
No Man's Sky is a game about exploration and survival in an infinite procedurally generated universe.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Inspired by the adventure and imagination that we love from classic science-fiction, No Man's Sky presents you with a galaxy to explore, filled with unique planets and lifeforms, and constant danger and action.
In No Man's Sky, every star is the light of a distant sun, each orbited by planets filled with life, and you can go to any of them you choose. Fly smoothly from deep space to planetary surfaces, with no loading screens, and no limits. In this infinite procedurally generated universe, you'll discover places and creatures that no other players have seen before - and perhaps never will again.
Play with all major updates since launch: Foundation, Pathfinder, Atlas Rises, NEXT, The Abyss, Visions, the 2.0 BEYOND update, Synthesis, Living Ship, Exo Mech, Desolation and the 3.0 update, ORIGINS, Next Generation, Companions, Expeditions, Prisms, Frontiers, Sentinel, Outlaws, Endurance, WAYPOINT (4.0), Fractal, Interceptor, Echoes, Omega, Orbital, WORLDS PART I (5.0), Worlds Part II, Relics, Beacon, VOYAGERS (6.0), Remnant, Xeno Arena, The Swarm and COSMOS (7.0).
And now with added Cross-Save! No Man’s Sky now supports Cross-Play and Cross-Save between a huge number of platforms including PC, PlayStation 4, PlayStation 5, PlayStation 5 Pro, Xbox One and Series X/S, Game Pass, GOG, Nintendo Switch, Steam Deck, PlayStation VR 1 & 2 and PCVR.
Available for PC and Mac (see recommended and minimum specs for details).
An epic voyage to the centre of a shared universe awaits, allowing you to explore, trade, fight and survive alone or with friends.
At the centre of the galaxy lies an irresistible pulse which draws you on a journey towards it to learn the true nature of the cosmos. But, facing hostile creatures and fierce pirates, you'll know that death comes at a cost, and survival will be down to the choices you make over how you upgrade your ship, your weapon and suit.
Your voyage through No Man's Sky is up to you. Will you be a fighter, preying on the weak and taking their riches, or taking out pirates for their bounties? Power is yours if you upgrade your ship for speed and weaponry.
Or a trader? Find rich resources on forgotten worlds and exploit them for the highest prices. Invest in more cargo space and you'll reap huge rewards.
Or perhaps an explorer? Go beyond the known frontier and discover places and things that no one has ever seen before. Upgrade your engines to jump ever farther, and strengthen your suit for survival in toxic environments that would kill the unwary.
The galaxy is a living, breathing place. Trade convoys travel between stars, factions vie for territory, pirates hunt the unwary, and the police are ever watching. Every other player lives in the same galaxy, and you can choose to share your discoveries with them on a map that spans known space. Perhaps you will see the results of their actions as well as your own...
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−60% | 419Kreviews | 85% | #36 | $156.4M |
| $59.99 | 118.5Kratings | 81% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 3259 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It has come a long way since release, its enjoyable now.
感觉不如无人深空
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best RU #23, worst JP #96 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 50.43/day in the week to Sep 8 → 443.14/day in the week after.
Reviews, worldwide (the counter carries no country): 55.71/day in the week to Sep 7 → 412.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Dutch, Japanese*, Korean*, Polish*, Portuguese - Portugal*, Portuguese - Brazil*, Russian* +2 more
| $59.99 |
| 35.8Kratings |
| 80% |
| — |
| not modelled |
| $23.99−60% | 5.8Kratings | 72% | #20 | not modelled |
| $23.99−60% | — | — | #50 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 3.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
# 🚀 Рекомендую Когда покупал No Man's Sky, думал: «Ну, полетаю по космосу пару вечеров, посмотрю красивые планеты и хватит». Каким же наивным я был... Теперь у меня несколько кораблей, база, которую я перестраивал раз двадцать, коллекция мультитулов, ручной инопланетный питомец и вечная мысль: «Вот исследую ещё одну систему — и точно выйду.» Это самая наглая ложь, которую я говорю себе уже сотни часов. Каждая новая планета — это лотерея. Ты никогда не знаешь, что тебя ждёт: райский мир с фиолетовой травой, адская пустыня с температурой как в духовке, океан, в котором живёт нечто, что явно не хочет с тобой дружить, или планета, где буквально всё пытается тебя убить. И знаешь что? Это прекрасно. Особенно люблю моменты, когда летишь добыть немного ресурсов на пять минут, а через три часа понимаешь, что случайно оказался в другой галактике, построил новую базу, купил корабль и вообще забыл, зачем вылетал. Отдельное уважение разработчикам. Мало какая игра может похвастаться таким количеством бесплатных обновлений. Вместо того чтобы бросить проект после сложного старта, они годами превращали его в игру мечты. Сейчас No Man's Sky — это отличный пример того, как любовь к своему делу может полностью изменить мнение игроков. Конечно, игра не идеальна. Иногда встречаются похожие планеты, сбор ресурсов может надоедать, а инвентарь периодически напоминает, что ты всё-таки космический бомж с синдромом Плюшкина. Но плюсов здесь настолько много, что минусы просто растворяются где-то в бесконечном космосе. Если вам нравится исследование, свобода, красивые пейзажи, строительство, космос и чувство, что за каждой звездой скрывается что-то новое — даже не думайте. Эта игра способна затянуть так, что календарь станет вашим главным врагом. Итог: пришёл исследовать вселенную. Вселенная исследовала моё свободное время. ⭐⭐⭐⭐⭐ Извините, мне пора. На радаре появилась ещё одна «последняя» планета.
fire
Try not to lose your mind looking for that perfect paradise island....
I have this game on every platform i own and have hundreds and hundreds of hours in it and while, of course there are things that vould be improved -and so does everything- i can confidently say this is one of the all time greats. 10 years old and we still get frequent free updates, big content boosts, and its so clear that the devs are passionate about this game and the community. I could go on but this is already long lol. 10/10. Masterpiece.
10 years, 40 title updates, and 300 hours later *some hours on console; I've still barely scratched the surface of half the features this behemoth of a game offers. I feel like I'll still be playing in another 10 years. 10/10
amo este juego, es bastante entretenido, tiene demasiadas cosas que hacer por todos lados, aunque me encantaría que añadieran una mecánica nueva, cada que llegue un jugador nuevo se cree en algún lugar del universo un planeta o sistema con su nombre o algo así, aleatorio, yo me pasaría días enteros buscando mi propia estrella jaja
It's been a few months since I started playing [b]No Man's Sky[/b], and now I think I've experienced enough of the game to leave a review. No Man's Sky is a very unique, vast and ambitious game; I'll go over some of the main core aspects, to explain what I like and what I don't. [h3] Exploration [/h3] The bread and butter of No Man's Sky is exploration; unfortunatly, this is where I think the game is too ambitious for its own good. At first, exploring planets, space stations and ships is pretty fun, but soon it becomes quite repetitive; the game simply doesn't have enough "templates" for the procedural generation: - most planets feel too similar to each other; - every space station is pretty much the same; - there's a lack of places of interest. The ability to name pretty much everything you come across is an interesting and cool system; exploring is also quite rewarding in terms of resources. Every now and then it is possible to find a memorable planet that feels like no other. [h3] Travelling [/h3] What I personally feel like the game does very well is travelling: space truly feels huge; land vehicles are slow and kind of weird to use, but the spaceships are amazing in pretty much every way: driving them, their design, the ability to create and customize a ship from scratch (especially corvettes!). My biggest gripe with ships, apart from certain weird restrictions while building them, is the combat. While the ship weapons feel pretty fun, fighting other ships is pretty much always the same thing: press the lock button and shoot. It's not too bad, but it does become repetitive and it feels too simple. [h3] Survival [/h3] Another important aspect of No Man's Sky is surviving in the often extreme conditions you find yourself in: toxic, radioactive, extreme temperature planets are everywhere; the mechanics of survival are, actually, very simple and basic. It often just involves collecting a resource to recharge your equipment (for example, oxygen for life support). Depending on the chosen gamemode, this can be a mild inconvenience or something to look out for constantly. Personally, I feel indifferent to these systems: on one hand, they feel necessary for the game, on the other they aren't particularly fun/exciting; I guess they're fine. [h3] Technology and Multi-tool [/h3] To help you survive, your equipment, exosuit and vehicles can be upgraded through tech; and there is a lot of different tech that can be found/bought. Some simply improve the efficiency of your multi-tool (your main way to gather resources and to fight on land), others can even unlock travel to more complex systems. The multi-tool is pretty reliable, and even if land combat is pretty boring, the amount of tech and weapons that can be used is great. These mechanics make the overall progression of the game far more interesting and fun. [h3] Story [/h3] The story in No Man's Sky is not the center piece, and as such, it tries to move out the way pretty quickly. Despite this, I enjoyed it; one thing which I also didn't mind but many people may find weird is the way dialogue is done; I'm not sure how to explain it, but it's very descriptive. It tries to "tell more than show". [h3] Other stuff [/h3] One of the most unique aspects of No Man's Sky is the way multiplayer works: it's not really an MMO, but there is a main hub, and everytime you enter a new system, you could meet another player there. Of course, due to the scale of the game, this is very rare, and everything multiplayer-related can be turned off in the settings. Now, while trying to play with friends, I came across a few bugs causing some of us to getting disconnected; this is part of a bigger problem: there are quite a lot of bugs and glitches. I haven't met any game-breaking bugs, but most of them were related to the terrain and base building. So, what is my opinion on No Man's Sky? While the game suffers from a lot of problems, and many mechanics just don't feel complete, it is still an entertaining game that is unlike anything else I have ever played; I also appreciate all the work the developers have been doing in the past years, pretty much for free. I am very happy of my experience, and had quite a lot of fun, so I recommend it.
Думал изучить весь мир, все галактики, все планеты и всех существ. Заебался, решил вообще загуглить сколько там галактик и планет... Больше не думаю о таких глупостях, спасибо.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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