
No More Room in Hell 2 is an intense 8 player zombie shooter. Overcome the endless undead. Avoid infection. Survive hell together.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Aug 11 → 289.29/day in the week after.
About

In No More Room in Hell 2, you deploy as an emergency Responder into the eerie darkness of various zombie-infested locations.
Join up with others and complete vital missions to aid humanity's survival. But stay cautious: every encounter with the horde can lead to infection - or even permadeath for your Responder.
Every fight is a struggle, every victory another step back from the brink of apocalypse.
Eight players must use their wits and deadly reflexes to survive the relentless forces of the undead.
Find your teammates with proximity voice chat and grow together in power.
Communication and strategy are key to survival as you face overwhelming threats– with resources too scarce to not be shared. Use every strategy and tool at your disposal to outsmart the horde and make it out in one piece.
Every choice made and action taken will affect how the horde reacts, leading to devastating consequences or the loss of your Responder and their individual progress.
In Scenario Mode, Responders journey deep into the heart of the outbreak to arm themselves, tackle critical objectives, and extract supplies. Witness how the recent apocalypse has affected the Northeast Coast of the United States across 6 richly-crafted maps, each offering a different perspective of society's collapse. From the urban centers of Lewiston, Maine and Broadway in New York, to the industrial outskirts of Pennsylvania and facilities like Beaulieu Hospital and a government Bunker; every locale offers a different time of day as well as themed objectives to complete. Discover gear along the way, increasing your odds of survival and restoring the infrastructure needed to keep humanity alive.
Every mission puts your character at risk of dying - forever.
The undead can infect you and twist your mind, setting you on a race against time to find pills or a gene therapy cure - all before your dead body rises up against your allies.
Looting supplies always benefits your crew, but your Responder must survive to reap all the rewards.
For every successful mission you complete, your odds at survival improve through upgraded starting gear and perks earned from your previous experiences.
Do you put your character’s life on the line to save a squad member? Rewards increase as more squadmates extract, but the risk of permadeath is ever-present.
While one zombie is a threat, a crowd can quickly become insurmountable. The undead retain their senses, with every sound you make in the hushed darkness able to cascade into full conflict. Multiple zombie types force you to try and stay one step ahead or meet a horrifying end - including your responder joining the undead horde.
Ammo is scarce, zombies are dangerous, and players are fragile. Experience thrilling survival horror with an arsenal of weapons - some professional, some improvised - to ward off and outwit the undead.
Bury a crowbar into a walker’s skull with visceral melee combat, or unload your last shotgun shell into the advancing horde.
A dynamic gore system lets you see and feel the sickening impact of every wound you impart on the undead.
Stay alive by planning out your combat encounters, using tools like proximity bombs or molotov cocktails to employ brains instead of brawn.
Equip weapon attachments, including sights, scopes, and suppressors, to make firearms more effective.
Grow your Responder's skillset over multiple missions, with each extraction progressing their abilities and leading to unique perks that allow crafted loadouts for future deployments.
SURVIVE HELL TOGETHER
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 28.2Kreviews | 57% | #95 | $12.7M |
| $29.99 | 1.9Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2559 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game itself is great, fantastic even. The atmosphere mixed with tense moment-to-moment gameplay is second to none. When everything clicks, it's a really immersive, frantic experience. What fundamentally holds this game back, aside from being released half-baked into Early Access, is the ♥♥♥♥♥♥♥ matchmaking. Why in the ♥♥♥♥ are game companies still releasing incomplete games that DEPEND ON A SERVER? What is the upside you get from diluting the PC experience, the very first platform you're launching the game on, by not having community-driven servers, self-hosting, single-player mode, and a meager server browser? Would this be due to crossplay with consoles, which doesn't exist due to the console version not EXISTING at the moment? Recently, I had to wait nearly 10 minutes to get into a match, simply because I wasn't playing during peak times in my region. When I finally got into a match, I had 400 ping. This is simply unacceptable game design, which they are now having to dig themselves out of with the soft introduction of a solo mode (which is unavailable at the moment, btw; it only appeared during a free weekend period apparently). Again, there's a fantastic game here, which keeps improving with updates. But if this bothers you as much as it bothers me, wait for the full release of the game. Let them cook what should have been ready years ago.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best BR #35, worst UA #98 · 10 markets collected
US · last 30 days
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $29.99 |
| 1.5Kratings |
| 78% |
| — |
| not modelled |
| $29.99 | — | 77% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Полтора года забивал на игру, 15 часов за полтора года наиграл буквально. Зомби летали и дергались, были вечные фризы, было мало контента и спавн зомби дурацкий, кароч всё было ужасно. Спустя время вышло куча обнов на ребаланс, оптимизацию и контент и теперь мне всё нравится. На средних с длсс 60 фпс имеется, маловато но хватает, надеюсь в будущем будет ещё лучше. По поводу самой игры, 8 спасателей раздельно появляются на карте, уже несколько разных карт есть, и выполняют задания которые в каждой катке разные вплоть до эвакуации. Есть раздельная прокачка перков персонажа и уровня акка который дает новые и лучшие перки, если умер то теряешь спасателя вместе с перками но благо качаются они достаточно быстро так что не обидно. Игра заточена под кооператив, в соло тяжело пытаться че то сделать среди толп зомби потому что при выполнении некоторых заданий ты разгадываешь мелкие логические загадки или допустим несешь вентиль и не можешь стрелять. Хз зачем игру тут хейтят, она в раннем доступе, разрабы слушают игроков и все обновы полезные. И да, к сожалению без запрет + варп или онли махинаций с запретом не пускает в катки, но опять таки это проблема не игры а тех кто у нас создает ограничения
game runs better and is less clunky after 1.0 W devs
I started playing NMRiH2 during the free weekend and honestly, I haven't stopped since. I know a lot of people love the first game, and I understand some of the criticism, but this game is still in Early Access. The developers have been making improvements, and it's clear there's still a lot of room for the game to grow. At its core, it's just a lot of fun. The atmosphere is great, surviving with a group feels rewarding, and every run can turn into complete chaos in the best way possible. My biggest wish right now is for more maps. I'd also love to see a server browser and support for custom maps in the future, since that could really help the game's longevity and bring the community together even more. For a game that's still being developed, I've already gotten a ton of enjoyment out of it, and I'm excited to see where it goes from here.
Поиграл недавно в No More Room in Hell 2, и знаете, это тот случай, когда хардкорный зомби-шутер реально заставляет потеть. Спасибо за бесплатные выходные, иначе я бы вряд ли решился на это, потому что после провального старта репутация у игры была так себе. Начинается всё с того, что ты появляешься один в темноте, с фонариком и каким-то ржавым ломом, и это реально пугает. Ты бродишь по огромной карте, ищешь других выживших по рации и молишься, чтобы не наткнуться на толпу зомби раньше времени. Главная фишка игры - это перманентная смерть, и она бьёт по нервам как надо. Если тебя укусили, у тебя есть время найти таблетки или лечение, иначе твой персонаж превратится в зомби и набросится на друзей. А если ты умер - всё, потерял своего прокачанного бойца со всеми перками и снаряжением, которое собирал часами. Именно это создаёт то самое напряжение, которого нет в других зомби-играх, где смерть - просто respawn. Патронов постоянно не хватает, и каждый выстрел ощущается как маленькая победа. Зомби медленные, но их много, а шум привлекает ещё больше, так что приходится думать головой, а не стрелять во всё, что движется. Одна рука может держать пистолет и фонарик, а вторая, ну вы поняли, может быть свободна для других дел во время долгих переходов, хех. Кстати, в игре реально нет счётчика патронов на экране - надо смотреть на магазин, чтобы понять, сколько у тебя осталось. Это одновременно бесит и добавляет атмосферы, потому что ты чувствуешь себя обычным выжившим, а не терминатором. Разработчики явно поработали над ошибками после раннего доступа, потому что сейчас игра стала заметно лучше - добавили обучение, новые карты, режим выживания и кучу исправлений. Но проблемы всё ещё есть: баги, из-за которых можно потерять персонажа, кривой баланс ближнего боя и спавн зомби прямо в зачищенных комнатах. Матчмейкинг иногда подкидывает опытных игроков, которые несутся к цели, оставляя новичков на съедение зомби. Лучше всего играть в компании из трёх-четырёх человек, тогда и страшно, и весело, и никто не бросит тебя в темноте. В целом лайк, если вы любите медленные и напряжённые игры про выживание, а не мясные шутеры в стиле Left 4 Dead. И если этот обзор наберёт 50 лайков и 10 наград - куплю полную версию и сыграю 100 часов. Улучшу значок до 5 уровня и схожу в церковь помолиться за разрабов, чтобы они делали только крутые проекты. ⣿⣿⡛⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⠉⠿⣛⣻⣯⣭⣇⣙⠋⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⢯⢋⣵⣾⣿⡿⣫⣭⣽⣿⣿⣎⢻⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⢣⣿⣿⣶⣶⣿⠿⣫⣭⣝⢿⣿⡀⢹⣿⣿⣿⣿⣿⣿⣿⣿ ⢨⢒⣮⢻⡿⣯⢸⣿⣋⣹⠁⡿⠅⣸⣿⣿⣿⣿⣿⣿⣿⣿ ⡈⣛⣁⣬⡤⣬⣄⠙⢟⣁⠼⠋⣤⣶⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣭⣄⠶⠀⠂⠀⠉⣿⡟⢁⠰⢀⡙⢿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⡏⠌⣤⣬⣬⠠⠛⠁⠠⠀⣿⣋⢠⠙⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣷⣾⣭⣭⡾⠀⡀⠂⣸⢷⣿⠀⣇⡘⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⡇⠀⢕⠁⠟⠃⠈⢤⡿⢷⡈⢿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⡀⡁⢂⠄⠀⣶⡎⢈⡻⡈⠩⠈⢛⣿⣿ ⣿⣿⣿⣿⣿⣿⡿⠐⡄⢁⠐⢸⣿⠇⢸⠀⠀⠀⢐⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⠇⠀⠐⠈⡃⠷⡶⠀⠘⣤⣷⣶⢹⣿⣿⣿ ⣿⣿⣿⣿⡟⠋⣾⠿⠧⠠⣸⣷⣶⠀⠀⠙⢿⡿⡸⣿⣿⣿ ⣿⣿⣿⣿⣷⢠⠅⡌⢎⡓⡼⢫⠣⠁⠀⣐⡀⢤⣁⣿⣿⣿ ⣿⣿⣿⣿⣿⣘⣸⣕⡂⢁⠕⠊⡁⣠⣾⣬⡹⣧⢻⣿⢿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⢃⣤⡿⡇⠿⡿⠿⡍⢩⣤⣤⡑⠓⢹ ⣿⣿⣿⣿⣿⣿⣿⣏⢊⡌⠡⠞⣩⣶⣿⣶⣤⠈⠋⡉⠠⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣤⣤⣤⠠⠬⠭⠭⢅⣂⣠⣤⣤⣴⣿
There’s a reason the game has fewer than 200 players. Constantly changing the core gameplay is exactly what drove people away. You can't improve a game when you're always replacing its foundation. Instead of refining what's there, the developers keep scrapping it and starting over. The game has never had a clear identity, and the player count reflects that. The Discord doesn't help either—it's an echo chamber where people defend every bad decision. A game full of bugs isn't excused just because "1.0 is coming." There's a game-breaking bug that's been around for months, and the response is always "just do this workaround" instead of fixing it. Making excuses for poor development doesn't make the game better. It just tells the developers they can keep shipping unfinished content. The game was dead before it even had a chance to live. Wish I could refund this garbage.
poor combat system, poor map pool, poor objective system. from a guy that had several hours on the first game this one just makes you wish for more. needs big updates and actual care from the developer team. make people's money worthwhile since the game is not free
для простых зомбэ я использую простое оружие типа пекаля для сильных зонби в броне я беру дробаш или автик
焦巴脆,这破游戏哪来这么多黑化强三分的设定啊,我他妈拿个雷霆大钢筋敲人脑袋三四下都不一定能打出布娃娃但是我丧尸化可以空手三拳打飞我的队友让他就算能活下去接下来十几分钟也必须要嗑药丸子,而且跑起来还真是不吃毒没体力限制又快想去哪就去哪,哎哟哟要不你搞个类似《传染病》的丧尸入侵设定让我去整蛊一下其他人吧好吗?五十多级的角色因为这死妈游戏的死妈优化一次掉线就能判死而且道具黄票一点不返还!左轮和杠杆都打的是马格南为什么手枪不能穿人体?还有僵尸的小塑料安全帽能挡住一发5.56你们自己看了绷得住吗?疯狂堆怪雷霆肉,感觉手里拿的不是铁棒和武器,是小孩子街上买的塑料大棒,什么叫铁管子伤害没有木头材质的棒球棒伤害高?你他妈要不下次更新增加武器耐久度让我死心得了,锐器在这个游戏都不知道有什么意义,以前看到武士刀以为是求生之路那种砍瓜切菜结果打上去连硬直都没有最后没药嗑含恨而终,我不知道我在玩什么!
Disturbing zombies, theirs wails and sobbing sounds like someone who's in a lot of pain with some mania as well. Like crying laugh screams. Oh and they look you in the eye as they do all this and you're smashing their skull apart. Gunplay is satisfying, melee is alright, mobility is like an old COD's pace. Just needs more time in the oven, and players. I'd also say the menus could do with less red, it's everywhere.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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