
No More Room in Hell 2 is an intense 8 player zombie shooter. Overcome the endless undead. Avoid infection. Survive hell together.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Aug 11 → 289.29/day in the week after.
About

In No More Room in Hell 2, you deploy as an emergency Responder into the eerie darkness of various zombie-infested locations.
Join up with others and complete vital missions to aid humanity's survival. But stay cautious: every encounter with the horde can lead to infection - or even permadeath for your Responder.
Every fight is a struggle, every victory another step back from the brink of apocalypse.
Eight players must use their wits and deadly reflexes to survive the relentless forces of the undead.
Find your teammates with proximity voice chat and grow together in power.
Communication and strategy are key to survival as you face overwhelming threats– with resources too scarce to not be shared. Use every strategy and tool at your disposal to outsmart the horde and make it out in one piece.
Every choice made and action taken will affect how the horde reacts, leading to devastating consequences or the loss of your Responder and their individual progress.
In Scenario Mode, Responders journey deep into the heart of the outbreak to arm themselves, tackle critical objectives, and extract supplies. Witness how the recent apocalypse has affected the Northeast Coast of the United States across 6 richly-crafted maps, each offering a different perspective of society's collapse. From the urban centers of Lewiston, Maine and Broadway in New York, to the industrial outskirts of Pennsylvania and facilities like Beaulieu Hospital and a government Bunker; every locale offers a different time of day as well as themed objectives to complete. Discover gear along the way, increasing your odds of survival and restoring the infrastructure needed to keep humanity alive.
Every mission puts your character at risk of dying - forever.
The undead can infect you and twist your mind, setting you on a race against time to find pills or a gene therapy cure - all before your dead body rises up against your allies.
Looting supplies always benefits your crew, but your Responder must survive to reap all the rewards.
For every successful mission you complete, your odds at survival improve through upgraded starting gear and perks earned from your previous experiences.
Do you put your character’s life on the line to save a squad member? Rewards increase as more squadmates extract, but the risk of permadeath is ever-present.
While one zombie is a threat, a crowd can quickly become insurmountable. The undead retain their senses, with every sound you make in the hushed darkness able to cascade into full conflict. Multiple zombie types force you to try and stay one step ahead or meet a horrifying end - including your responder joining the undead horde.
Ammo is scarce, zombies are dangerous, and players are fragile. Experience thrilling survival horror with an arsenal of weapons - some professional, some improvised - to ward off and outwit the undead.
Bury a crowbar into a walker’s skull with visceral melee combat, or unload your last shotgun shell into the advancing horde.
A dynamic gore system lets you see and feel the sickening impact of every wound you impart on the undead.
Stay alive by planning out your combat encounters, using tools like proximity bombs or molotov cocktails to employ brains instead of brawn.
Equip weapon attachments, including sights, scopes, and suppressors, to make firearms more effective.
Grow your Responder's skillset over multiple missions, with each extraction progressing their abilities and leading to unique perks that allow crafted loadouts for future deployments.
SURVIVE HELL TOGETHER
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 28.5Kreviews | 57% | — | $12.8M |
| $29.99 | 1.9Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2815 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏环境氛围做的挺不错的僵尸种类也挺齐全,匹配的队友也都挺友的,但是游戏地图有点少玩来玩去就这几张,希望能多加点地图:)
Une ambiance et une pression incroyables ! Ce jeu n’a clairement pas la note qu’il mérite depuis sa sortie en version 1.0. Les décors sont très réussis, avec un environnement riche et détaillé. Le fait de commencer en petit groupe et de retrouver d’autres survivants de façon aléatoire au cours des objectifs participe grandement à l’immersion. Les sensations des armes sont vraiment top. Les combats au corps à corps sont, quant à eux, plus difficiles et beaucoup plus lents. Le jeu est clairement orienté hardcore, et la perte de son personnage renforce encore davantage le côté stressant et impitoyable de l’expérience. On est clairement devant un L4D hardcore, comme il aurait pu exister. ;) 🎮 Optimisation Côté optimisation, je trouve le jeu plutôt correct. Je n’ai pas joué à l’Early Access, donc je ne peux pas vraiment comparer avec les versions précédentes. De mon côté, je suis globalement toujours entre 120 et 140 FPS, avec un rendu presque entièrement en Ultra. Bref : une excellente surprise, particulièrement si vous aimez les jeux de survie exigeants et les expériences sous pression !
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best BR #35, worst UA #98 · 10 markets collected
US · last 30 days
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $29.99 |
| 1.6Kratings |
| 78% |
| Top 100 |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
lost my lvl 100 to a bug where i couldn't equip anything smh
Enjoyable enough, but it does need a lot of work
WOULD RECOMMEND SO MUCH FUN
hay zombies
A great time with your friends. Would certainly recommend!
I thought I wasted money back in 2025, and now 1.0 change everything and I love it good come back Devs.
Can be difficult with randoms, but it's pretty good.
Je suis mitigé, le jeu est bon dans l'ambiance, les objectifs à faire dans la map mais : -Le jeu est pas équilibré si on veut jouer en solo et que l'on met une difficulté plus haute. Tout seul à part esquiver les zombies pour réussir la mission on fais que courir, je vois pas trop le design la dedans.Et la mélee est trop lente et on ne peut pas vraiment augmenter sa vitesse de swing ou autre à part avec des perk mais ça faut uper un perso avant.(aller au 3 pour ameliorer ca) -Pareil quand on joue en groupe, l'équilibre des dégats sur les zombies est mal fichu. En melee ou l'on doit l'utiliser 80% du temps on doit toujours mettre un certains nombre de coups quoi qu'il arrive à part si tu as augmenter ton personnage en amont et que tu as quelque perk. (aller au 3 pour ameliorer ca) 3-Le mieux serait d'avoir un arbre de talent en tuant les zombies et pouvoir augmenter son personnage directement en jeu car le fait de tuer du zombie n'apporte rien in game et or game. Au moins on aurait une sensation de montée en puissance et on pourrait choisir un build à faire plutot soutien ou utilisation d'arme ou melee ou autre + ce qu'on rammasse en truc bleu pour gagner des lvl apres la map devrait s'ajouter à cela. -Ameliorer la melee, pareil avec des accessoire d'armes comme sur dying light au moins sur la fin de certaines missions tu peux vraiment te dire que tu sers à quelque chose en melee au lieu de chopper masse grenade ou bombe et les utiliser qu'a la fin expres pour ca. -Dans l'ensemble je pense qu'il faut vraiment dynamiser certaines choses car revenir sur un map à chaque fois et savoir qu'on doit mettre 4 5 coup à un ennemi pour qu'il meurt ya vraiment pas de fun. Après je comprends faut plutot rester en equipe etc mais bon c'est pareil 4 5 coup à 4 sur un seul ennemi alors que ta 10+ zombies qui t'arrivent dessus c'est un peu boring à force. Trop statique. Si le jeu s'ameliore comme cela je pense que les games seraient vraiment plus dynamique et fun et mieux equilibré car quand on te met 20 zombies de partout que tu extract faut pouvoir les tuer rapidement et non avoir les memes degats quasi qu'au debut de la mission.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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