
No More Room in Hell 2 is an intense 8 player zombie shooter. Overcome the endless undead. Avoid infection. Survive hell together.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Aug 11 → 289.29/day in the week after.
About

In No More Room in Hell 2, you deploy as an emergency Responder into the eerie darkness of various zombie-infested locations.
Join up with others and complete vital missions to aid humanity's survival. But stay cautious: every encounter with the horde can lead to infection - or even permadeath for your Responder.
Every fight is a struggle, every victory another step back from the brink of apocalypse.
Eight players must use their wits and deadly reflexes to survive the relentless forces of the undead.
Find your teammates with proximity voice chat and grow together in power.
Communication and strategy are key to survival as you face overwhelming threats– with resources too scarce to not be shared. Use every strategy and tool at your disposal to outsmart the horde and make it out in one piece.
Every choice made and action taken will affect how the horde reacts, leading to devastating consequences or the loss of your Responder and their individual progress.
In Scenario Mode, Responders journey deep into the heart of the outbreak to arm themselves, tackle critical objectives, and extract supplies. Witness how the recent apocalypse has affected the Northeast Coast of the United States across 6 richly-crafted maps, each offering a different perspective of society's collapse. From the urban centers of Lewiston, Maine and Broadway in New York, to the industrial outskirts of Pennsylvania and facilities like Beaulieu Hospital and a government Bunker; every locale offers a different time of day as well as themed objectives to complete. Discover gear along the way, increasing your odds of survival and restoring the infrastructure needed to keep humanity alive.
Every mission puts your character at risk of dying - forever.
The undead can infect you and twist your mind, setting you on a race against time to find pills or a gene therapy cure - all before your dead body rises up against your allies.
Looting supplies always benefits your crew, but your Responder must survive to reap all the rewards.
For every successful mission you complete, your odds at survival improve through upgraded starting gear and perks earned from your previous experiences.
Do you put your character’s life on the line to save a squad member? Rewards increase as more squadmates extract, but the risk of permadeath is ever-present.
While one zombie is a threat, a crowd can quickly become insurmountable. The undead retain their senses, with every sound you make in the hushed darkness able to cascade into full conflict. Multiple zombie types force you to try and stay one step ahead or meet a horrifying end - including your responder joining the undead horde.
Ammo is scarce, zombies are dangerous, and players are fragile. Experience thrilling survival horror with an arsenal of weapons - some professional, some improvised - to ward off and outwit the undead.
Bury a crowbar into a walker’s skull with visceral melee combat, or unload your last shotgun shell into the advancing horde.
A dynamic gore system lets you see and feel the sickening impact of every wound you impart on the undead.
Stay alive by planning out your combat encounters, using tools like proximity bombs or molotov cocktails to employ brains instead of brawn.
Equip weapon attachments, including sights, scopes, and suppressors, to make firearms more effective.
Grow your Responder's skillset over multiple missions, with each extraction progressing their abilities and leading to unique perks that allow crafted loadouts for future deployments.
SURVIVE HELL TOGETHER
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 28.3Kreviews | 57% | — | $12.7M |
| $29.99 | 1.9Kratings | 84% | #93 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2629 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
No More Room in Hell 2 has a great idea buried somewhere in here. The original understood that zombie games are at their best when every mistake matters. The sequel has the atmosphere and the foundation, but my experience at launch felt more like testing a game than playing one. I hope they keep working on it, because I want this game to succeed. But right now, I'd wait.
games great if you enjoy playing catch up with the players who already know what they are doing every single match or be left for dead, that being said go play left 4 dead.
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Every market we collect.
Latest in each market: best BR #35, worst UA #98 · 10 markets collected
US · last 30 days
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $29.99 |
| 1.5Kratings |
| 78% |
| — |
| not modelled |
| $29.99 | — | 77% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I got infected, no meds, carried a kid to the end hiding the fact I was infected, told him 'Good job kid, see you in the next life' and blew my ♥♥♥♥ clean off. All I heard was screaming and crying. 10/10 game
After many years of waiting for such huge moment in my life as someone who truly loves zombie games and especially coming from the original No more room in hell 1, I get to experience the sequel. (Which it was made completely by a different studio and people) When you come from the first game and move to the second game, you pretty much feel like you're in a different game despite how the devs tried to make it look like it is sequel but it is a different story for itself. We can just imagine it's another outbreak that happened after the events from the first game. Right from the beginning you realize the characters you can play as are not the typical civilians you used to play as. True there were people like the hunter who surely has much more experience in handling firearms but still they slapped the civilian badge on him as he does everything. When we get introduced with NMRIH2's characters who work for CRC, the story is much more different. You must help out the non existing survivors or fix up major issues like the power plant to prevent this outbreak to get out of control. It's much more different than wanting to get out of this hell hole for yourself. You can be special as the more you level up your character, the more perks/traits you can obtain until it reaches level 100 as it's the cap. Things like faster revive for your teammates, faster reload, how you handle a weapon and how much you can increase its damage with specific traits. Somehow for the damage traits, I did not feel any changes as zombies still needed the same amount of shots for different types of calibers I tested. While there are some maps from the first game that you could say they're huge, they're much different than the sequel. NMRIH2 offers their original maps as semi open world maps (If you play the objective mode) which gets a big plus since it gives you much more freedom in exploring and scavenging while it gives this interesting dynamic of zombie population the deeper you go into the map especially near the main objectives you must travel to. When it comes to zombies, unfortunately unlike the first game, we do not have one of the main types of zombies we always used to have fear of and it was the zombie kids which got scratched in the development. We got the normal zombies (Along with runners and special ones from different occupations they used to work like firefighters, police officers and construction workers) who look like they just got turned recently like an hour ago from how fresh and human like they are. Interesting thing about these zombies is that they still have some human thoughts and feelings left in them as you can hear them either laughing hysterically or crying in pain. It gives this slight feeling of guilt when you hear them in pain whenever you bash their heads. Later on we face blood soaked zombies which feels like they got infected much earlier and the virus changed them completely as they groan and scream unlike the normal zombies, along with how tougher they are to kill them. Last but not least is the screamer/carrier zombies who look extremely thin and have nothing but skin and bones. Leave them hanging for too long and they scream, alerting nearby zombies. They seem to be having some gas coming out of them which after killing them, it gets spread. In many playthroughs I had, despite many times I accidentally went through the gas, I did not see anything happen (Infection). I'm sure this game can offer more types of zombies in future like fat zombies. When it comes to combat, you got quite alot of options to choose from as you can carry three items from the menu before getting into a match (Weapons, ammo, consumables and much more). Melees like kitchen knife, claw hammer, baseball bat, shovel and much more. While it has this sort of ranking system for the melee weapons, I had those moments where a tier 2 melee weapon felt much worse and weaker compared to a tier 1 weapon. Firearms feel much more different compared to the first game as it used to be the typical rule of you only need to shoot the head twice with specific ammo types like 9mm and 22.lr. In this game guns feel much more different from their looks (As I assume they tried to make them as close as possible to real models with different names). 22lr requires at least 3 headshots, 9mm requires 2 shots and so on depending on the caliber you use which makes the game much more challenging and different. unlike the first game, you can find attachments for specific types of weapons that will help you out on your journey like silencers, sights, flashlights. Just like the first game we have the 8 players limitation but we don't start all together in a same room or place. people spawn in different corners of the map, alone and trying to slowly make their way to the objectives as this type of start and how you start to feel the pressure of being alone which makes it harder to deal with zombies, giving this feeling of desperation and need to team up with someone as soon as possible. The need makes people much more cooperative and do more teamwork, taking care of each other, sharing ammo and medical supplies. When it comes to performance and graphics, this is where things get bitter not just for me but everyone else who played the game this far. True compared to the early access the game got much more optimized and feels much smoother. The graphics look good but when it comes to near mid-mid pcs who are forced to lower the graphics, the expectation of having a smooth and lag free gameplay is the top priority here to enjoy a game. Unfortunately as this game was made with Unreal engine as we know it for being really unoptimized and laggy, this game becomes one of the victims of many games made by the same engine. Although my pc is between required and recommended specs to play this game, I happen to experience intense frame drops when near main objectives especially when zombies overflow the place. Not to mention the nerve breaking and unable to avoid freeze lags that completely make your game like torture and in some cases it can lead you to complete death and lose of the match just because you could not dodge a zombie and it kept on biting your face off while you could not do anything about it at that moment. This freeze lag got reduced much more compared to early access but it's still present and it needs to be fixed as soon as possible to increase the quality of game's experience. This was tested with lowest graphics and the issue could not be solved. The economy of the game is pretty balanced and easy to handle even as beginner since the amount you gain and the amount you have to spend to purchase weapons, ammos and supplies are not punishing and can be done easily. For the game being replayable or not, I have this 50/50 feeling because while the game has many different scenarios for each map, later on it becomes repetitive and you pretty much don't feel the game like how it used to be from your first playthroughs. Maybe in the future with more maps and scenarios, this will get fixed. Overall review for this game, After the big punishments and how much hate it received throughout its journey of development, I completely praise the hardwork and patience they put on it. It got much better in the process and there's room for much more improvement and love it deserves. I recommend this game for both new and veteran players who come from the first game but you have to be patience with the issues you encounter in the game until they eventually get fixed.
I have no idea what is going on in this game atm. Been playing just fine streaming and all since update 1.0 or whatever. Now the game is suddenly crashing my rig after 7 or 10 mins or so in a game. (Rig is completely unresponsive forcing a hard reset) I've lost 2 character's already. I playied other games noih 3 monster hunter wilds cyberbug 2077 for over 2 hours smooth (and if you know how those game run and push your rig yeah.....it's this game and and just this game) I have no idea whats up. Or did i just get lucky and now it my time to suffer?
[spoiler]Я может и безумец[/spoiler], но мне эта игра нравиться. Но я буду говорить объективно с точки зрения релизной версии 1.0 И я не буду говорить про первую часть, поскольку я в неё не играл, и начал с NMRIH 2 Графика и атмосфера - кто бы не говорил, но атмосфера мне здесь нравиться, и графика тут хорошая, но я не буду хвалить разрабов, я буду говорить про UE 5, и то что это заслуга её. И кстати поэтому в минус идет оптимизация, это очень плохо. Особенно если смотреть по оптимизации той же Chivalry 2 от той же студии, у которая оптимизация в 2 раза, даже нет, в 3 раза лучше оптимизирована. Геймплей - Она можно сказать не всем зайдет, тут как то все медленно происходит, я не считаю это минусом, то есть тот же Dying light будет быстрее. И она мне кажется и была вдохновлена Dying light, в игре нужно часто использовать ближний бой, чтобы у тебя оставались патроны. И это очень важная вещь, что тебе нужно в миссии сохранять свои боеприпасы, особенно на сложности "Кошмар" где тебе нужно хранить патроны на опасный случай, боеприпасы на этой сложности очень мало. На "Средний" сложности у тебя просто прям много патронов. Саундтрек и звуковое сопровождение - ну 50 на 50, например в игре мне нравиться музыка в главном меню, где через музыку показывают, шо все хапец миру, зомбики уже нападают. Но так я запомнил только эту музыку, в игре ещё есть некоторые музыки, но мне она не запоминается. Звуковое сопровождение, ну норм, обычные звуки, не ужасные, и не идеальные, просто окей и все. Работа в команде - это мне очень нравиться, что тебе нужно работать в команде, например, ты отравлен (от укуса зомби, или надышался зеленым или красным газом) то тебе нужно искать таблетки, чтобы вылечиться, и например ты отравлен, и у тебя нет таблеток, ты можешь у товарища по команде попросить таблетки, если он добриииий, то он даст тебе таблетки (если у него конечно есть они) и хоть ты будешь все равно отравлен до окончание миссии, но тебе хватит на 10-15 минут эти таблетки. Выживание - В игре ещё есть одна особенность, если ты умрешь, то у тебя умрет полностью персонаж, и все твои навыки, или предметы просто исчезнут, и ты будешь создавать персонажа, умирать, создавать нового персонажа, умирать и так далее. Общие впечатления - ну мне нравиться, даже после 10 часов, мне хочется и хочется в неё играть, она очень интересна по своей сути, да конечно, у игры есть баги, тех же анимации зомби, или ИИ зомби, но так или иначе мне игра понравилась, и я буду в неё играть. Итог - 5/10 (Я онлайн игры низко оцениваю, поэтому 5 это даже много) я бы мог ещё говорить про игру, но я думаю достаточно. Она не всем подойдет, особенно если говорить про то, что игру заблокировали в России, и только через ВПН в России можно, но если ты живешь не в России, а в другой стране (Казахстан например) то все будет хорошо работать. И у игры будет падать онлайн, и через 3 месяца в неё может уже будут (наверное) играть 500 человек, или даже меньше. Удачи в выживание зомби апокалипсиса >:)
Рекомендую 👍 No More Room in Hell 2 — отличный вариант для тех, кто любит зомби-хорроры и кооперативное выживание. Здесь нельзя просто бездумно бежать напролом и расстреливать всё вокруг — патроны ограничены, зомби опасные, а любая ошибка может закончиться заражением или окончательной смертью персонажа. Особенно понравилась атмосфера: тёмные локации, постоянное напряжение и ощущение, что за следующим углом может начаться настоящий ад. Отдельно радует кооператив — когда команда разбивается, кто-то теряется в темноте, а потом внезапно появляется толпа зомби, начинается настоящая паника. 😄 Система прокачки и риск потерять персонажа заставляют действительно переживать за своего героя. Понравилось и разнообразие оружия, а также возможность использовать ловушки и взрывчатку. При этом игра всё ещё ощущается как проект, которому есть куда развиваться. Иногда встречаются спорные моменты и хотелось бы больше контента и разнообразия. Но если вам нравятся кооперативные зомби-игры, где важны командная работа, атмосфера и выживание, No More Room in Hell 2 определённо стоит попробовать. Итог: рекомендую. Особенно хорошо играется с друзьями! 🧟♂️🔫
This will be one of the best live service games if they keep the pace and quality of their updates! So much potential, hope the devs keep the good work and passion they have for the game.
please do not waste your time toxic community no progression no rewards clunky combat schizophrenic map and objective design undercooked and overpriced
От звуков зомби мне аж стыдно. Какое-то нытьё то ли китайское, то ли звуки занятий кун-фу. Бред, собачий :) Минимального стелса тоже нет - неважно, крадешься ты или обычно идешь/бежишь - зомби тебя палят одинаково. Какие то тупые уровни персонажа для разблокировки оружия - зачем..?! Графон местами хорош, а местами как-будто что-то скрыть пытались и чат-гпт поработал. Играть можно, впринципе, но только с друзьями
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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