
No Man's Sky is a game about exploration and survival in an infinite procedurally generated universe.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Inspired by the adventure and imagination that we love from classic science-fiction, No Man's Sky presents you with a galaxy to explore, filled with unique planets and lifeforms, and constant danger and action.
In No Man's Sky, every star is the light of a distant sun, each orbited by planets filled with life, and you can go to any of them you choose. Fly smoothly from deep space to planetary surfaces, with no loading screens, and no limits. In this infinite procedurally generated universe, you'll discover places and creatures that no other players have seen before - and perhaps never will again.
Play with all major updates since launch: Foundation, Pathfinder, Atlas Rises, NEXT, The Abyss, Visions, the 2.0 BEYOND update, Synthesis, Living Ship, Exo Mech, Desolation and the 3.0 update, ORIGINS, Next Generation, Companions, Expeditions, Prisms, Frontiers, Sentinel, Outlaws, Endurance, WAYPOINT (4.0), Fractal, Interceptor, Echoes, Omega, Orbital, WORLDS PART I (5.0), Worlds Part II, Relics, Beacon, VOYAGERS (6.0), Remnant, Xeno Arena, The Swarm and COSMOS (7.0).
And now with added Cross-Save! No Man’s Sky now supports Cross-Play and Cross-Save between a huge number of platforms including PC, PlayStation 4, PlayStation 5, PlayStation 5 Pro, Xbox One and Series X/S, Game Pass, GOG, Nintendo Switch, Steam Deck, PlayStation VR 1 & 2 and PCVR.
Available for PC and Mac (see recommended and minimum specs for details).
An epic voyage to the centre of a shared universe awaits, allowing you to explore, trade, fight and survive alone or with friends.
At the centre of the galaxy lies an irresistible pulse which draws you on a journey towards it to learn the true nature of the cosmos. But, facing hostile creatures and fierce pirates, you'll know that death comes at a cost, and survival will be down to the choices you make over how you upgrade your ship, your weapon and suit.
Your voyage through No Man's Sky is up to you. Will you be a fighter, preying on the weak and taking their riches, or taking out pirates for their bounties? Power is yours if you upgrade your ship for speed and weaponry.
Or a trader? Find rich resources on forgotten worlds and exploit them for the highest prices. Invest in more cargo space and you'll reap huge rewards.
Or perhaps an explorer? Go beyond the known frontier and discover places and things that no one has ever seen before. Upgrade your engines to jump ever farther, and strengthen your suit for survival in toxic environments that would kill the unwary.
The galaxy is a living, breathing place. Trade convoys travel between stars, factions vie for territory, pirates hunt the unwary, and the police are ever watching. Every other player lives in the same galaxy, and you can choose to share your discoveries with them on a map that spans known space. Perhaps you will see the results of their actions as well as your own...
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−60% | 418.8Kreviews | 85% | #28 | $156.4M |
| $59.99 | 118.5Kratings | 81% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 3229 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I finally figured out the reason why I can't get into NMS; it lacks meaning. Nothing from the game can I gleam something interesting or sentimental about the experiences I tried having in it several times over the years. If we were to compare NMS to Minecraft: - Minecraft has interesting and often beautiful terrain; NMS doesn't. - Minecraft allows you to build anything anywhere of any size; NMS doesn't. - Minecraft lets you have a variety of different experiences using a combination of personal game rules (like challenge runs), activities you want to partake in a given playthrough, mods, etc. while NMS has only one (explore the universe); only half a detraction, a lot of games are built for only one type of experience, but NMS's update history gives the impression that there should be several, with stuff like: maintaining a fleet, building up settlements, etc. All this combined makes NMS a game not worth playing (to me, at least).
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best RU #18, worst JP #96 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 50.43/day in the week to Sep 8 → 443.14/day in the week after.
Reviews, worldwide (the counter carries no country): 55.71/day in the week to Sep 7 → 412.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Dutch, Japanese*, Korean*, Polish*, Portuguese - Portugal*, Portuguese - Brazil*, Russian* +2 more
| $23.99−60% |
| 35.8Kratings |
| 80% |
| — |
| not modelled |
| $23.99−60% | 5.8Kratings | 72% | #7 | not modelled |
| $23.99−60% | — | — | #50 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 3.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
And now get over here and sing with me this own version of a remix of a song you may or may not know. Alright, and one, and two, and one, two, three, four: "I'm gonna send me to outta space, to grind another base I'm gonna send me to outta space, to mine another place ... It’s a game from another dimension It’s a game from another dimension It’s a game from another dimension Play those extensions" Sorry, couldn’t resist. Okay but seriously now, let’s start with a few questions. Is it maybe a little too early to post a review of NMS after around 30 hours of playtime? Or maybe it’s already a little late in a way, considering it took me another ten years to finally get around to a game I’ve been following since release? And with countless reviews already out there, there’s another question hanging in the air: who am I actually supposed to convince at this point? Well, late to the party or not, landing sequence has already been initiated. Congratulations, you’ve already discovered a new planet. I gotta say games like this always give me a pretty rough time at first. I’ve just got too much going on and I’m constantly trying to keep up with too many projects, while working way too much and barely finding the time for any of it. That’s actually why I still haven’t managed to write reviews for The Forest or Astroneer, and I had a similar problem with both of them. It also comes with this weird side effect where if I have to put a game like this on hold for a while, getting back into it can be really hard for me. I often end up putting it off more and more and somehow lose the motivation to play it again even though I actually want to. So at this point you probably shouldn’t be asking yourself whether this space sandbox exploration game should be your next game just because of the tags. The real question is whether the concept fits your life right now. The thing is if you don’t have too much going on, don’t have many responsibilities towards yourself or other people and looking for something that can really keep you hooked for a long time, you can hardly go wrong with NMS these days. In my case and I’m saying this precisely because the game has pulled me in so deeply and I find it really hard to put down, I’m enjoying it so much that it has already caused me some very real problems. For example, I recently missed a deadline I had committed to. Obviously that was my own fault and I can’t blame the game for it, but I think it’s fair to say it deserves a tiny bit of the blame. On top of that I’ve been spending even more time on my computer, so my back is starting to complain again. In short, this game can be extremely addictive. And then there’s just an absurd amount of stuff to discover and do in this game. On top of the amazing soundtrack, and I’ve been listening to 65daysofstatic since their 2004 album The Fall of Math, you can even make music yourself in the game, I think that’s absolutely insane. But what I really want to give Hello Games credit for is the fact that they never gave up on No Man’s Sky. They’ve kept improving it and adding to it over the years with, I think more than 40 game-changing updates and all of that for free without any BS. The kicker is that when the game came out in August 2016, a lot of players were massively disappointed and NMS was at one point one of the worst-rated games on here. The launch and all the broken promises basically turned into a complete disaster. The whole controversy even went so far that employees were heavily insulted and harassed. There were even death threats, which eventually got Scotland Yard involved. There was also the rumor that Sony had told them to "just release it" back then, especially since they were pushing the promotion so hard. Thankfully though, Hello Games managed to turn things around over the next two years and saved the game, and today we have one hell of a game on our hands. If you were one of those people who put it down in disappointment back then and never touched it again, or you’re one of those who never actually played it in the first place, ten years later it’s a lot of fun and as mentioned seriously addictive. Definitely recommended, and while I’m at it, happy anniversary!
Leia sem pressa, apenas uma análise que não deve se esperar objetividade mas relatos que podem te encorajar a jogar. A cada dia eu vejo que o game é imenso e isso não é um problema, normalmente seria para mim, às vezes sinto que só queria um game para ficar "de boa" existindo. e no caso do No Mans você pode ficar apenas "existindo" decidindo ser só o líder de um povoado minúsculo no meio de um Universo impossível de explorar por completo. poderia procurar um povoado bem desenvolvido talvez um enorme quase um país, mas decidi um bem parecido quase que tribal. quero desenvolve-los a um nível S , estão nível C. durante esse período jogando, eu comecei rushando a campanha, mas eu percebi que eu gostaria de explorar, então eu decidi ser líder de uma nave cargueira, poderia tentar fazer uma exploração em busca de guerras ou atrás apenas de comércio. mas decidi durante o trajeto que iria fazer um farm. para ter grana para evoluir a nave cargueira, nesse meio tempo descobri um povoado e acho que no momento está sendo bem interessante porque o game não me obriga a nada. simplesmente eu faço o que quero. Descobri que tem tipo "batalhas pokemon" com criaturas que você pode domar em planetas, sendo que existem planetas que ainda não foram descobertos e por essa consequência alguém pode surgir com algo jamais visto antes e acredito que deve ser o "normal" Parece que existem pessoas muito empenhadas em guerras aeroespaciais e vão partindo em grupos pulando de galáxias procurando fazer "Justiça" ou sendo piratas. Nesse jogo como eu disse você pode fazer basicamente milhares de coisas, vários estilos de jogos diferentes em um só mundo. da para viver como eu "prefeito" cuidando de diversos povoados, ou ser um pirata ou mercanário, ser um explorador com suas fragatas e nave cargueira, ser um comerciante, ser um agricultor, um magnata da mineração, criador de animais de combate, naves de guerra ou simplesmente um nômade solitário em busca de catalogar ou tirar fotos da beleza do game. acho que posso escrever mais, preciso de mais horas para trazer novidades.
This game offers some gorgeous and truly unique visuals and experiences and is *close* to being a great game... But unfortunately it is not. The main issue for me is the lack of a real hook. There isn't a sense of progression or challenge - something big or rewarding to work towards. The procedural generation is gimmicky and soulless which for me killed my drive to explore after the first 2 star systems and they haven't really offered anything to replace that. I thought I would try the "swarm" expedition but again that was just tedious, shallow and ultimately seemed pointless. I was engaged for a while in setting up some money making methods, but then I realised what the heck will I even do with the money? There's nothing really worth chasing. The game is very shallow when compared to what it could be and probably should be. I enjoyed my 50ish hours enough, and I am thankful for the experience, but I don't think I will be playing any more.
10 years later and the devs are still updating the game free of charge and for the love of the fans. They could have sold out and pumped it full of microtransactions and paid DLC but instead they took a PR disaster and turned it into a most beloved game.
Uzun zamandır hiç bir oyundan olmadığım zevki bu oyundan aldım. En sevdiğin üç oyunu say deseler, içlerinde mutlaka sayarım. Oyuna başladıktan oyunun geliştirme sürecinden ve verilen emekten de haberim oldu. Emeğinize sağlık. Not: Benim için tek olumsuz, tarafı Türkçe desteğinin olmaması. Hikayesi ile de ilgi çeken böyle güzel bir oyunu kendi ana dilimde de oynayabilmek isterdim.
I bought this game in 2016 at release and to be honest i loved it then. i loved the idea, the concept and the ambition behind it. I think i sunk 100 hours in the first month it was out and I felt like i got my money's worth out of my play time then so i didn't complain much or leave any reviews. I was a bit disappointed at some of the over hype and missing promised features and some bugs as I'm sure a lot of people were in the beginning but look at what its become! look at all the missing features and empty promises from all the Kickstarter projects and fraudulent cash grab rug pull scams that early access game developers have thrown in our faces between now and then. The team at hello games has proven to be nothing but faithful and loyal to its player base and the gaming industry as a whole. they're dedicated and earnest. They could have taken our money and cut and run but they didn't and what an honest accomplishment they've achieved through no mans sky and all of the updates! They have my trust in the face of a whole lot of crappy dishonest development rug pull cash grabs and i couldn't be more thankful and proud of what they've accomplished! Every free update since launch has expanded a game and a universe with a living soul that's simply blown my mind at times and given me experiences i didn't know were possible through video games!. I can't wait for Light no fire and don't rush it this time guys. Let it cook, we're all here waiting with all the trust and goodwill you've earned! At least from me anyway <3
I've heard for a decade that this is an airtight masterpiece of a game; complete, stable, well-thought out, intricate, deep. I finally gave it a try, and literally every single aspect of the game is broken or half-finished. Explore planets! The planets have about ten animals total on them, and they just kind of... wander around, not doing much. Once you scan them one time, that's all the info you can ever have about them; there's nothing else to study. I guess you could tame one and then breed it and do genetic experiments on it, but the point of that seems to be battling them like Pokemon, and I'm just... not really into that. There are waypoints scattered across the planet that also don't really do anything; you can't navigate to them or anything, so they just seem pretty... pointless. Good luck finding them again once you've flown away. Okay, maybe exploring planets isn't the point. I'll try something else. Build ships! No, there's not a ship parts store; you have to cannibalize other ships for parts. Hope you like sitting around in random hangars waiting for interesting ships to come by. Oh, maybe building something bigger is where it's at? Oh. It's so buggy that getting stuck in the walls is a routine issue. Sure. Okay. Well, maybe building ships isn't the point. I'll try something else. Manage a settlement! Weird, all the buildings that are called living quarters are just, like, closets with random stuff like servers in them. Well, maybe if I upgrade them, they'll look better? ...Nope, the interiors stay exactly the same. This is a building called "luxury living unit" with zero rooms or furniture other than these random computer servers in them, and I've never seen a citizen in there because there's nothing to do in there. Well, are the citizens interesting, at least? ...Nope, they just wander around doing nothing. There's literally nothing to do other than wait around for your citizens to occasionally propose building something, which you as the overseer can't initiate on your own for some reason. They can't even teach you words of their language. Oh, speaking of which! Learn languages! Hope you like either endlessly cruising around random planets looking for "knowledge stones" and "ancient ruins" (which look the same no matter which culture they belong to, btw) to learn one word at a time OR wandering from space station to space station learning one word at a time from random aliens you'll never see again. Also, the translator you bent over backwards for? Yeah, that doesn't actually help at all. It randomly translates five words sometimes, but doesn't actually teach you the words it translated, so it's basically worthless. Well, maybe managing a settlement and learning languages isn't the point. I'll try something else. Build a base! ...Oh, cool, nothing snaps to anything else, so everything's extremely annoying to position. Even if you turn on free building, it's a super painfully finicky process to accomplish even the most basic structures. Okay, maybe building a base isn't the point. I'll try something else. ...Oh, wait. There's nothing left in the game. That's everything. There's nothing else to do. Well, at least I can play with my friends!!! ...Oh. The game kicked my friends out of my game to force me to do the story quest, and I have to do it alone. Cool cool cool cool cool.
虽然最后运行时间是2017年,我还是忍不住来个好评。 真的没见过这么认真负责的制作组,这第几个大更新了,然后一看一个DLC都没啊。 我原谅你了真的,你该出付费DLC了。
跟弱智一样的新手教程
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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