
No More Room in Hell 2 is an intense 8 player zombie shooter. Overcome the endless undead. Avoid infection. Survive hell together.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Aug 11 → 289.29/day in the week after.
About

In No More Room in Hell 2, you deploy as an emergency Responder into the eerie darkness of various zombie-infested locations.
Join up with others and complete vital missions to aid humanity's survival. But stay cautious: every encounter with the horde can lead to infection - or even permadeath for your Responder.
Every fight is a struggle, every victory another step back from the brink of apocalypse.
Eight players must use their wits and deadly reflexes to survive the relentless forces of the undead.
Find your teammates with proximity voice chat and grow together in power.
Communication and strategy are key to survival as you face overwhelming threats– with resources too scarce to not be shared. Use every strategy and tool at your disposal to outsmart the horde and make it out in one piece.
Every choice made and action taken will affect how the horde reacts, leading to devastating consequences or the loss of your Responder and their individual progress.
In Scenario Mode, Responders journey deep into the heart of the outbreak to arm themselves, tackle critical objectives, and extract supplies. Witness how the recent apocalypse has affected the Northeast Coast of the United States across 6 richly-crafted maps, each offering a different perspective of society's collapse. From the urban centers of Lewiston, Maine and Broadway in New York, to the industrial outskirts of Pennsylvania and facilities like Beaulieu Hospital and a government Bunker; every locale offers a different time of day as well as themed objectives to complete. Discover gear along the way, increasing your odds of survival and restoring the infrastructure needed to keep humanity alive.
Every mission puts your character at risk of dying - forever.
The undead can infect you and twist your mind, setting you on a race against time to find pills or a gene therapy cure - all before your dead body rises up against your allies.
Looting supplies always benefits your crew, but your Responder must survive to reap all the rewards.
For every successful mission you complete, your odds at survival improve through upgraded starting gear and perks earned from your previous experiences.
Do you put your character’s life on the line to save a squad member? Rewards increase as more squadmates extract, but the risk of permadeath is ever-present.
While one zombie is a threat, a crowd can quickly become insurmountable. The undead retain their senses, with every sound you make in the hushed darkness able to cascade into full conflict. Multiple zombie types force you to try and stay one step ahead or meet a horrifying end - including your responder joining the undead horde.
Ammo is scarce, zombies are dangerous, and players are fragile. Experience thrilling survival horror with an arsenal of weapons - some professional, some improvised - to ward off and outwit the undead.
Bury a crowbar into a walker’s skull with visceral melee combat, or unload your last shotgun shell into the advancing horde.
A dynamic gore system lets you see and feel the sickening impact of every wound you impart on the undead.
Stay alive by planning out your combat encounters, using tools like proximity bombs or molotov cocktails to employ brains instead of brawn.
Equip weapon attachments, including sights, scopes, and suppressors, to make firearms more effective.
Grow your Responder's skillset over multiple missions, with each extraction progressing their abilities and leading to unique perks that allow crafted loadouts for future deployments.
SURVIVE HELL TOGETHER
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 16.9Kreviews | 63% | — | $12.8M |
| $29.99 | 1.9Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2825 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is good. Is it worth 30? depends on what you expect to be buying. Id argue it is but I can see why others think otherwise so get it on discount if you can but if you want a fun zombie game just grab it. First off I'm going to tell you that if your looking for some fun gameplay and replay ability you've come to the right place (kind of), but if your looking for story look elsewhere. It is fun for those who want to play a zombie game that isn't stuffed with mechanics and focused on what zombies are instead of what they could be. The positives of this game is that zombies are definitely dangerous and not just something you can get a bunch of different ludicrous buffs to beat. There are only 3 :( Normal, Runners, and Prime zombies that have a chance to infect you with one hit and that's it. But the game does so good with spawning them its all you need. There's a sense of constant pressure and you needing to decide "there's to many, we need to go" or "we need to stay and get the loot". The Progression is abysmal "your profile and characters level up" and when they do you can pick perks for your characters to unlock to help fight, even though the perks don't help to much from my experience. You also unlock equipment to purchase for a character to use on runs until you either get them to level 100 or they die. The maps are great. Each one is huge, your team spawns spread out randomly and you all regroup organically helping each other complete objectives leading to the final one where it is OVERRUN with zombies. The one glaring flaw is that unless your playing solo you do not get to choose the map which SUCKS SO BAD WHEN YOU GET THE SAME MAP 3 TIMES IN A ROW. The saving grace to that glaring issue is that the maps do end up having different routes. You wont always be hitting the same objectives and your end goal or even starting goal wont always be the same with the exception of one map.(I hate you black rock). The guns are okay at best but nothing to write home about. Seriously though it is pretty bare bones. Just your typical aim for the head. They do feel really good to shoot though. I did say the game doesn't have many mechanics but the infection mechanic is just enough to keep me on my toes. Its what makes this game stand out. Any zombie has a specific(IDK what it is) chance to infect you, with prime zombies being the biggest chance. Once infected you are on a timer and when that timer runs out you turn into a zombie BUT you can stall the timer by either using the phalanx item or a med kit. But after that the timer(i think) isn't reset all the way. And if your too hurt or stamina is too drained then you have an even HIGHER chance of being infected. Its such a fun mechanic and it makes me take each zombie seriously so I don't lose my character(if your character is infected you can either finish the map and extract to cure them or with a super rare item to save them). Honestly such a fun mechanic that ties the game together kind of nicely. The difficulty of this game is kind of where it needs to be and although I think the lack of diversity is good for the game I still do wish there were different zombies. If you turn the difficulty up not TOOOO much changes. The change is thankfully not just MORE zombie health. its only a little more. but there's also less resources but at the same time better resources if that makes sense? Like there wont be bandages and ammo everywhere but there will be some med kits and some better guns. More zombies will be runners. And the objectives may take longer. Something that really bugs me is that the game has a kind of stealth system but its kind of not there at all. They give you a chance to find items that make your footsteps quieter but when I'm shooting a zombie that doesnt really mater.
Media

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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.8M | 25.3K | 71% | $29.99 | |
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| $12.7M | 45.8K | 92% | $14.99 | |
| $12.7M | 36K | 94% | $19.99 | |
| $12.7M | 12.6K | 89% | $29.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $2.8M | 6K | 82% | $19.99 | |
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| — | 0 | — | — | |
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Every market we collect.
Latest in each market: best FR #51, worst UA #98 · 8 markets collected
US · last 30 days
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $29.99 |
| 1.6Kratings |
| 78% |
| Top 100 |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Reminds me of a better looking modern left for dead 2. Left for dead 2 is not replaceable and a better game by a mile. This game is a lot of fun with friends. Highly recommend.
The game is a lot of fun, I enjoy the variety of it all, though it does still have a few bugs and things to work through. (One major bug I noticed was players sometimes not being able to climb on to climbable platforms for extraction) and I do wish that they would offer more options, like the higher you level, the more/better equipment you can bring with you, but even if they dont adjust for that, still a great game to have fun with friends.
very noiceeeeeeeeeee
Really fun to play with friends, i just wished u could play alone and still level up.
Une excellente expérience coop, mais pas parfaite No More Room in Hell 2 est vraiment un jeu qui prend tout son sens avec des amis. L’ambiance est excellente, les zombies sont dangereux et chaque partie peut rapidement partir en vrille. On ressent une vraie tension quand on se retrouve séparé du groupe, surtout quand les munitions commencent à manquer. J’aime particulièrement le côté coopératif : il faut communiquer, rester ensemble et faire attention aux autres joueurs. Ce n’est pas juste du « je tire sur tout ce qui bouge », il faut parfois réfléchir et choisir entre prendre des risques ou battre en retraite. Par contre, il y a encore quelques problèmes. Le jeu peut manquer de contenu et certains aspects mériteraient davantage de finition. Il y a aussi des moments où la progression peut sembler un peu répétitive. Malgré ça, si vous aimez les jeux de zombies coop et les expériences où la tension peut monter rapidement, No More Room in Hell 2 vaut clairement le coup d’œil.
Sequel to an absolute classic of a game for me. This isn't a general zombie game, Every fight feels like a last stand no matter how equipped you are. Tt's both slow and fast paced with good mechanics as a foundation. The first and second game make you think, "No more bullets, only a hammer and a dream". Succeeding in this game is about scrapping together what loot you can find and working with that. The second one has some kinks to work out, there's new mechanics that give more depth than the first game yet I still think they need some more testing to get it just right. Still a blast if you want to just kick back and fight some zombies.
very nice game, still needs some imporvements for animations or more atachments
Remember that if you have something you don't need, to drop it for other players. Team work is an absolute must for this game. also play for a bit then watch some tips and tricks videos to familiarize yourself with some the the hidden mechanics. Also Phalanx pills have 3 uses and each use restarts the 5 minute infection timer.
我他妈就搞不懂了你们自己游戏什么b样心里没点数吗?恶性bug恶心的要死还不给玩家出个刷新玩家状态的功能,脱离卡死比pvp游戏脱的都慢,慢的要死,等他妈脱离出来你妈妈的儿子的弟弟的孙子都出生了脑子有病是不是?你们这帮傻逼欧美佬除了恶心玩家就不会做游戏了是不是?
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