
No More Room in Hell 2 is an intense 8 player zombie shooter. Overcome the endless undead. Avoid infection. Survive hell together.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Aug 11 → 289.29/day in the week after.
About

In No More Room in Hell 2, you deploy as an emergency Responder into the eerie darkness of various zombie-infested locations.
Join up with others and complete vital missions to aid humanity's survival. But stay cautious: every encounter with the horde can lead to infection - or even permadeath for your Responder.
Every fight is a struggle, every victory another step back from the brink of apocalypse.
Eight players must use their wits and deadly reflexes to survive the relentless forces of the undead.
Find your teammates with proximity voice chat and grow together in power.
Communication and strategy are key to survival as you face overwhelming threats– with resources too scarce to not be shared. Use every strategy and tool at your disposal to outsmart the horde and make it out in one piece.
Every choice made and action taken will affect how the horde reacts, leading to devastating consequences or the loss of your Responder and their individual progress.
In Scenario Mode, Responders journey deep into the heart of the outbreak to arm themselves, tackle critical objectives, and extract supplies. Witness how the recent apocalypse has affected the Northeast Coast of the United States across 6 richly-crafted maps, each offering a different perspective of society's collapse. From the urban centers of Lewiston, Maine and Broadway in New York, to the industrial outskirts of Pennsylvania and facilities like Beaulieu Hospital and a government Bunker; every locale offers a different time of day as well as themed objectives to complete. Discover gear along the way, increasing your odds of survival and restoring the infrastructure needed to keep humanity alive.
Every mission puts your character at risk of dying - forever.
The undead can infect you and twist your mind, setting you on a race against time to find pills or a gene therapy cure - all before your dead body rises up against your allies.
Looting supplies always benefits your crew, but your Responder must survive to reap all the rewards.
For every successful mission you complete, your odds at survival improve through upgraded starting gear and perks earned from your previous experiences.
Do you put your character’s life on the line to save a squad member? Rewards increase as more squadmates extract, but the risk of permadeath is ever-present.
While one zombie is a threat, a crowd can quickly become insurmountable. The undead retain their senses, with every sound you make in the hushed darkness able to cascade into full conflict. Multiple zombie types force you to try and stay one step ahead or meet a horrifying end - including your responder joining the undead horde.
Ammo is scarce, zombies are dangerous, and players are fragile. Experience thrilling survival horror with an arsenal of weapons - some professional, some improvised - to ward off and outwit the undead.
Bury a crowbar into a walker’s skull with visceral melee combat, or unload your last shotgun shell into the advancing horde.
A dynamic gore system lets you see and feel the sickening impact of every wound you impart on the undead.
Stay alive by planning out your combat encounters, using tools like proximity bombs or molotov cocktails to employ brains instead of brawn.
Equip weapon attachments, including sights, scopes, and suppressors, to make firearms more effective.
Grow your Responder's skillset over multiple missions, with each extraction progressing their abilities and leading to unique perks that allow crafted loadouts for future deployments.
SURVIVE HELL TOGETHER
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 28.5Kreviews | 57% | — | $12.8M |
| $29.99 | 1.9Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2815 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
1.0 really came through, recommend.
Suuuuper fun survival horror game with fun objectives, gory combat and great survivor progression where sticking together and sharing supplies is vital so everyone can extract alive. This game feels like Resident Evil mixed with Left for Dead and deserves more positive reviews now 1.0 is out.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best BR #35, worst UA #98 · 10 markets collected
US · last 30 days
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $29.99 |
| 1.6Kratings |
| 78% |
| Top 100 |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
傻逼游戏,制作组死妈了。9月16的更新之后,不但原来的一堆恶性bug一点没修(金猎头还是会让金重击失效,局内还是非常容易卡手),服务器还变得跟屎一样,几乎没法玩。每次不是卡住被僵尸狠狠挠,就是直接掉线,每把的队友有一大半也猛猛断连。而且提高梦魇的难度是何意味,制作组是嫌玩家太多了?提高难度只会让这游戏变得更无聊,傻逼制作组快去死吧,别祸害这个游戏了
Really fun with friends, you can get surrounded pretty easily so you have to be quick and aim well. Nerve-wracking!
伺服器都不會維護怎麼不請條狗來當技師媽的
DOESN'T MATCH HYPE Honestly with the newer updates it isn't a 'bad' game. It just doesn't have staying power imo; past the first few plays it gets old fast. It does a greeat job at marketing itself, but it feels bland after a few weeks. PROS: -It's mostly set in PA (I live here!) Love the maps -It almost feels new (for the first few playthroughs) -Great ideas (just executed terribly) -Being on a good team can make your playthrough funny and lends you an enjoyable experience CONS- -No 'real' threats, very few kinds of unique enemies and they don't change the dynamic unless you play on 'nightmare' difficulty -Skirts around bringing stealth into question but lacks considerably -Being infected sucks but doesn't add any extra threats to teammates, just more loot lol that's not balance, that's incentive -Should have smaller team options for easier difficulty settings -Terrible teammates just run and loot leaving nothing for newer players to use. The Arc-effect for sure lol -Bad teammates can wildly skew how fun this game feels, best to play with friends otherwise it doesn't even feel like you're on a team -Although the maps can be fun, the objective should be longer and have more stopgaps in place to control the pacing -No story to tell, which wouldn't be bad if it was more fun to play -Doesn't encourage map exploration, could have done so if they had any world lore to give -No ability to stick with a team you like -Very little originality, which wouldn't make it better on its own but it would have certainly benefitted if it took more from the games/works that inspired it in the first place Overall, the price tag isn't justified for what feels like an unfinished, unloved game (even with the sale that encouraged me to purchase it). Just another cash-grab that markets itself beyond its actual capabilities. The brazen audacity to market Cosmetic DLC with a 30$ price attached while the gameplay suffers makes me question whether I can trust a game from anyone who had a hand in creating this. Maybe they can turn this around, but it's highly doubtful.
big fan of the first game and this had a rough EA launch but now its better than ever great time to be a zombie fan
every time u get bit u turn into a raging pill addict and there is no ammo in 100 miles of the game but still fun
实话说在1.1更新前是一个不错的游戏,但是在今天更新后又成狗屎了。网络正常无延迟的情况下频繁闪退是致命的,莫名其妙回溯害死角色更新后已经是普遍现象了。根本玩不了,现在想入坑的建议观望
Un jeu superbe qui regorge de détails. Le plaisir jubilatoire de mettre les zombies en pièces. Les sensations avec les armes sont excellentes. Permet de jouer jusqu’à 8 personnes, parfait pour les grands groupes. Nous avons passé quatre heures très amusantes à le tester entre amis ; je pense qu'il deviendra un classique, tout comme le premier opus. A VOS FUSIL TUEUR DE ZOMBIES!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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