — | 307 | 82% | $3.99 | |
| — | 51 | 82% | $4.49 | |
| — | 11 | 64% | $4.79 | |
| — | 16 | 66% | $2.55 | |
| — | 8 | 92% | $12.15 |